TechKnowledge 2012 Presentation Resources

Kapp Notes

Here are my slides from the TechKnowledge 2012 presentation “What Research Tells us about 3D Avatars, Storytelling and Serious games for Learning and Changing Behavior” plus videos and other links that go into more detail based on the topics I discussed. Kapp's ASTD TechKnowledge 2012 Presentation. Here is a video explaining how the video game America’s Army taught Paxton Galvanek enough medical skills to save a life.

Bottom-Line Performance Shows off Knowledge Guru “Quest,” Teases Winter Release at ATD TechKnowledge 2015

Knowledge Guru

Last October, we unveiled the new Knowledge Guru “Quest’ game type at DevLearn in Las Vegas. This week, we are excited to head back to Las Vegas and continue the quest at ATD TechKnowledge 2015. Where We’ll Be at ATD TechKnowledge.

Trending Sources

Off to TechKnowledge 2015…

Kapp Notes

In a short period of time I will be headed to ATD’s TechKnowledge 2015, it is a fun conference with lots of great sessions and vendors. And, yes, you will play a polling game in this session.

6 Top-Notch Sessions at ATD TechKnowledge 2017

Knowledge Guru

We’re speaking and exhibiting at our fourth straight ATD TechKnowledge conference in Las Vegas, Nevada this week. Two of them are presented by Bottom-Line Performance team members: one on mobile learning and the other on learning game design. Game designers think action first.

ASTD Techknowledge Post-Conference Resources

Knowledge Guru

We had a terrific time talking about the power of games for learning at ASTD Techknowledge. See the event slides below: Lessons from the Trenches of Digital Game Design. Powerful Learning Games You Can Build In a Day.

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ASTD TechKnowledge Happenings

The Learning Circuits

If you are going to TechKnowledge 2012 , stop by and say hello, I will be doing a number of different events and I love meeting new people as well as past, present, or future students. A debrief of the game as a learning experience will be held in the Tech Kafé on Thursday from 5:15–6:00 p.m.

ASTD TechKnowledge 2013 Workshop Agenda

Kapp Notes

On January 29, 2013, I am partnering with Koreen Olbrish on a pre-conferene workshop at the ASTD TechKnowledge Conference. Game Design and Gamification Event: January 29th. Of course we are starting with a game and then quickly debrief on what made that game successful and what would make it even better! Meet other attendees and begin to discuss elements that make games appropriate for learning. Aligning Your Game to Business Outcomes. Games

Do you see a paradigm shift in learning?

Origin Learning

Can learning have interesting elements (like fun, games, online, offline, virtual, or real)? The ink on the learning canvas has changed. Traditional methods including the instructional approach, a force-fed and compulsory method of imparting training has undergone a metamorphosis.

Looking Forward to TechKnowledge 2012!

The Learning Circuits

TechKnowledge is less than a month away, and I can’t wait! And I’m excited that there will be a keynote, several concurrent sessions, and a TK Chat devoted to gaming/gamification/gamefulness; with so many opportunities to learn and discuss, I hope attendees are going to be able to figure out how much is hype and how much is relevant to their own organizations.

Why Mobile Learning is a Slow March (#ATDTK Reflections)

Bottom-Line Performance

While a huge number of organizations are still just getting their feet wet with mobile, this year’s ATD TechKnowledge conference sought to get learning professionals thinking beyond our current approaches to imagine how technology in 2020 and beyond will impact learning.

Recap of ASTD TechKnowledge 2013: Day 1

eLearning 24-7

Let’s jump right in for the game action. One of their problems has always been the price point – way too high, but now others are in the game and why they don’t necessarily have the design similar to CB, they do have the ease of use angle. Okay, the first day of ASTD TK13 has wrapped up – at least from the expo side of the house. Excuse any strange text breaks – writing from the WordPress iOS app. TOUCHDOWN.

