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Online multimedia content in e-learning: Flash vs. HTML5


The traditional way of training is based on the didactic method of a teacher/professor/instructor pushing new information/knowledge onto learners/trainees' brains. While the core of this method is noble, as no one can possibly know all there is to know about everything, it is not exactly the most efficient. The results of the pull method are always better than those of the push method. Apples, aka Flash. Oranges, aka HTML5.

Multimedia experiences growing stronger in HTML5


Multimedia experiences growing stronger in HTML5. The movement away from using Flash in both internal and external content by businesses has been slowed by one important factor: This language has been seen as the primary distribution method for rich multimedia such as audio and video.

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HTML5 making inroads with Apple and Mozilla


HTML5 making inroads with Apple and Mozilla. Adobe Flash lost its bid to become the main content distribution language when Apple pulled support, meaning developers have had to look further afield. HTML5 and iOS 8. Information Technology.

Mobile Learning and Interactivity

Vikas Joshi on Interactive Learning

Even more so, says Janhavi Padture, one of the invited speakers at Washington Interactive Technologies Conference, hosted by SALT (Society of Applied Learning Technologies). What are some of the technology challenges in mlearning? Firefox doesn’t support H.264 format, while Safari will only support that, and Google introduced the new WebM standard but supports both WebM and H.264 formats. So then comes the debate of whether Native or Web apps and Flash or HTML5.