article thumbnail

Online Academy Helps to Keep Lectures Where They Belong: Out of.

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Online Academy Helps to Keep Lectures Where They Belong: Out of the Classroom by Jon on March 21, 2011 in Classroom Learning , Video , blended learning Where do the most innovate ideas in learning come from?

Lecture 134
article thumbnail

The Future of eLearning: How Gamification is Changing the Game

Kalisa Young

Are you tired of boring lectures and textbooks that don’t offer any real-world application? Gamification is the process of adding game-like elements to non-game contexts, such as education. In addition, game mechanics such as leader boards and rewards can encourage students to be more competitive while learning.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Using Simple, Game-Based Interactions to Engage Online Learners

Raptivity

Games in any form are a source of fun, competition, motivation, and learning. Using games in online sessions can increase engagement levels significantly. There is a lot that learners can gain from games. Simple educational games can act as a great breather between long online lectures. Pizza Mania.

Games 147
article thumbnail

Different Types of Lecturers –Not all are Good–Which Inhabit Your Organization

Kapp Notes

People often like to compare game-based learning to lectures. While many people acknowledge different types of games for learning such as: matching games, first-person thinkers, platform games, games that require balancing resources, etc. lecturers to an inventor and then validated by direct observation.

Lecture 215
article thumbnail

Healing Through Play: Navigating the Landscape of Serious Games in Medical Education

Hurix Digital

Summary: This blog has provided an overview of serious games, including their definition, application, and benefits. It also provided a brief overview of the differences between serious games and gamification, and highlighted the advantages and disadvantages of serious games in the healthcare industry.

Games 52
article thumbnail

Designing eLearning Games Using Interactive Stories

Scissortail's Learning Nest

Reading Time: 8 minutes Introduction I’ve been playing video games quite a bit lately. Mainly, I’ve been trying out new-to-me games that use interactive stories, gathering ideas for a project. I’ve also been scouring the internet for examples of various types of eLearning games. As I told my husband, “it’s research, I swear.”

article thumbnail

AI-powered Gamification: Key to Max Engagement

CommLab India

Trainers are ditching dry lectures and monotonous presentations in favor of innovative methods that ignite learner engagement and boost knowledge retention. Enter AI-powered gamification , where elements of game design seamlessly blend with Artificial Intelligence (AI) to create dynamic, personalized, and data-driven learning experiences.