Event Recap: ATD TechKnowledge 2015

E-learning Uncovered

Two weeks ago, Diane and I attended (and presented at) the 2015 ATD TechKnowledge conference in Las Vegas. The post Event Recap: ATD TechKnowledge 2015 appeared first on E-Learning Uncovered

Upside2Go – Changing The Game

Upside Learning

Upside2Go will be formally unveiled at ASTD TechKnowledge 2011, on 3rd February at 1.00 “There is only one thing stronger than all the armies of the world: and that is an idea whose time has come.” – Victor Hugo.

Think Like a Game Designer: Incorporate Action Into Your Learning Design

ATD Learning Technologies

In games, players immediately take action, make meaningful decisions and volunteer to spend more and more time finding treasures, defeating villains, or getting game characters to work. Game designers have made some of the most mundane human activities interesting and engaging.

Angry Plants vs. Zombies: 4 Things a Game Engine Can Do For You

ATD Learning Technologies

This post is not about the efficacy or meta-analysis studies of using games in e-learning (although, here’s a nice summary of three key points by Karl Kapp). Rather, this post is about how using a game engine can take your gamified learning design to the next level.

Review of Karl Kapp’s newest book on learning games aka serious games

Knowledge Guru

I was a fan of one of his early books, Gadgets, Games, and Gizmos for Learning , which he published in 2007, and I’d also read and enjoyed his recently published The Gamification of Learning and Instruction. Playing games exposes you to the array of game mechanics you can use.

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TechKnowledge 2011: Why Learning Professionals Still Have a Lot to Learn


I usually attribute this phrase to others, but I admit that last week at the ASTD TechKnowledge 2011 Conference , I only heard what I wanted to hear — all about e-learning practices in organizations. In a study Rossett conducted , she found that organizations are not implementing effective e-learning as much as we think — people are talking a big game, but few are actually doing it. You know the expression — “We only hear what we want to hear.&#

When Remembering Really Matters: The Power of Serious Games for Learning (Free Webinar)

Knowledge Guru

Sharon Boller , President and Chief Product Officer, and Steven Boller , Marketing Director, are delivering a jam-packed session through Training Magazine Network where they demonstrate research-based strategies for retention—and how they relate to games.

Game Design and Gamification Workshop at ASTDTK2012

Kapp Notes

Learn how to engage learners using game design and gamification! You know games are a great way to engage learners and increase learning retention. But games need to be carefully designed for maximum learning effectiveness. You now have an opportunity to participate in a hands-on workshop, Game Design and Gamification , where you will work through the game design process step-by-step with two internationally recognized authors and speakers on the topic. Games

What’s Next for Learning, Technology, and Our Profession – Resources Shared at #ATDTK

David Kelly

On January 11, I had the pleasure of delivering a session at the ATD TechKnowledge Conference exploring the evolving world of the learning professional. Games and Gamification. 2015 Reflections on Games and Gamification for Learning by Karl Kapp. Game-Based Learning: What it is, Why it Works, and Where it’s Going by Jessica Trybus. General ATD curation Learning Technology TechKnowledge

Cammy Beans Learning Visions: Building Better Learning Games

Learning Visions

Thursday, April 09, 2009 Building Better Learning Games Interested in building casual games for your learners? Focus on casual video games. Solitaire 92%, Tetris 75%, Bejeweled 47%, Peggle 7%, Diner Dash 13%) These are all casual games. Play game for 90 minutes.

ASTD TechKnowledge Learning in 3D Resources

Kapp Notes

Here are the resources for the Learning in 3D presentation at ASTD TechKnowledge 2010. Books __ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books Content Guide.

Trade Show Wars

eLearning 24-7

Before entering the floor, you need a game plan. My game plan always includes the following: Scope the floor – I take a quick glance on where everyone is located – some people like checking out the map they give you – but half the time you can’t figure that out, especially when they number the booths. Giveaways – Let the Games Begin. ASTD TechKnowledge – if you are an e-learning vendor this is a must show for you.

ASTD TechKnowledge 2008, Lots of Fun

Kapp Notes

Arrived back from the ASTD TechKnowledge 2008 conference late the other night (3:00am) but the conference was worth it. I got to see a lot of people and make some really good connections. Matt Monahan and I had a lot of fun in our pre-conference workshop, Learning in 3D.

