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Six Ways to Foster Innovation in the Learning Field

Kapp Notes

For example, gamification is a juxtaposition of “serious learning” with elements from games. Edison did not stop after one attempt, Steve Jobs did not stop after the first design of he iPod…come on. Things that commonly go together do not lead to innovation…they lead to the same-old-same-old.

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10 Remote Training Ideas

Ed App

For context, podcasts are structured like radio shows, where the information is delivered through digital audio files and can be accessed through iPods and mobile devices. There are many ways to facilitate friendly competition, like incorporating gamification elements such as leaderboards, point systems, and real prizes and awards.

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Watch Out For These Trends in Mobile Learning: 2015 And Beyond

Origin Learning

Portable, rechargeable speakers and mobile devices such as Apple iPod Nano andiPod Touch were given to 475 primary teachers in the pilot phase. According to M2 Research, by 2015, 40 percent of Global 1000 organizations will use gamification as the primary mechanism to transform business operations.

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Course Authoring Tools for eLearning Developers and the masses

eLearning 24-7

documentary maker and iPhone/iPad/iPod touch developer kit. Gamification. Gamification, scenario builders, collaboration, audio options include allowing voice actors to upload and crop their audio from anywhere. Professional Presenter X – comes with sim tool, assessment, capture tool, documents to flash tool, etc.

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2016 Top 10 LMSs

eLearning 24-7

Gamification. Gamification? At number five, this solution combines the micro learning angle (short courses – ideal) with content curation, gamification and social. I’m going to get this out of the way quick – this is a full robust LMS with gamification wrapped around it. #1 1 in Gamification.

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