article thumbnail

2019 eLearning Predictions – Hype Curve

Web Courseworks

The Gartner Hype Cycle is the underlying theory of this project. Gamification is the idea that awarding points and levels and badges to your boring eLearning can make it engaging. We’ve already ragged on gamification (see last year’s hype curve blog post ), so we won’t repeat ourselves here.

article thumbnail

5 Learning Trends to Watch at #ATD2016

Knowledge Guru

Games and Gamification. We’ve been supporting the use of games and gamification for learning for almost 10 years now. This trend is more mature than the others: Gartner says it is finally headed to the mainstream. Gamification is the application of game mechanics and game elements to non-game activities.

Trends 100
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

5 reasons to shift from Flash to HTML5 for Mobile Learning

Kitaboo

A report from Gartner suggests that employers would soon require employees to bring their own devices for work. Going forward, it is also expected to power the adoption and use of xAPI, gamification, and badges. We make constant switches from computers to laptops to smartphones in a day.

article thumbnail

eLearning Hype Curve: Our Predictions for 2019

Web Courseworks

The Gartner Hype Cycle is the underlying theory of this project. Gamification is the idea that awarding points and levels and badges to your boring eLearning can make it engaging. We’ve already ragged on gamification (see last year’s hype curve blog post ), so we won’t repeat ourselves here.

article thumbnail

Clark Quinn – Crystal Balling with Learnnovators

Learnnovators

What would be your predictions on the future of organizational learning based on the present trends and emerging technologies (such as Ubiquitous Learning, Social Learning, Gamification and Game-based Learning, Learning Analytics, Personalized and Adaptive Learning)? What would future (organizational) learning look like?

article thumbnail

2016 eLearning Hype Curve Predictions

Web Courseworks

Our 2016 eLearning predictions set in terms of Gartner’s hype cycle. Quick hits – sorting through recent entries in the Innovation Trigger bin: Gamification: Not serious games or games for learning, but “true gamification.” Peak of Inflated Expectations: xAPI and Badges. In xAPI’s favor, the U.S.

article thumbnail

2016 eLearning Hype Curve Predictions

Web Courseworks

Our 2016 eLearning predictions set in terms of Gartner’s hype cycle. Quick hits – sorting through recent entries in the Innovation Trigger bin: Gamification: Not serious games or games for learning, but “true gamification.” Peak of Inflated Expectations: xAPI and Badges. In xAPI’s favor, the U.S.