How to Convert Flash to HTML5 at Scale

Hurix Digital

Nearly everyone is familiar with Adobe Flash, for those who are not, it is a software with which apps, mobile games, desktop applications, and animations are produced. You can view Flash files like mobile and desktop apps by using the Adobe Flash Player or other third-party players. What is HTML5 and why is it used? Released in 2014, HTML5 is the 5 th and the latest version of Hyper Text Markup Language (HTML). Why should you convert Flash to HTML5?

HTML5 Interactions: Why business platforms are converting Flash courses

Adobe Captivate

Over the years, eLearning developers have used Flash in developing the courses. The coding process had been complicated until HTML5 made its way onto the scene. Previously, the developers used tools like XML, Java, and Flash to code the courses. However, HTML5 has now become popular and it is being extensively used to develop the eLearning courses. You can now convert flash courses to html5, where the readers find it more comfortable to read the course materials.

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eLearning: Interesting Weekly Finds #11

Upside Learning

A Web-based drawing tool, which outputs the drawing as PNG file. Interesting that it’s fully developed in HTML5 and features tools like patterns, gradient, spirographs – generally found in big editors like Photoshop etc. It seems a promising step towards a Flash-less web. CopperLicht – fast WebGL JavaScript 3D Engine. CopperLicht is a JavaScript 3D engine for creating games and 3d applications in the webbrowser.

My first 360° project !…

Adobe Captivate

I used to play with Flash for many years and you can still find my old work here : [link]. But everybody know here that Flash is dead… or nearly so… And I find in Captivate the best alternative to re-create my work !… I just create a big image (3000 x 2000 px in png) and insert it in the 360° slide. … My only regret is that the project is not html5 scale-able and I have to keep the initial size.

The Revolution is Coming: Consumer Tablets and E-Learning

eLearning 24-7

Two cameras for capturing video and audio, 3 megapixel web cam, 5-megapixel LED flash camera. 4GB of RAM, 32GB of internal memory, 16GB of flash memory, 512mb of DDR memory, 1GHz ARM Cortex A8 chip or Qualcomm Snapdragon 1-GHz processor or Nvidia 1 GHz Tegra 2 processor. APIs, Open Source, HTML5. Image - JPG, GIF, PNG, BMP, TIFF. Other -Word, Excel, PowerPoint, PDF, Flash. The Revolution. Battlefield.

First Reflections on Version 11.5.0.

Adobe Captivate

Same for the clickable area: can be limited to the image itself (provided you have an image with transparent pixels of course – no JPEG but GIF or PNG). Preview menu : for non-responsive projects, the option ‘Preview HTML5 in Browser (F11)’ is now the first option which is great! The death of Flash player for all browsers will soon be a fact, every developer has to switch to HTML5 output. Intro.

The Ultimate Glossary of eLearning Terms

LearnUpon

Flash. Adobe Flash technology has supported the delivery of multimedia content for nearly twenty years. Three popular eLearning formats rely on Flash technology: SCORM, xAPI (Tin Can), and video. That’s one reason why the decline of Flash technology, which Adobe will cease to support in 2020, is a concern for anyone working in the eLearning industry. HTML5. HTML5 technology provides many tools to fill the gap left by the decline of Flash.

Optimize your eLearning courses for mobile

LearnUpon

Authoring tools are now providing options to export courses in HTML rather than flash. The course is capable of detecting which device, Desktop or Mobile, the learner is using, and it will provide the course view in HTML or Flash as needed. This allows for the HTML5 and CSS to scale content to appropriate sizes and locations (it may not be sufficient to just scale down to device size; you might have to change the location of navigation or content to meet the needs of the learner).