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ELEARNING DEVELOPMENT: The Levels of eLearning

The Logical Blog by IconLogic

Level 1 eLearning could include voiceover audio, a quiz, and be enabled for tracking via SCORM and/or AICC LMSs. Level 3: Gamification or virtual worlds/fantasy games. If not virtual worlds or scenarios, this level of eLearning would include intense games that require complex advanced actions (Captivate) or triggers (Storyline).

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TikTok-inspired corporate training: A game-changer for employee engagement

TalentLMS

Adding a human touch to training with voiceover Yes, text plays a vital role. But TikTok’s success in educational content suggests that voiceovers, complemented by subtle background music, significantly enhance engagement. Voiceovers allow for a seamless narration of complex concepts, offering additional context and clarification.

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AI: How it Helps to Craft Multilingual Training Videos

CommLab India

Traditional approaches, like hiring voiceover artists and translators for each language, can be costly, time-consuming, and impractical. With remote work becoming increasingly common, companies now face the challenge of delivering effective training to employees who speak different languages.

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Six Key L&D Differentiators for the Pharmaceutical Training Landscape

Infopro Learning

Individuals working in the pharma industry usually do not prefer the training content loaded with animations, gamification components, or highly stylized voiceovers. Avoiding fancy elements to promote distraction-free learning. A clean, simple, and streamlined design will help to engage more learners from the pharma domain.

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Game-based Elearning Simulation

42 Design Square

This post revolves around the How to Drink and Not Drive game-based elearning demo created using Articulate Storyline 2. This is an Articulate Storyline game-based elearning demo that MADD (Mothers Against Drunk Driving) would be proud of! Game-based elearning principle 1: Consequences of action. Can elearning help?

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VARK Model In eLearning Gamification For Effective Corporate Virtual Training Solutions

Tesseract Learning

Let’s get to know about the gaming elements in eLearning. The common concepts are game-based learning and gamification, which are sometimes used interchangeably by many of us. Game-based learning refers to an active learning experience within a game framework. Games aren’t just filler in education. Read/Write.

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Writing & Grammar Workshop: Who is Who (or is it Whom?)

The Logical Blog by IconLogic

If you can ask that question, you have reached at least the intermediate level in the game of correctly choosing between who and whom. If there are words after the word who , then you must enter the advanced level in the who vs. whom game. If so, consider attending my Writing Effective eLearning Voiceover Scripts class.

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