Measuring the Effectiveness of Gamification

Your Training Edge

These are just a few of many examples that come to mind that prove that gamification is all around us in a vast majority of things we do and see on a daily basis. But how are we actually able to measure the effectiveness of gamification? According to Gabe Zicherman on a recent Huffington Post entry he wrote “Since the beginning of the gamification industry in 2010, over 350 companies have launched major gamification projects. Have you ever been gamified?

What You Need To Know About Corporate Gamification of Learning

eLearningMind

The word “gamification” has received a lot of hype over the last few years, and as designers and developers we continue seeing the term misused and misunderstood in the media and in conversation. Gamification deserves a much better fate than becoming a watered down buzzword with no substance, and we will explain why. Gamification in its true application can be a viable and effective solution to these two inevitable problems. Contrary to popular belief, gamification is not….

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Playing with Gamification? Those Badges and Leaderboards Aren’t Enough

eLearningMind

The idea of gamification often feels way too good to be true. It’s no wonder that organizations are quick to jump on the gamification bandwagon. Unfortunately, poorly-planned gamification almost always falls flat, leaving learners bored and administrators wondering where they went wrong. Instead, relying on the lowest forms of gamification send a clear message: completion is the only goal. If you want to know more about how Gamification can help you, contact us here.

What You Need To Know About Corporate Gamification of Learning

eLearningMind

The word “gamification” has received a lot of hype over the last few years, and as designers and developers we continue seeing the term misused and misunderstood in the media and in conversation. Gamification deserves a much better fate than becoming a watered down buzzword with no substance, and we will explain why. Gamification in its true application can be a viable and effective solution to these two inevitable problems. Contrary to popular belief, gamification is not….

Top Learning Trends for 2017 (according to the experts)

Axonify

Gamification Analyst, Author, Consultant, Speaker, Professor. Games and gamification for learning will continue at a strong pace. Once again this year, I’ve seen increased interest in gamification and games for learning and I am not alone. According to Markets and Markets, the compound annual growth rate of the global gamification market is 46.3%, growing to $11.10 I am definitely seeing a shift from the question “What is gamification?”

Expert 211

Top Learning Trends for 2017 (according to the experts)

Axonify

Gamification Analyst, Author, Consultant, Speaker, Professor. Games and gamification for learning will continue at a strong pace. Once again this year, I’ve seen increased interest in gamification and games for learning and I am not alone. According to Markets and Markets, the compound annual growth rate of the global gamification market is 46.3%, growing to $11.10 I am definitely seeing a shift from the question “What is gamification?”

Expert 100

GE TV: Elliott Masie on the Future of Learning Technologies

Growth Engineering

The current state of gamification in learning. 3:06) Fantastic, I feel like I have loads of questions that I’d like to dig deeper in, but I need to move on and ask you about gamification. You invited our mutual friend Karl Kapp to talk about gamification at your Learning conference in 2015. How well do you think that the industry is utilising gamification right now, and how do you see gamification evolving in the future? But it’s not defining it as time on Jive.

Masie 40