2019 eLearning Predictions – Hype Curve
Web Courseworks
DECEMBER 30, 2018
The Gartner Hype Cycle is the underlying theory of this project. Gamification is the idea that awarding points and levels and badges to your boring eLearning can make it engaging. We’ve already ragged on gamification (see last year’s hype curve blog post ), so we won’t repeat ourselves here.
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