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Virtual Duality

E-Learning Provocateur

Something struck me during this year’s Virtual Reality Working Out Loud Week. Billed as an event for “anyone who is working with or experimenting with virtual reality, whether that be at home, at school or at work”, this was the second time I had run it.

COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 4

Learnnovators

The post COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 4 appeared first on Learnnovators.

5 games every e-learning professional should play

E-Learning Provocateur

In fact, 63% of American households are home to someone who plays video games regularly (hardly a sub-culture). In other words, the playing of video games has normalised. As time marches on, not gaming is becoming abnormal.

Games 141

COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 1

Learnnovators

The post COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 1 appeared first on Learnnovators.

Learning Insights Guide 2017: Progress with Purpose

It’s clear that the L&D world is still moving apace. As the world around us. to preoccupy the learning and development world year. Learning Insights report as a game- changer for L&D. We live in a fast-paced world. interactive video and virtual reality.

Implementing a Virtual World

Kapp Notes

Image from a virtual world created by Forterra. Considering the implementation of a virtual world? The main product of Forterra is OLIVE™ (On-Line Interactive Virtual Environment). One concern with virtual worlds or any Internet application is security.

COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 3

Learnnovators

The post COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 3 appeared first on Learnnovators.

Keynote Resources from Virtual Worlds Best Practices in Education Conference

Kapp Notes

Reaching the Engagement Horizon in Virtual Worlds from Karl Kapp. Here are some additional thoughts when teaching in a virtual world and integrating Gamification into that experience. Think virtual world reality show for problem-solving.

Volatility in 3D Virtual World Industry

Kapp Notes

There is a great deal of "churn" in the 3D virtual immersive environment space. Microsoft has awarded one of its innovation awards to 3D Virtual Immersive Environment Enterprise provider ProtonMedia. Tags: virtual immersive environment 3D worlds lrn3d

2016 Reflections on Games and Gamification for Learning

Kapp Notes

In my work with games and gamification I have the opportunity to travel around the globe talking to folks who are working on various aspects of games and gamification from vendors to practitioners to consultants. Continued Strong Interest in Gamification and Game-based Learning.

Virtual College Tour at Air Force Academy

Kapp Notes

Here is a great 3D tour created in a virtual world of the Air Force Academy. I really like the mini games. 3D worlds virtual immersive environment

Awesome Virtual World Program: Sign Up Today

Kapp Notes

My friend, Randy Ran Hinrichs, of 2b3d who has a wonderful motto of “Move Photons, Not People” is offering a program that you need to take advantage of if you are involved, interested or curious about 3D virtual worlds. The program offers a Certificate in Virtual Worlds.

Principles for Creating a Successful Virtual Reality Learning Experience

Kapp Notes

In a recent article 3 Instructional Design Strategies For Virtual Reality Learning , I discussed three (among many) instructional design strategies for VR: Conceptual Orienteering, Critical Incident and Operational Application. Gamification Technology virtual immersive environment

Death and Dying in a Virtual World

Kapp Notes

The story Online divorcee jailed after killing virtual hubby tells of a 43 year old Japanese women who hacked into a computer system and killed her virtual husband. I wonder if virtual CSI solved the crime.

Elements of a Virtual World/Metaverse

Kapp Notes

Using a virtual world or metaverse for training is not as science-fiction as it sounds. A metaverse or virtual world is simply the natural extension and convergence of several technologies currently used for online learning. Tags: Second Life 3D worlds

10 Common 3D Virtual World Training Questions and Answers

Kapp Notes

Recently a number of folks have asked me some questions about 3D worlds that I think can be answered in some of my previous posts so here are some of those posts as answers to frequently asked questions about virtual immersive environments: 1) How do I get started in 3D? 3) How do I overcome the objection "3D environments look too much like a game?" Overcoming the objection: 3D environments look too much like a game.

Another 3D Virtual World Shutting Down

Kapp Notes

There avatars wave good bye as the virtual world closes on March 9, 2010. Another consumer-based 3D virtual worlds is closing down in a few days. The well-known virtual world called There is closing on March 9, 2010. While our membership numbers and the number of people in the world have continued to grow, there has been a marked decrease in revenue, which, in these economic times, is no surprise. Tags: 3D worlds

Gamification, Virtual Worlds and The Gartner Hype Cycle

Kapp Notes

Notice, however, that virtual worlds are now right in the middle of the trough of disillusionment which means people are still pretty down on virtual worlds but they are closer to actual productive use. I think virtual worlds will quickly leave the trough.

The College Tour Right of Passage–Done Virtually

Kapp Notes

has created a product known as “ 3D Virtual Campus Tours.”. Virtual dorm room, just hit "reset" and it automatically cleans itself. And thus the innovative and exciting 3D Virtual Campus Tours. Virtual world developer Designing Digitally, Inc.

