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The Gamification of Corporate Training

Association eLearning

Although gamification and game-based learning have been around for a few years, only recently are training departments beginning to take these learning and engagement methods seriously. However, convincing the CEO that gamification works is a tougher challenge. So how do you make the business cases for the gamification of corporate training? Gamification, Game-Based Learning, and Simulations. Gamification. Making the Business Case for Gamification.

The Role of Gamification in Corporate Learning

Your Training Edge

Gamification has far-flung effects on the corporate learning. In this post, I am going to share the role of gamification in corporate learning. This article will open up the ways to find out about advantages of gamification and ease of ameliorating corporate learning. Gamification is an application of elements and principles primarily used in gaming for the creative, productive and engaging learning experience. Gamification makes wholly amicable learning environment.

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Why EdApp Meets the Needs of HR Leaders, According to Gartner

Ed App

New data from Gartner, in Gartner 2019 Future of HR, illustrates why EdApp’s product meets the needs of HR leaders globally. . Data from Gartner 2019 Future of HR is exemplary of the idealistic outcomes of effective employee training. Gartner 2019 Future of HR. Interconnectivity is facilitated through mobile learning, as employees are able to communicate through the incorporation of gamification. Sources: Gartner.

Gamification: Why It’s Good

LearnDash

With the continuing growth and development of the internet, social media, and global community, gaming has flourished as a viable median for communication. Coined in 2003, the term “gamification” did not take off in usage until about four years ago. The use of badges, points, tracking, leaderboards, incentives, leveling, status ranks, and rewards are all different aspects that can be employed as part of gamification. Growth In Gamification. gamification

Using Gamification for Human Resources

Origin Learning

Gamification is penetrating into every field possible and not just for entertainment purposes. In case you’re wondering what gamification is, it is the process of applying gaming techniques and game design mechanisms in non-game related areas to motivate and entertain people, thereby achieving a particular goal. Gamification is slowly gaining popularity and soon many organizations will adopt gaming as a part of their work-related programs. Yes, you read that right!

Fear of using Gamification in Corporate Training

Your Training Edge

This article aims not just to discuss the fear of using gamification in corporate training, but also to tackle it in the most optimal ways. Through my previous posts, you must have known that while it is not a very new idea, gamification has been expanding in recent years since organizations determine how best to apply it. More lately, though, gamification has also been applied in other aspects, more specifically, being put internally to the employees themselves.

The Other Side of Simulation: Gamification is Everything!

Your Training Edge

Gamification is just now beginning to be taken seriously within the simulation industry making organizations sit up and take notice. Despite only being recently introduced, gamification is one of the largest movements of our time. Let’s first look at some statistics so you don’t just have to just take my word for the infinite possibilities that gamification applies to the simulation industry.

21 Brilliant Resources for Up-skilling Learning Designers (for the Informal & Social Learning Age)

Learnnovators

This means leveraging new technologies to deliver non-traditional instruction.”- For anybody to become a Social Learning Practitioner to help their own organization embrace social learning, they need to ‘Walk the Social Talk’.” – Jane Hart (Founder, Centre for Learning & Performance Technologies ). “ Gartner Report : Gartner says that 80 percent of social business efforts will not achieve intended benefits through 2015.

The Gamification Explosion (History Of Gamification Pt.3)

Growth Engineering

If you’ve been following out History of Gamification series, you’ll have learned all about the pioneers who laid the groundwork for the world we live in today. Pt1: Countdown to Gamification . Pt2: The Birth of Gamification . With companies like Bunchball and Foursquare generating user engagement with game mechanics, the potential of gamification was starting to get noticed in a big way. 2010 – Gamification changes the world. Gamification Co.

Technology-Enabled Learning: What Will 2015 Bring?

Your Training Edge

So, what will 2015 look like for corporate training and technology-enabled learning? This is going to be a big year for technology-enabled learning. Here are my seven predictions for workforce education and learning technologies in 2015. New technologies will emerge that will significantly boost the effectiveness of online learning. We will see more high-quality examples of gamification.

Gamification in ACTION

Learnnovators

THE QUOTE: “ By no means are the concepts of game and gamification universally accepted as valid learning strategies, so we have some work to do in terms of educating more learning and development professionals of the value of these tools.”- THE JOURNEY: After our inspiring and thought-provoking interview with Karl Kapp, we were left wondering about the amazing possibilities of gamification and game-based learning. What is the present state of gamification?

Gamification Examples: How to bring fun into business eLearning

eFront

Gamification is a merger of technology and psychology that makes learning fun and engaging. However, one cannot successfully apply gamification examples in business eLearning environments without first understanding the intent and purpose behind it. In simple terms: Gamification is the art and science of taking the mundane, in a business learning environment, and turning it into “fundane”! Gamification is, therefore, more than just fun and games.

GAMIFICATION IN ACTION

Learnnovators

THE QUOTE: “ By no means are the concepts of game and gamification universally accepted as valid learning strategies, so we have some work to do in terms of educating more learning and development professionals of the value of these tools.”- THE JOURNEY: After our inspiring and thought-provoking interview with Karl Kapp, we were left wondering about the amazing possibilities of gamification and game-based learning. What is the present state of gamification?

