Making Learning Fun: Gamification

Origin Learning

A Gartner report says that by 2015, 50% of organizations managing innovation processes will gamify aspects of their business. In another case, 53% of the respondents participating in a Pew research found said that by 2020 gamification will be widely adopted by most of industries, communications scene and most of all education. Gamification. Gamification is the integration of game-like elements into any activity in order to encourage engagement in it.

Learners Vote Coorpacademy as Top Gartner FrontRunner® for Learning Management – Press Release

Coorpacademy

Corporate Digital Learning expert Coorpacademy is pleased to announce that it has been recognised as the leading ‘FrontRunner® for Learning Management’ by The Gartner Digital Markets Research Team. Founded in 2013, the company is based at the EPFL (Swiss Federal Institute of Technology)’s Lausanne campus, and also has commercial offices in Paris and London.

The Gamification of Corporate Training

Association eLearning

Although gamification and game-based learning have been around for a few years, only recently are training departments beginning to take these learning and engagement methods seriously. However, convincing the CEO that gamification works is a tougher challenge. So how do you make the business cases for the gamification of corporate training? Gamification, Game-Based Learning, and Simulations. Gamification. Making the Business Case for Gamification.

The Role of Gamification in Corporate Learning

Your Training Edge

Gamification has far-flung effects on the corporate learning. In this post, I am going to share the role of gamification in corporate learning. This article will open up the ways to find out about advantages of gamification and ease of ameliorating corporate learning. Gamification is an application of elements and principles primarily used in gaming for the creative, productive and engaging learning experience. Gamification makes wholly amicable learning environment.

Gamification is Increasing Learner Engagement

Your Training Edge

In this article, I am going to introduce you a novel concept of Gamification that has been transforming a lot of aspects in the world of learning and development. In this post, let me share you whether gamification really works for increasing learner engagement or not, but before that, it is necessary to explore this term little bit. The application of game based elements in non game based context is called gamification.

Why EdApp Meets the Needs of HR Leaders, According to Gartner

Ed App

New data from Gartner, in Gartner 2019 Future of HR, illustrates why EdApp’s product meets the needs of HR leaders globally. . Data from Gartner 2019 Future of HR is exemplary of the idealistic outcomes of effective employee training. Gartner 2019 Future of HR. Interconnectivity is facilitated through mobile learning, as employees are able to communicate through the incorporation of gamification. Sources: Gartner.

Using Gamification for Human Resources

Origin Learning

Gamification is penetrating into every field possible and not just for entertainment purposes. In case you’re wondering what gamification is, it is the process of applying gaming techniques and game design mechanisms in non-game related areas to motivate and entertain people, thereby achieving a particular goal. Gamification is slowly gaining popularity and soon many organizations will adopt gaming as a part of their work-related programs. Yes, you read that right!

Gamification, Virtual Worlds and The Gartner Hype Cycle

Kapp Notes

For those of you who do not know, the Gartner Hype Cycle is a graphical depiction of technology on a curve showing where technology is in terms of maturity. The Hype Cycle provides strategists and planners with an assessment of the maturity, business benefit and future direction of certain technologies. There may be some successful applications of a technology, but there are typically more failures.

Fear of using Gamification in Corporate Training

Your Training Edge

This article aims not just to discuss the fear of using gamification in corporate training, but also to tackle it in the most optimal ways. Through my previous posts, you must have known that while it is not a very new idea, gamification has been expanding in recent years since organizations determine how best to apply it. More lately, though, gamification has also been applied in other aspects, more specifically, being put internally to the employees themselves.

Gamification and the Hype Cycle

Your Training Edge

Taking an in-depth look at the Gartner Hype Cycle as it applies to Gamification and predictions for millennial training. As gamification moves from the early adoption stage to becoming more broadly accepted across all arenas it will prove to be a useful tool within training programs across a variety of industries. In order for gamification to be successful it can’t just rely on badges, leader boards and points. Gamification Market Forecast ( [link] ). .

The Other Side of Simulation: Gamification is Everything!

Your Training Edge

Gamification is just now beginning to be taken seriously within the simulation industry making organizations sit up and take notice. Despite only being recently introduced, gamification is one of the largest movements of our time. Let’s first look at some statistics so you don’t just have to just take my word for the infinite possibilities that gamification applies to the simulation industry.

21 Brilliant Resources for Up-skilling Learning Designers (for the Informal & Social Learning Age)

Learnnovators

This means leveraging new technologies to deliver non-traditional instruction.”- For anybody to become a Social Learning Practitioner to help their own organization embrace social learning, they need to ‘Walk the Social Talk’.” – Jane Hart (Founder, Centre for Learning & Performance Technologies ). “ Gartner Report : Gartner says that 80 percent of social business efforts will not achieve intended benefits through 2015.

