Six Ways to Foster Innovation in the Learning Field
Kapp Notes
DECEMBER 4, 2014
For example, gamification is a juxtaposition of “serious learning” with elements from games. Edison did not stop after one attempt, Steve Jobs did not stop after the first design of he iPod…come on. Things that commonly go together do not lead to innovation…they lead to the same-old-same-old.
Let's personalize your content