Remove Games Remove Lectora Remove Social Remove Synchronous
article thumbnail

A Look Back at 2020 for E-Learning

eLearning 24-7

Synchronous based learning is ineffective – yet a main approach with EdTech, whereas asynchronous is far better, and widely used in Corporate. . A leader, at least in the early 2000s, Lectora is no longer part of Trivantis, because Trivantis the company was sold to eLearning Brothers (where Lectora now sits).

article thumbnail

6 Tips to Create Engaging eLearning Courses

Trivantis

Employing synchronous and asynchronous learning has proven to be a particularly engaging strategy; using a wide range of eLearning resources and approaches increases interest, curiosity, and commitment, elements which are fundamental in creating engaging eLearning experiences. Reassure your learners with your presence. .

Tips 40
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

What Tools Should We Learn?

NuggetHead

3, Interactions/Animations/Games I don’t want to get into the Flash debate here but let’s face it; the.swf output file is here to stay for a long time. A note on the word “Games” as it still has a negative connotation in the workplace. It’s a game people! Goes without saying…get immersed in social networking.

Tools 56
article thumbnail

2010: mLearning Year in Review

mLearning Trends

That said, the degree with which some of our past predictions came to pass proved quite varied whereas some truths were validated akin to a “base hit” in the game of baseball whereas others were “doubles” or “triples” and even a “home run” and “strikeout” or two! Validated (“Single”). lack of Flash support).