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What You Need To Know About Corporate Gamification of Learning

eLearningMind

The word “gamification” has received a lot of hype over the last few years, and as designers and developers we continue seeing the term misused and misunderstood in the media and in conversation. Gamification deserves a much better fate than becoming a watered down buzzword with no substance, and we will explain why. Gamification in its true application can be a viable and effective solution to these two inevitable problems. Contrary to popular belief, gamification is not….

What You Need To Know About Corporate Gamification of Learning

eLearningMind

The word “gamification” has received a lot of hype over the last few years, and as designers and developers we continue seeing the term misused and misunderstood in the media and in conversation. Gamification deserves a much better fate than becoming a watered down buzzword with no substance, and we will explain why. Gamification in its true application can be a viable and effective solution to these two inevitable problems. Contrary to popular belief, gamification is not….

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Top Learning Trends for 2017 (according to the experts)

Axonify

Website: [link]. Gamification Analyst, Author, Consultant, Speaker, Professor. Website: [link]. Games and gamification for learning will continue at a strong pace. Once again this year, I’ve seen increased interest in gamification and games for learning and I am not alone. According to Markets and Markets, the compound annual growth rate of the global gamification market is 46.3%, growing to $11.10 Website/Blog: [link]. Website: [link].

Expert 211

Top Learning Trends for 2017 (according to the experts)

Axonify

Website: [link]. Gamification Analyst, Author, Consultant, Speaker, Professor. Website: [link]. Games and gamification for learning will continue at a strong pace. Once again this year, I’ve seen increased interest in gamification and games for learning and I am not alone. According to Markets and Markets, the compound annual growth rate of the global gamification market is 46.3%, growing to $11.10 Website/Blog: [link]. Website: [link].

Expert 100

GE TV: Elliott Masie on the Future of Learning Technologies

Growth Engineering

The current state of gamification in learning. 3:06) Fantastic, I feel like I have loads of questions that I’d like to dig deeper in, but I need to move on and ask you about gamification. You invited our mutual friend Karl Kapp to talk about gamification at your Learning conference in 2015. How well do you think that the industry is utilising gamification right now, and how do you see gamification evolving in the future? But it’s not defining it as time on Jive.

Masie 40