5 games every e-learning professional should play
APRIL 2, 2017
In fact, 63% of American households are home to someone who plays video games regularly (hardly a sub-culture). In other words, the playing of video games has normalised. As time marches on, not gaming is becoming abnormal.
COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 4
JANUARY 31, 2017
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COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 1
JANUARY 13, 2017
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2016 Reflections on Games and Gamification for Learning
DECEMBER 20, 2016
In my work with games and gamification I have the opportunity to travel around the globe talking to folks who are working on various aspects of games and gamification from vendors to practitioners to consultants. Continued Strong Interest in Gamification and Game-based Learning.
Learning Insights Guide 2017: Progress with Purpose
Learning Insights 2017 1 Learning Insights 2017 Progress with purpose Learning Insights 2017 2 “WE’RE LOOKING TO CLOSE THE. GAP BETWEEN LEARNING AND. learning to. LEARNING ON PEOPLE –. curation Page 26 Contents L&D “THE FUTURE OF LEARNING IS ON.
Virtual World Brainstorming Session
JANUARY 28, 2009
One of the great things about what I do is getting to meet and work with really thoughtful and creative people and the other day, I got a chance to brainstorm with a group of great people on the topic of Virtual World Implementations. Why invest in 3D learning spaces?
Implementing a Virtual World
JANUARY 13, 2009
Image from a virtual world created by Forterra. Considering the implementation of a virtual world? The main product of Forterra is OLIVE™ (On-Line Interactive Virtual Environment). One concern with virtual worlds or any Internet application is security.
Keynote Resources from Virtual Worlds Best Practices in Education Conference
MARCH 3, 2016
Reaching the Engagement Horizon in Virtual Worlds from Karl Kapp. Here are some additional thoughts when teaching in a virtual world and integrating Gamification into that experience. Remember to have an indepth debrief to solidify the learning.
Principles for Creating a Successful Virtual Reality Learning Experience
JANUARY 7, 2017
In a recent article 3 Instructional Design Strategies For Virtual Reality Learning , I discussed three (among many) instructional design strategies for VR: Conceptual Orienteering, Critical Incident and Operational Application. Karl Kapp venturing into a VR learning experience.
Experience is the New Learning
SEPTEMBER 23, 2015
Butter-knife, scissors, and sticky tape are all you need to join the conversation around virtual reality (VR) – is Kellogg’s take. With the world now digital, social, visual, and viral, heavy-duty, power-guzzling, and aesthetically unappealing technology products are a thing of the past.
Awesome Virtual World Program: Sign Up Today
SEPTEMBER 20, 2012
My friend, Randy Ran Hinrichs, of 2b3d who has a wonderful motto of “Move Photons, Not People” is offering a program that you need to take advantage of if you are involved, interested or curious about 3D virtual worlds. The program offers a Certificate in Virtual Worlds.
COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 2
JANUARY 17, 2017
The post COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 2 appeared first on Learnnovators. Adaptive Games Design VR
10 Common 3D Virtual World Training Questions and Answers
JUNE 11, 2010
Recently a number of folks have asked me some questions about 3D worlds that I think can be answered in some of my previous posts so here are some of those posts as answers to frequently asked questions about virtual immersive environments: 1) How do I get started in 3D? Five Tips on 3D eLearning and Training Courtesy of VenueGen 2) How do I create the right environment for my organization's 3D learning space? Creating the right 3D learning space environment.
Elements of a Virtual World/Metaverse
JANUARY 29, 2009
Using a virtual world or metaverse for training is not as science-fiction as it sounds. A metaverse or virtual world is simply the natural extension and convergence of several technologies currently used for online learning. Tags: Second Life 3D worlds
Finding a MMOLE/Virtual Learning World Vendor
APRIL 27, 2009
Successful projects start by aligning virtual world needs with your organization’s goals. The virtual learning marketplace is relatively young and is just now beginning an accelerated growth path. The virtual world marketplace is fast growing with many different players.
Where is game-based learning headed? An Interview With Sharon Boller
SEPTEMBER 20, 2016
I interviewed Bottom-Line Performance President and industry thought leader, Sharon Boller to learn more about current game-based learning trends and where this learning strategy is headed in 2017. What are the current trends in game-based learning?
Virtual Reality: The Next Frontier in Adult Education
DECEMBER 6, 2016
This was a virtual reality experience called “The Cubicle” (check it out here.) What I experienced stunned me and completely changed my views on virtual reality. What I thought was a gimmick turned out to be an immersive experience into a variety of different worlds.
Gamification, Virtual Worlds and The Gartner Hype Cycle
DECEMBER 15, 2011
Notice, however, that virtual worlds are now right in the middle of the trough of disillusionment which means people are still pretty down on virtual worlds but they are closer to actual productive use. I think virtual worlds will quickly leave the trough.
The College Tour Right of Passage–Done Virtually
APRIL 4, 2011
has created a product known as “ 3D Virtual Campus Tours.”. Virtual dorm room, just hit "reset" and it automatically cleans itself. And thus the innovative and exciting 3D Virtual Campus Tours. Virtual world developer Designing Digitally, Inc.
