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How to Add Reference Materials to a Knowledge Guru Game

Knowledge Guru

Let’s say for example you are creating a Knowledge Guru game for onboarding new employees to your organization. The game itself may be created with references to material they have been exposed to in your company handbook, as well as opportunities for them to apply the knowledge they have learned. Click SAVE.

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From Gaming to Learning: How Duolingo Made Language Learning Fun

Kalisa Young

Gamification is the use of game elements in non-game contexts to motivate and engage users. Thirdly, Duolingo uses a variety of game elements to make learning fun and engaging. These game elements can provide users with a sense of achievement and progress, which motivates them to continue learning.

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Games vs gamification

Technology Enhanced Learning Blog

Lately, I’ve had the need to clarify, in my own mind, the difference between ‘game’ and ‘gamification’ (or ‘gamified learning’). Games are standalone activities designed for entertainment, enjoyment and fun. Games are their own contained experience focused on enjoyment.

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Game On: How Digital Game-Based Learning is Revolutionizing Education

Dynamic Pixel

With the rise of digital game-based learning , classrooms are transforming into exciting virtual playgrounds where students can level up their knowledge while having a blast. So grab your controllers and let’s dive into the world of game-based learning – it’s time to play like never before!

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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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Learning Games and Gamification

Scissortail's Learning Nest

Reading Time: 8 minutes Introduction The Training, Learning, and Development Community recently hosted Learning by Doing: Games and Gamification for Instructional Design. It was three days with ten sessions and fourteen speakers that added up to one amazing conference focused on learning games.

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Healing Through Play: Navigating the Landscape of Serious Games in Medical Education

Hurix Digital

Summary: This blog has provided an overview of serious games, including their definition, application, and benefits. It also provided a brief overview of the differences between serious games and gamification, and highlighted the advantages and disadvantages of serious games in the healthcare industry.

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12 Ways to Get the Most Out of Your Authoring Tool

Knowing what you need from an eLearning authoring tool can be hard, especially when there are so many options on the market. gomo’s new ebook aims to save you time and hassle by identifying 12 must-have authoring tool features.