3 Ways to Use Gamification for Onboarding Staff

Ed App

You may hear about it a lot but still be unsure what it is, which is why we are here to tell you all about gamification! Gamification is a technique used not only as a façade of fun employee training, but also to seamlessly onboard new employees. Gamification is a powerful tool for onboarding staff, boosting employee performance in a multitude of different roles and departments. Make sure gamification is packed with intrinsic motivation.

Thinking About Gamifying Your Training? Read This First

Your Training Edge

Gamification is often touted as a sure-fire strategy to increase employee engagement, because people like points, right? But there is a dark side here: many gamification implementations fail. In 2012, Gartner predicted that by this year, 40% of Global 1000 organizations would “use gamification as the primary mechanism to transform business operations.” Gamification is an excellent way to change behavior, which includes developing skills.

Diving into the Emerging Scope of Learning Games for Workplace Training at the Game Developer Conference 2018 – Part 1

G-Cube

One of the most promising things about technological changes is that it happens at a very fast pace. As per Gartner, the game-based learning market is expected to reach $11 billion globally by 2020. GDC brings thousands of game designers, artists and programmers from all over to share new ideas and technological moves that will change the training landscape. Gamification Game-based learning

Free eBook: Why You Should Adopt Gamification For Corporate Training

EI Design

Organizations today cannot ignore the use of gamification in their learning strategy. This free eBook Why You Should Adopt Gamification For Corporate Training provides insights on how gamification is poised to impact corporate training and why it makes business sense to adopt it. Why You Should Adopt Gamification For Corporate Training. Organizations were reluctant to adopt gamification a few years ago. How will gamification impact corporate learning?

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Creating a winning gamification strategy

Aptara

Creating a winning gamification strategy. Gamification has proven to be an effective tool in both academic and business environments. Markets and Markets estimated that the global gamification market will grow from its 2015 value of $1.65 One of the reasons fueling the popularity and success of gamification is that it allows people to control the environment, which complements the rise of self-learning and autonomous systems. Gamification insights and outlook.

Five Reasons You Can’t Ignore Gamification

CLO Magazine

There may just be whispers about it in the workplace now, but if learning leaders haven’t heard much about gamification yet, they will soon. At the annual National Retail Federation conference held in January 2012, gamification was touted as the next form of work-based social media where people interact and socialize around a common bond of knowledge, competitive strategy and fun. But gamification is more than newfangled training. Gamification improves knowledge.

Go Beyond Badges And Leaderboards: 5 Examples Of Gamification In Corporate Training

EI Design

With the usage of gamification in corporate training maturing, the focus is shifting on adopting strategies that can further leverage on it. In this article, I share 5 gamification examples that go beyond just badges and leaderboards. Gamification In Corporate Training: Beyond Badges And Leaderboards. Why Should You Adopt Gamification As A Significant Strategy To Engage Your Employees And Boost Performance? Globalization of higher education. Gamification

Merging Purpose with Design in the World of Gamification

Training Industry

Gamification and gamified elements have been a hot topic for the last year or two. However, too much of the conversation stays at the superficial level of how to make learning fun, without delving into the real reasons gamification works to change behavior. So why is gamification now a critical part of our tool box? This definition highlights gamification’s reliance on digital technology and the design of the user experience.

How gamification enhances eLearning solutions

Aptara

How gamification enhances eLearning solutions. One of the reasons eLearning modules are so successful is that they can make use of gamification strategies, a tactic that motivates users based on game-like elements. Gamification At a basic level, gamification entails taking game theory or methods, such as competition, to drive behavior. According to Technorati, one of the major drivers behind the gamification trend is the relationship millennials have with technology.

Beyond winning points: reflections on ‘gamification’ (Part 1)

Saffron Interactive

In the past two or three years, the word ‘gamification’ has emerged in the field of business. In fact, ‘gamification is the use of game thinking and game mechanics in a non-game context in order to engage users and solve problems’. In other words, gamification is not about designing games – it’s about applying the mechanics of games to solve a specific objective. Points, badges, and a leaderboard are the preferred games mechanics used in gamification.

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A Transformative Year for Corporate Training

Vitalyst

Earlier in this series , we highlighted some of the technology-related factors that transformed work in 2017—among them, increased cloud adoption, a growing emphasis on collaboration, and a drive toward broader and deeper technology integration. In 2017, overhauling corporate L&D became the second most important topic for CEOs and HR leaders—up from fifth the previous year, according to the 2017 Deloitte Global Human Capital Trends report.

A Transformative Year for Corporate Training

Vitalyst

Earlier in this series , we highlighted some of the technology-related factors that transformed work in 2017—among them, increased cloud adoption, a growing emphasis on collaboration, and a drive toward broader and deeper technology integration. In 2017, overhauling corporate L&D became the second most important topic for CEOs and HR leaders—up from fifth the previous year, according to the 2017 Deloitte Global Human Capital Trends report.

How Does Game-based Learning Optimize Learner Engagement, Promote Instant Feedback, Create Risk-free Training Environment, and More?