Scripting a Virtual World Learning Event
JANUARY 24, 2008
Building an environment in a metaverse and turning the learners loose to go â€œlearnâ€ without guidance, goals or objectives will not lead to effective learning. One mistake organizations make when first creating a virtual world for learning is failing to script the instruction.
Virtual World Vendor Forterra Systems Purchased by SAIC.
FEBRUARY 3, 2010
A few weeks ago, I wrote a post called Not a Good Week for the Virtual Worlds Space where I reported, based on other reports, that Forterra Systems had laid off some of its workforce. SAIC is a FORTUNE 500® scientific, engineering, and technology applications company that uses its deep domain knowledge to solve problems of vital importance to the nation and the world in national security, energy and the environment, critical infrastructure, health, and select commercial markets.
Making Learning Games Effective: 5 ways of ensuring that players LEARN
JUNE 20, 2014
With the advent of computers, internet and communication technologies games have become more accessible, less costly, highly engaging and lots of fun for players of all ages. In addition, the worth of games in learning has also been explored in education and corporate training as well.
Games & Learning: Pokemon Go
JULY 10, 2016
I’ve been planning to write a series of blog posts centered on games I play, sharing my thoughts from both a gaming and learning perspective. Pokémon Go is a free-to-play augmented reality mobile game developed by Niantic for iOS and Android devices.
Speaking at Penn State University Park on Virtual Worlds
OCTOBER 18, 2008
This upcoming Tuesday, I will be speaking close to home in State College PA.home of Penn State on the topic of "Why 3D Worlds for Learning?" It promises to be a lot of fun since many alumni from our program are working at Penn State in various departments and capacities.
Personal Learning Networks: For Ongoing Learning in a Connected World
JANUARY 28, 2015
I have recently joined the open section of #MSLOC 430 - a graduate course in the Master''s Program in Learning and Organizational Change at Northwestern University. Here''s a list of related posts on learning in a networked world. A PLN is an enabler of such learning.
Sneak Peak at Virtual World Images for Learning in 3D
DECEMBER 18, 2009
One of the exciting things about working on the Learning in 3D book is that we are going to have a space for the book and some of its content in a 3D world. Overview of areas which will show examples of the 3D archetypes. __ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books Content Guide. Tags: virtual immersive environment
Instructional Games and Narrative
APRIL 1, 2014
Instructional games work best when there is a narrative that provides the learner with the proper context for the learning that needs to take place. In a game, the time frame is usually compressed so that something that typically takes a year might only be 5 minutes of game play.
New Year Thoughts about 3D Virtual Worlds for Learning
JANUARY 1, 2010
While creating products, working on deliverables and collaborating across organizations on a large scale in virtual worlds seems like science fiction, the truth is that 3D environments for working, learning and collaborating are the not-too-distant future. Virtual Immersive Environments (VIEs) will soon allow data visualization not previously possible and applications for learning and collaboration not yet considered.
Teaching Higher Order Skills in a Virtual World
OCTOBER 28, 2008
Another question about virtual worlds and learning. abstraction; synthesis; evaluation; experimentation; reflection) in a virtual world? Virtual worlds are ideal for placing a learner into a problem solving situation.
Re-imagining Work & Learning in a Networked World
DECEMBER 28, 2014
I thought I''d do the same from an L&D and workplace learning perspective. The former identifies shifts in specific areas that will and already are having a far-reaching impact on the way we work, learn, communicate, and engage with the environment and society.
Not a Good Week for the Virtual Worlds Space
DECEMBER 22, 2009
First, Metaplace announced it will be closing its virtual doors on January 1, 2010 at 11:59 pm Pacific Time. This was one of the alternatives I listed for something other than Second Life in my Alternatives to Second Life (continued, again) I described Metaplace as: Is a Flash-based virtual world platform that allows players to buy and sell items, own property and play online games. Now we are seeing it in the Virtual World space.
Using Virtual Worlds in the Conspiracy to Create an ah-ha Moment
MARCH 4, 2010
Yesterday, I had the privilege of touring a fascinating project in the 3D virtual immersive environment of Second Life. It is called The Virtual Worlds Story Project with the tag line "Weaving the Narrative Threads of Our Lives."
3D Simulation/Game Development Tool: Thinking Worlds
AUGUST 18, 2011
In the webinar I conducted the other day, a number of people indicated that they had budgets of less than $1,000 and were wondering if it would be possible to create any kind of 3D learning game on such a meager budget. Games virtual immersive environment
Learning Games Should Be Part of a Learning Strategy
MARCH 3, 2014
Include learning games as part of a larger learning strategy for the organization, not as simply a “bolt-on” to existing learning or as something “extra.” ” Games are one piece of the learning puzzle. Games
Top 100 Learning Game Resources
JUNE 24, 2009
When writing the whitepaper about Casual games , I did a fair bit of research and looked at several hundred web links. So here they are – a Top 100 Learning Game Resource list. It is All Fun and Games…And Then Students Learn- Kapp Notes, July 30, 2008.
NOAA: Advice for Federal Agencies about Virtual Worlds & a Great Interactive Example
JULY 10, 2009
Check out this article, Living NOAA's Second Life It is about how the National Oceanic and Atmospheric Administration (NOAA)--a government agency--is using a virtual world to reach into the future and it has some great advice on considerations before launching into a virtual world.