Getting Started with Virtual Learning Environments
DECEMBER 16, 2009
One of the biggest of getting into virtual world and simulation learning is the huge gap – both real and perceived – that separates the minds of the gamer and the non-gamer. Game or virtual world designers attempt to focus on experiences, and figure that their players will learn as they experience. But I’ve been focusing recently on trying to learn more about game design so that I can create better experiences for my learners.