The Gamification Explosion (History Of Gamification Pt.3)

Growth Engineering

If you’ve been following out History of Gamification series, you’ll have learned all about the pioneers who laid the groundwork for the world we live in today. Pt1: Countdown to Gamification . Pt2: The Birth of Gamification . With companies like Bunchball and Foursquare generating user engagement with game mechanics, the potential of gamification was starting to get noticed in a big way. 2010 – Gamification changes the world. Gamification Co.

Technology-Enabled Learning: What Will 2015 Bring?

Your Training Edge

So, what will 2015 look like for corporate training and technology-enabled learning? This is going to be a big year for technology-enabled learning. Here are my seven predictions for workforce education and learning technologies in 2015. New technologies will emerge that will significantly boost the effectiveness of online learning. We will see more high-quality examples of gamification.

Gamification in ACTION

Learnnovators

THE QUOTE: “ By no means are the concepts of game and gamification universally accepted as valid learning strategies, so we have some work to do in terms of educating more learning and development professionals of the value of these tools.”- THE JOURNEY: After our inspiring and thought-provoking interview with Karl Kapp, we were left wondering about the amazing possibilities of gamification and game-based learning. What is the present state of gamification?

Gamification and eLearning

eFront

however just how effective is gamification in improving learning. What is gamification? Karl Kapp, author of The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education, defines it as the use of game-based mechanics, aesthetics and game thinking to engage people, motivate action, promote learning and solve problems. Impact of gamification. Enterprise gamification.

Gamification Examples: How to bring fun into business eLearning

eFront

Gamification is a merger of technology and psychology that makes learning fun and engaging. However, one cannot successfully apply gamification examples in business eLearning environments without first understanding the intent and purpose behind it. In simple terms: Gamification is the art and science of taking the mundane, in a business learning environment, and turning it into “fundane”! Gamification is, therefore, more than just fun and games.

What You Need To Know About Corporate Gamification of Learning

eLearningMind

The word “gamification” has received a lot of hype over the last few years, and as designers and developers we continue seeing the term misused and misunderstood in the media and in conversation. Gamification deserves a much better fate than becoming a watered down buzzword with no substance, and we will explain why. Gamification in its true application can be a viable and effective solution to these two inevitable problems. Contrary to popular belief, gamification is not….

GAMIFICATION IN ACTION

Learnnovators

THE QUOTE: “ By no means are the concepts of game and gamification universally accepted as valid learning strategies, so we have some work to do in terms of educating more learning and development professionals of the value of these tools.”- THE JOURNEY: After our inspiring and thought-provoking interview with Karl Kapp, we were left wondering about the amazing possibilities of gamification and game-based learning. What is the present state of gamification?

Gamification and Serious Games Headed to the Mainstream

Knowledge Guru

Gartner Group, which monitors trends across many industries, has labeled gamification as a trend that is sliding into the “trough of disillusionment” within the education industry. Instead, it means that gamification and learning games are moving toward mainstream usage and beyond early adoption stage. Custom initiatives will also get better as people make more thoughtful choices on what type of game or gamification to implement… and when to do it.

Gamification: The Power of Gaming Features in Corporate eLearning

eLearningMind

What is Gamification Training? Gamification training, one of the hottest trends in corporate eLearning, is the use of game play elements in a learning experience. When gamification in eLearning is done right, the gaming elements inspire users to keep moving forward, reward them for correct choices, and even create friction and calculated frustration to challenge them. To learn more about gamification training, contact us today! . What is gamification ?

3 Ways to Use Gamification for Onboarding Staff

Ed App

You may hear about it a lot but still be unsure what it is, which is why we are here to tell you all about gamification! Gamification is a technique used not only as a façade of fun employee training, but also to seamlessly onboard new employees. Gamification is a powerful tool for onboarding staff, boosting employee performance in a multitude of different roles and departments. Make sure gamification is packed with intrinsic motivation.

Why Gamification in Corporate Training Really Works

ProProfs

72% of people firmly believe that gamification at their workplace inspires them to work harder. When implemented in the right manner, gamification in corporate training can enhance employee engagement and productivity level in a big way. Before we discuss the finer details of the topic, let’s understand the question: what is gamification in corporate training? Challenges, rewards & recognition, and user feedback also form an integral part of the gamification of training.

What You Need To Know About Corporate Gamification of Learning

eLearningMind

The word “gamification” has received a lot of hype over the last few years, and as designers and developers we continue seeing the term misused and misunderstood in the media and in conversation. Gamification deserves a much better fate than becoming a watered down buzzword with no substance, and we will explain why. Gamification in its true application can be a viable and effective solution to these two inevitable problems. Contrary to popular belief, gamification is not….