Infographic: The Future of eLearning in a Gaming World

OpenSesame

With the rise of gaming technology like VR and the growth of gaming-crazy Millennials in the workplace, it’s impossible to prevent the integration of gaming and elearning content. Statistics courtesy of Big Fish Games and eLearning Industry. .

Virtual Reality: The Next Frontier in Adult Education

Web Courseworks

This was a virtual reality experience called “The Cubicle” (check it out here.) What I experienced stunned me and completely changed my views on virtual reality. What I thought was a gimmick turned out to be an immersive experience into a variety of different worlds.

Finding a MMOLE/Virtual Learning World Vendor

Kapp Notes

Successful projects start by aligning virtual world needs with your organization’s goals. The virtual learning marketplace is relatively young and is just now beginning an accelerated growth path. The virtual world marketplace is fast growing with many different players.

COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 2

Learnnovators

The post COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 2 appeared first on Learnnovators. Adaptive Games Design VR

Virtual World Vendor Forterra Systems Purchased by SAIC.

Kapp Notes

A few weeks ago, I wrote a post called Not a Good Week for the Virtual Worlds Space where I reported, based on other reports, that Forterra Systems had laid off some of its workforce. SAIC is a FORTUNE 500® scientific, engineering, and technology applications company that uses its deep domain knowledge to solve problems of vital importance to the nation and the world in national security, energy and the environment, critical infrastructure, health, and select commercial markets.

Speaking at Penn State University Park on Virtual Worlds

Kapp Notes

This upcoming Tuesday, I will be speaking close to home in State College PA.home of Penn State on the topic of "Why 3D Worlds for Learning?" It promises to be a lot of fun since many alumni from our program are working at Penn State in various departments and capacities.

Instructional Games and Narrative

Kapp Notes

Instructional games work best when there is a narrative that provides the learner with the proper context for the learning that needs to take place. In a game, the time frame is usually compressed so that something that typically takes a year might only be 5 minutes of game play.

Scripting a Virtual World Learning Event

Kapp Notes

One mistake organizations make when first creating a virtual world for learning is failing to script the instruction. When designing instruction in a virtual world, the basic tenants of instructional design still apply.

Teaching Higher Order Skills in a Virtual World

Kapp Notes

Another question about virtual worlds and learning. abstraction; synthesis; evaluation; experimentation; reflection) in a virtual world? Virtual worlds are ideal for placing a learner into a problem solving situation.

Where is game-based learning headed? An Interview With Sharon Boller

Knowledge Guru

I interviewed Bottom-Line Performance President and industry thought leader, Sharon Boller to learn more about current game-based learning trends and where this learning strategy is headed in 2017. Sharon has been writing and speaking about game-based learning since at least 2008.

Games 94

Not a Good Week for the Virtual Worlds Space

Kapp Notes

First, Metaplace announced it will be closing its virtual doors on January 1, 2010 at 11:59 pm Pacific Time. This was one of the alternatives I listed for something other than Second Life in my Alternatives to Second Life (continued, again) I described Metaplace as: Is a Flash-based virtual world platform that allows players to buy and sell items, own property and play online games. Now we are seeing it in the Virtual World space.

Using Virtual Worlds in the Conspiracy to Create an ah-ha Moment

Kapp Notes

Yesterday, I had the privilege of touring a fascinating project in the 3D virtual immersive environment of Second Life. It is called The Virtual Worlds Story Project with the tag line "Weaving the Narrative Threads of Our Lives."

3D Simulation/Game Development Tool: Thinking Worlds

Kapp Notes

In the webinar I conducted the other day, a number of people indicated that they had budgets of less than $1,000 and were wondering if it would be possible to create any kind of 3D learning game on such a meager budget. I’ve discussed the software before: Turning an exam into a game.

Sneak Peak at Virtual World Images for Learning in 3D

Kapp Notes

One of the exciting things about working on the Learning in 3D book is that we are going to have a space for the book and some of its content in a 3D world. Overview of areas which will show examples of the 3D archetypes. __ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books Content Guide. Tags: virtual immersive environment

Experience is the New Learning

Origin Learning

Butter-knife, scissors, and sticky tape are all you need to join the conversation around virtual reality (VR) – is Kellogg’s take. With the world now digital, social, visual, and viral, heavy-duty, power-guzzling, and aesthetically unappealing technology products are a thing of the past.

New Year Thoughts about 3D Virtual Worlds for Learning

Kapp Notes

While creating products, working on deliverables and collaborating across organizations on a large scale in virtual worlds seems like science fiction, the truth is that 3D environments for working, learning and collaborating are the not-too-distant future. Virtual Immersive Environments (VIEs) will soon allow data visualization not previously possible and applications for learning and collaboration not yet considered. Tags: virtual immersive environment

NOAA: Advice for Federal Agencies about Virtual Worlds & a Great Interactive Example

Kapp Notes

Check out this article, Living NOAA's Second Life It is about how the National Oceanic and Atmospheric Administration (NOAA)--a government agency--is using a virtual world to reach into the future and it has some great advice on considerations before launching into a virtual world.