Game Based Learning: Is It Appropriate For My Association?
Association eLearning
NOVEMBER 10, 2014
According to BigFish games, 58% of Americans play video games , with 68% of that population older than 18. In fact, the average age of a video gamer is 35 – a key demographic we’d all like to include in our association’s ranks, right? Why are games so popular, and how can we leverage gamification for association learning?
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