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Collaborative Learning Lessons from Wikipedia (and Small Insects.

Dashe & Thomson

A remarkable example of this phenomenon can be found in Wikipedia, a completely user-driven Collaborative Knowledge Support System (my own term) that has become not only the most all-encompassing compendium of knowledge in world history, but increasingly the resource of choice for information on current events. It is amazing ho.

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Analyzing the ROI of Social Media in Training | Social Learning Blog

Dashe & Thomson

Rob Mueller: Great post on using games as a training device. In no realm has this been more evident than in our constant encouragement of the use of internal social media networks as a crucial benefit-multiplier for any employee training project. Jim: Glad you enjoyed the post, Liam! It is amazing ho. Liam McCoy: Thanks for this.

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The Game Changer: Interactivity Builder

Raptivity

Would you like to play an interactive game with me? It’s one of the more popular games used by instructional designers to create interest in a subject. Let’s start with a few hints from Wikipedia. An American television quiz show [.].

Games 220
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The $2 Whiteboard Shows Power of Peer-to-Peer Learning | Social.

Dashe & Thomson

Blog, including “Collaborative Learning Lessons from Wikipedia (and Small Insects)” and “The $2 Whiteboard Shows Power of Peer-to-Peer Learning”, while a core curriculum of base training material is essential to spark the learning process [.] Rob Mueller: Great post on using games as a training device. It is amazing ho.

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Not Everyone is a Social Customer | Social Learning Blog

Dashe & Thomson

Rob Mueller: Great post on using games as a training device. I live and breathe Minnesota sports and love golfing, boating, skiing, traveling, and attending live music. Jim: Glad you enjoyed the post, Liam! It is amazing ho. Liam McCoy: Thanks for this. Ive been looking for some ammo t. Jim: Glad you found the post helpful, Jeff!

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Gamification vs. Serious Games–What’s the Difference?”

Kapp Notes

Interesting comment the other day, Dianne asked: Just curious if you make a distinction between gamification and serious games. (I There does seem to be some type of distinction between gamification and serious games. While “serious games&# can be defined as a game “designed for the purpose of solving a problem.

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Game To Teach Researching Skills

Web Courseworks

This past week our gaming department at Web Courseworks has posted a new blog entry on Games Can Teach , about an intriguing experimental game that the University of Michigan Institute of Museum and Library Studies has been using to tackle a trending problem in today’s academic world: bad research habits.

Research 210