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Playing with Gamification? Those Badges and Leaderboards Aren’t Enough

eLearningMind

The idea of gamification often feels way too good to be true. It’s no wonder that organizations are quick to jump on the gamification bandwagon. Unfortunately, poorly-planned gamification almost always falls flat, leaving learners bored and administrators wondering where they went wrong. The post Playing with Gamification?

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What You Need To Know About Corporate Gamification of Learning

eLearningMind

The word “gamification” has received a lot of hype over the last few years, and as designers and developers we continue seeing the term misused and misunderstood in the media and in conversation. Gamification deserves a much better fate than becoming a watered down buzzword with no substance, and we will explain why.

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What You Need To Know About Corporate Gamification of Learning

eLearningMind

The word “gamification” has received a lot of hype over the last few years, and as designers and developers we continue seeing the term misused and misunderstood in the media and in conversation. Gamification deserves a much better fate than becoming a watered down buzzword with no substance, and we will explain why.

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GE TV: Elliott Masie on the Future of Learning Technologies

Growth Engineering

The current state of gamification in learning. 3:06) Fantastic, I feel like I have loads of questions that I’d like to dig deeper in, but I need to move on and ask you about gamification. You invited our mutual friend Karl Kapp to talk about gamification at your Learning conference in 2015. I know it’s high on your radar.

Masie 40
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Enterprise Mobile Learning 2011 - Year in Review

mLearning Trends

One year ago today, I offered nine predictions running the gamut of hardware, software, industry players and general market movements based on trends we were experiencing in the commercial mobile learning marketplace; here’s my analysis of where these predictions landed twelve months later.