How Social Learning is Powering Up Today’s Workplaces

Learnnovators

Through 2015, 80% of social business efforts will not achieve the intended benefits due to inadequate leadership and over emphasis on technology.” – Gartner . However, today, with the advent of powerful social media technologies and tools (such as Enterprise Social Networks), social learning has come back to us as one of the most powerful forms for continuous learning, making us less dependent on the traditional sources of learning. THE QUOTE.

Thinking About Gamifying Your Training? Read This First

Your Training Edge

Gamification is often touted as a sure-fire strategy to increase employee engagement, because people like points, right? But there is a dark side here: many gamification implementations fail. In 2012, Gartner predicted that by this year, 40% of Global 1000 organizations would “use gamification as the primary mechanism to transform business operations.” According to Gartner, these implementation were not doomed to fail because gamification is a bad concept altogether.

Social Media Tools, Gamification Becoming Mainstream

Training Industry

With the hype and popularity of using these tools so well-documented, many training leaders have been looking for best practices on how to implement gamification and social tools. According to Brian Burke, an analyst at Gartner, a technology research company, we have to design gaming, social and collaborative environments with the business objectives in mind first.

5 Gamification mistakes to avoid

Matrix

Gamification is no longer just a buzzword in the e-learning arena. When done right, gamification can have great results in terms of revenue growth. However, things are not always as easy as pie when it comes to designing and managing a learning strategy using gamification. Here are a few gamification mistakes that are more common than most e-learning professionals would want to admit. How comfortable are they with technology and how do they use it at the workplace?

3 Ways Former Google CEO Is Reengaging Workers To Be More Productive – Forbes

Coorpacademy

Following the keynote at Gartner ReimagineHR London 2019 where Stéphan Bruno , CHRO of the Principality of Monaco, and Jean-Marc Tassetto presented the partnership with Coorpacademy to retrain 3,600 of Monaco’s public sector employees, Forbes contributor Heidi Lynne Kurter published an article on 3 ways companies can shake up corporate learning to increase productivity, talent retention and engagement with the help of innovative employee learning experiences.

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Free eBook: Why You Should Adopt Gamification For Corporate Training

EI Design

Organizations today cannot ignore the use of gamification in their learning strategy. This free eBook Why You Should Adopt Gamification For Corporate Training provides insights on how gamification is poised to impact corporate training and why it makes business sense to adopt it. Why You Should Adopt Gamification For Corporate Training. Organizations were reluctant to adopt gamification a few years ago. How will gamification impact corporate learning?

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Creating a winning gamification strategy

Aptara

Creating a winning gamification strategy. Gamification has proven to be an effective tool in both academic and business environments. Markets and Markets estimated that the global gamification market will grow from its 2015 value of $1.65 One of the reasons fueling the popularity and success of gamification is that it allows people to control the environment, which complements the rise of self-learning and autonomous systems. Gamification insights and outlook.

HOW SOCIAL LEARNING IS POWERING UP TODAY’S WORKPLACES

Learnnovators

Through 2015, 80% of social business efforts will not achieve the intended benefits due to inadequate leadership and over emphasis on technology.” – Gartner. However, today, with the advent of powerful social media technologies and tools (such as Enterprise Social Networks), social learning has come back to us as one of the most powerful forms for continuous learning, making us less dependent on the traditional sources of learning. THE QUOTE.

Diving into the Emerging Scope of Learning Games for Workplace Training at the Game Developer Conference 2018 – Part 1

G-Cube

One of the most promising things about technological changes is that it happens at a very fast pace. As per Gartner, the game-based learning market is expected to reach $11 billion globally by 2020. GDC brings thousands of game designers, artists and programmers from all over to share new ideas and technological moves that will change the training landscape. Gamification Game-based learning

Five Reasons You Can’t Ignore Gamification

CLO Magazine

There may just be whispers about it in the workplace now, but if learning leaders haven’t heard much about gamification yet, they will soon. At the annual National Retail Federation conference held in January 2012, gamification was touted as the next form of work-based social media where people interact and socialize around a common bond of knowledge, competitive strategy and fun. But gamification is more than newfangled training. Gamification improves knowledge.

Go Beyond Badges And Leaderboards: 5 Examples Of Gamification In Corporate Training

EI Design

With the usage of gamification in corporate training maturing, the focus is shifting on adopting strategies that can further leverage on it. In this article, I share 5 gamification examples that go beyond just badges and leaderboards. Gamification In Corporate Training: Beyond Badges And Leaderboards. Why Should You Adopt Gamification As A Significant Strategy To Engage Your Employees And Boost Performance? Gamification of personal development. Gamification