G-Cube

As per the study by Gartner, the game-based learning market is expected to reach $11 billion globally by 2020. Technological development is one of the key reasons contributing to innovation in digital learning. Suggested Further Reading: Game-based Learning and Gamification by Michele Israel. Gamification Game-based learning4 Key Reasons to Adopt Game-based Learning Approach as an Effective Corporate Training Strategy.

G-Cube’s Awards & Accolades 2018: Celebrating Achievements & Success – Video Blog

G-Cube

We gained global recognition across by some of the leading industries including Brandon Hall Group, World HRD Congress, Learn Impact Awards, TrainingIndustry, eLearningIndustry, Gartner and others. Our proprietary G-Cube LMS v7 implementation grabbed us multiple awards from TrainingIndustry under Top 20 Gamification Companies, Top 20 LMSs and Top 20 Training Delivery Companies for delivering technology-aided solutions that are in line to the needs of target audiences.

5 Mobile Learning Trends In Vogue

CommLab India

According to Gartner , by 2017, 90% of corporate organizations will support some form of BYOD. This policy works well, specifically for organizations with a global workforce, since equipping them with a gadget is a costly affair. Gamification is a learning strategy offering interactive experiences that actively engage and motivate learners in the learning process. Tapping the potential of gamification on mobiles is a rising trend. Learning Technology mobile learning

Watch Out For These Trends in Mobile Learning: 2015 And Beyond

Origin Learning

Global mobile data traffic grew 69 percent in 2014 and was nearly 30 times the size of the entire global Internet in 2000. These are just some excerpts from Cisco’s Visual Networking Index: Global Mobile Data Traffic Forecast Update for 2014 to 2019, but they clearly prove a point. A global acceptance of Bring Your Own Device (BYOD) policies necessitates the development of responsive web design, and though it poses a few challenges, currently HTML5 is the only solution to it.

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How the Mobile Became the L&D Head’s BFF

Enyota Learning

Gartner predicted that by 2020 more than 45% of businesses will have a BYOD policy in place and with mobile devices already surpassing desktop unit sales figures, it is hardly a surprise that corporate L&D teams have jumped on the mobile bandwagon as well. Mobile learning or mLearning seeks to address the new age challenges of a global, technologically savvy and mobile dependent workforce. of the global workforce is mobile because of the nature of their jobs.

Top Learning Systems Trends – A 2019 Extended Enterprise Market Guide

Talented Learning

Explorance acquired Gartner Metrics That Matter. Fortunately, the consumerization of business technology has changed all that. Often, gamification capabilities are also built into the process. APIs use standardized technology that enables information exchange between SaaS software systems and automated workflows. Welcome to our 5th annual trends post!

7 Ways to Develop A Culture Of Continuous Learning In The Remote Workforce

Litmos

Part of the reason for this is that it’s almost impossible for the curriculum at corporate universities to keep up with technology. Technology is changing rapidly and the skills workers need to use that technology are also changing quickly. In fact, according to Deloitte’s 2017 Global Human Capital Trends report , the half life of a skill is five years. The remote workforce is growing. .

Corporate eLearning in 2017: 6 key trends to be aware of

TalentLMS

We realize that more recent technological developments such as 3D Learning may not be adopted within corporate eLearning for some time, but adaptive programs are a no-brainer. Although we’ve had the technology for a while, corporate eLearning, in particular, is an area where social and collaborative practices simply are not being adopted. Gamification. We’ve often focused on emerging technologies that have the power to transform the corporate eLearning landscape.

Skills development: it’s time to revamp learning culture

Coorpacademy

With PwC recently predicting that artificial intelligence will replace seven million jobs by 2037 , employees need to learn new skills to reduce the risk of being displaced by new technology. By now it should come as no surprise that employees in all sectors will soon need to work alongside technologies such as artificial intelligence, with many having to change jobs or reskill as technology develops.

10 Reasons Why You Need a Mobile Learning Management System 

Hurix Digital

According to RCR Wireless News, the global mobile workforce is expected to be 1.87 According to a study by Gartner , 70% of on-the-go professionals tended to business needs on their personal mobile devices in 2018. A well-developed solution uses gamification, interactive videos, and micro-learning to make the entire training experience a delight. It is by far the most advanced learning technology available in today’s time.

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Sahana Chattopadhyay – Crystal Balling with Learnnovators

Learnnovators

Her work with various companies like Tata Interactive Systems, Zensar Technologies, ThoughtWorks and Future Group has given her a width of experience that spans instructional design, workplace learning strategy, knowledge management, social learning and community management, and people development. Her writings and articles have been published in papers like The Business Standard, Inside Learning Technologies Magazine, U.K., Technology is merely an amplifier and enabler.

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5 ways elearning could transform your training business [infographic]

Arlo Training & Events Software

One trend within the elearning industry making this statistic a reality is ‘Gamification’. Gamification within elearning is the process of applying game principles to encourage further and deeper learning. According to Gartner , the mobile workforce is going to double or triple in size by the year 2018. There is no commute to the venue and any location can be serviced globally. Did you know Highlights Technology Training & events