Remove Games Remove Lectora Remove Module Remove Social
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Effective Use Of Game-Based eLearning In Higher Education

Raptivity

What Is Game-Based eLearning? The theory behind game-based eLearning is that learners learn best when they have goals or targets to reach while also having fun. Game-based eLearning takes the competitive and scoring elements of video games, like points, levels, badges, and leaderboards, and applies them to an instructional context.

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Keynote Resources from #LUC2017

Kapp Notes

The Lectora 2017 Users Conference promises to be an exciting and engaging event. Challenge : As the game-based learning expert James Paul Gee has said, good games give players a set of challenging problems and let them solve those problems until they can do it automatically. In a learning module, the outcome is more certain.

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A Look Back at 2020 for E-Learning

eLearning 24-7

A leader, at least in the early 2000s, Lectora is no longer part of Trivantis, because Trivantis the company was sold to eLearning Brothers (where Lectora now sits). Social Learning is not that great. Social continued to be stagnant. They had social back then too. I say no more. . does not exist.

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Top 5 LMSs for 2017

eLearning 24-7

Maybe it is forward thinking or mobile, social, gamification, analytics or reports. Within the features piece, I look at mobile, social, gamification BUT also look at the newbies showing up – deep learning, content curation, coaching/social mentoring, video (inc. Having social, some form of it. Social Playlist?

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Why an Instructional Design Degree from Bloomsburg University ROCKS!

Kapp Notes

In Advanced ID class, students are formed into a team, introduced to an actual client (local hospital, school, manufacturing organization, police department) and create a finished instructional module for that organization, complete with pre- and post- testing of a sampling of the learners. this happens for online and on campus students).

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April 2016 #Obsidianchat Summary

Obsidian Learning

E.g. simulations, social learning, gaming, mentoring. Lectora [link]. Per ‏@DuncanWIV “In designing courses, key to good data is establishing good naming conventions for module ‘pages’ and interactions.”. AWerkenthin reminded us that with xAPI, we can no longer think of courses as individual modules.

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Top 5 LMSs for 2017

eLearning 24-7

Maybe it is forward thinking or mobile, social, gamification, analytics or reports. Within the features piece, I look at mobile, social, gamification BUT also look at the newbies showing up – deep learning, content curation, coaching/social mentoring, video (inc. Having social, some form of it. Social Playlist?