What is Gamification? and Why it Matters to L&D Professionals

The Learning Circuits

Gamification is using game-based mechanics, aesthetics and game thinking to engage people, motivate action, promote learning, and solve problems.” Here are few examples of game-based thinking we can apply to our instruction, this is an abbreviated list. Games

Upcoming Webinars, Articles and Events

Kapp Notes

Topic: What Research Tells us About Designing and Creating Game-Based Learning. Description: In the past few years, the terms games, gamification, and game-based learning have entered the vocabulary of trainers, eLearning developers, and instructional designers. While the use of games for learning seems like a good match, questions arise. How should games be integrated into the curriculum? Can attitudes and behavior change result from playing a game?

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6 Steps to a Mobile Mindset: Mobile Learning Basics

Bottom-Line Performance

If you attended ATD TechKnowledge this year, then you might have seen a session about this new thing called The Mobile Mindset. Nowadays, these sites can have questionnaires, games, interactive content, and tracking like you wouldn’t believe.

Problem-Based Learning in 3D Environment

Kapp Notes

Here are the slides from an ASTD TechKnowledge Presentation. Here are the links: Other resources: SL Portal LSL Wiki Here is a post to additional links: Second Life Resourses: Supporting NCTT Opening Address __ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books Content Guide

Where is Clark?

Clark Quinn

I was at ATD’s Techknowledge in January, and as this is published I’m on my way to Long Beach for their Core 4 event (sold out; if you’re one of the lucky ones there, say hi!). There I’ll be talking about Focus Beyond Learning, i.e. the broader performance ecosystem picture in which mobile, video, and games fit in. So, where am I this spring?

Knowledge Guru Adds New Enterprise Edition and Racing Theme Pack

Knowledge Guru

You can… Host your games with us on a dedicated VPS server: Your games get their own dedicated server space. Create and remove your own game shells: The game administrator can easily create, edit, and delete individual games.

Gamification of Learning and Instruction Theory Into Practice Blog Tour

Kapp Notes

The goal of this book is to provide a practical, hands-on approach to creating games, gamification and simulations for learning. Also, there will be a live stop at ASTD Techknowledge. My presentation is “10 Things We Know About How to Design Games for Learning From Research.”

Cammy Beans Learning Visions: Games vs. Gaming

Learning Visions

Thursday, March 22, 2007 Games vs. Gaming The topic that kept me thinking late last night: the difference between games and gaming; between people who play computer games and so-called gamers. Heres my novice view on the differences between games and gaming: Games are short, finite experiences. A game can be used as a simple distraction to pass some time; to cleanse the intellectual palate between tasks at work. Games for Girls.

Karl Kapp on Instructional Design Today #TK11

Learning Visions

My live blogged notes from a session with Karl Kapp at ASTD’s TechKnowledge in San Jose: Instructional Design Today: What We Really Need to Know as Practitioners, Researchers, and Designers. Sound instructional design techniques work for the new technology (gadgets, games, etc.)

Principles for Creating a Successful Virtual Reality Learning Experience

Kapp Notes

A researcher, analyst, speaker, professor, consultant and designer of instructional games and gamification, Karl Kapp is author of six books on the convergence of learning and technology included the best selling gamification book “The Gamification of Learning and Instruction.”

Spring Into the eLearning Conference Season With Us!

eLearning Brothers

ATD TechKnowledge explores the latest technology trends in talent development. The official definition of “game changer” is an event, idea, or procedure that effects a significant shift in the current manner of doing or thinking about something. Training certainly is a game changer.

Cammy Beans Learning Visions: Games for Girls.

Learning Visions

Wednesday, March 14, 2007 Games for Girls.and by girls, I mean women. Image of Torus Trooper -- a game Ive never even heard of -- from yotophoto. Ive been trying to learn about games lately. Men use games a lot more than women. The played a lot of games.

Upside2Go – Now On BlackBerry!

Upside Learning

And we changed the game ; changed the way people looked at mobile learning and the way they experienced learning on the go. Today we expand the reach of Upside2Go to change this game further. We launched Upside2Go (for the iPhone) back in February this year.