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A guide to HTML5 elearning authoring tools

Elucidat

You’ve probably heard: Flash is dead! In its wake, HTML5 authoring has become the industry standard for L&D teams looking to produce modern, interactive and multi-device elearning. With the range of HTML5 authoring tools available on the market, how do you decide which one is right for your team? First off, what exactly is HTML5 authoring? HTML5 is today’s standardised language for structuring and presenting content on the web. iSpring Suite.

3 Best Tools to Develop Web-based Training (WBT) Courses

CommLab India

The tool comes with an in-built library of more than 47,500 characters and photographs in various poses, which goes a long way in developing scenario-based online courses, easily and quickly. Storyline is widely used to convert Flash-based e-learning content, which cannot be accssed on most Smartphones and tablet PCs, into the mobile-compatible HTML5 format. The software can be used to retain most effects of Flash.

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Storyline, Captivate, Lectora – An Evaluation Checklist of 3 Rapid Authoring Tools

CommLab India

Choosing a rapid e-learning authoring tool that suits your training needs completely can be quite a challenging task. The eLearning Guild has come out with a report that lists the most desired features in rapid e-learning authoring software. Can store audio files in a library. Can insert Flash animations. Can store videos in a library. Games, Scenarios, and Simulations. Can create simple software simulations. Can publish to Flash.

E-learning Tools: A Developer’s Review of Adobe Captivate 7

SweetRush

This research is brought to you by SweetRush’s senior software engineer, Andrew Kubay. For the past several years, this tool has been one of the most popular software packages for e-learning development. Most developers traditionally consider Captivate to be the default tool for creating software demonstrations and simulations within e-learning, but not an end-all, be-all for all types of learning. Captivate 7 includes a library of customizable interactivities.