LEARNNOVATORS PARTNERS CII TO CONDUCT WEBINAR SERIES ON “GAMIFICATION”

Learnnovators

Learnnovators, a leading provider of innovative e-learning solutions, recently conducted a webinar series on “Gamification” in association with Confederation of Indian Industry (CII), Southern Region. The webinar series sought to provide a primer on gamification, clarifying myths and misconceptions surrounding the term. We have also crafted several just-in-time, micro-learning modules and performance-support solutions for our clients. Chennai (India).

LEARNNOVATORS PARTNERS CII TO CONDUCT WORKSHOP ON “GAMIFICATION”

Learnnovators

Learnnovators, a leading provider of innovative e-learning solutions, conducted a workshop on “Gamification” in association with Confederation of Indian Industry (CII), Southern Region. The workshop, conducted on 15th July 2016, sought to provide a primer on gamification, clarifying myths and misconceptions surrounding the term. We have also crafted several just-in-time, micro-learning modules and performance-support solutions for our clients. Chennai (India).

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10 Virtual Training Ideas

Ed App

Virtual training is the best learning solution for organizations with teams dispersed across different locations and time zones, as well as those who have shifted to remote work as a result of the pandemic. Virtual Training Idea #1 – Allow self-paced learning for your remote workforce.

LEARNNOVATORS PARTNERS CII TO CONDUCT WORKSHOP ON “E-LEARNING STRATEGY & IMPLEMENTATION”

Learnnovators

Learnnovators, a leading provider of innovative e-learning solutions, conducted a workshop on “E-Learning Strategy and Implementation” in association with Confederation of Indian Industry (CII), Southern Region. The workshop, conducted on 29th January 2016, sought to inculcate the right way of thinking and approaching a learning project, starting from setting goals, right up to evaluating the results of the learning program. Chennai (India).

Top 10 LMS websites

Ed App

A learning management system (LMS) is a software application that handles all aspects of the learning process, including the housing, delivery, and tracking of company training content. Lessonly is an LMS website designed to help teams learn, practice, and work better.

The 10 most innovative eLearning platforms

Ed App

Expanding onto new markets with new products or adjusting marketing politics to global trends is essential to stay afloat (as we’ve recently learned from the global pandemic). Every corporate environment needs a trusted online learning platform. LinkedIn Learning.

How Gamification Is Shaping The Language Learning Sphere

Ed App

Gamification has revolutionised the way we learn, taking the learning and development world by storm. Simplifying complex content into digestible, clear segments, gamification is the perfect strategy to employ for learning language. If you’re unfamiliar with the concept, gamification encapsulates the integration of game-like interactivities into a formal learning setting. Automated Gamification. Competitive Learning.

Spaced Retrieval, Retrieval Practice, and Knowledge Guru: What Research Tells Us

Knowledge Guru

Knowledge Guru’s game engine is designed to tap into two powerful and empirically supported instructional strategies—Retrieval Practice and Spaced Retrieval. 2] When combined with Spaced Retrieval the effect is multiplied. Spaced Retrieval involves providing students with quiz or course content spaced over time and it, too, is among the most robust findings in educational psychology research. [4] 2005) Application of the testing and spacing effects to name learning.

Learning Management System – LMS

Ed App

LMS stands for Learning Management System. Its name is very helpful in understanding what it is: a system which enables educators and trainers to manage student learning. The first item in the above list (on-demand content) is a key feature of a learning management system.

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Blog Book Tour: #Gamification Fieldbook Part 1 Recap

Kapp Notes

So far the blog book tour for The Gamification of Learning and Instruction Fieldbook: Ideas into Practice is off to a good start. Not as consistent as some past tours but I’ve been crazy busy with all kinds of great gamification happenings. Tour Stop: Review of Karl Kapp’s newest book on learning games aka serious games –Sharon Boller of Bottom Line Performanc e contributed to the book and also provided a great book review. Learning! Learning!

Microlearning, Engagement, Gamification, and the Elearning Success Summit with Stephen Ladek from LMSPulse

LifterLMS

In this LMScast we dive into microlearning, engagement, gamification, and the eLearning success summit with Stephen Ladek from LMSPulse. Stephen’s audience is really growing with K-12 audiences tapping more into what possibilities there are with online learning. This is learning.

Gamification & Microlearning: The perfect combination

isEazy

A new trend is signaling a turning point in online training, proposing a powerful and innovative combination of microlearning and gamification. In this article you will find out how gamification and microlearning improve the performance of your workers. However, they are unable to devote more than 24 minutes a week to learning. This guarantees that e-learning courses better adapt to your employment needs. The learning strategy of microlearning. Happy e-learning!

Fakelore Showdown – The Five Biggest Gamification Myths Busted

CommLab India

A number of organizations all over the world use gamification to train and educate their workforce and help them solve problems. According to MarketsandMarkets, the gamification market is expected to reach USD 11.10 However, despite the widespread popularity, there’s still a certain population of people trapped in a trough of disillusionment, unsure of what gamification is, and what it isn’t. Myth 1: Gamification and game-based learning are the same.

eLearning Trends To Watch Out For In 2021

Tesseract Learning

We will look at some key trends that will reshape the learning landscape in the coming year and beyond. Several surveys indicate that Artificial Intelligence (AI) continues to grow and will continue to be the number one trend in the technology space for years to come. Adaptive Learning.

There’s a right way and a wrong way to gamify learning

Axonify

Gamification has been a hot buzzword in the learning space for awhile. All kinds of learning tech—from the LMS to the simple mobile apps—all claim to incorporate gamification. It’s why 80% of Forbes 2000 companies had plans as far back as 2014 to introduce gamification into their learning programs. And it is why the gamification industry is growing at a rate of 46% while the LMS industry is shrinking at a rate of 36%. Gamification

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10 Informal Learning Examples

Ed App

Informal learning is learning out of the curriculum and has no set structure. In the workplace, informal learning supports and reinforces the formal learning received by employees. Informal Learning Example # 1 – Weekly Trivia Quizzes. Gamifying Learning.

Clive Shepherd – Crystal Balling with Learnnovators

Learnnovators

ABOUT CLIVE SHEPHERD (Learning Technologist, Director – Onlignment Ltd. & Clive is a consultant learning technologist. He works with a broad range of public and private sector organisations internationally, helping them to build capability in the application of new media to learning, and to transform workplace learning through the effective integration of formal, informal, on-demand and experiential learning. All on-job learning’ is not enough.

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CLIVE SHEPHERD – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

ABOUT CLIVE SHEPHERD (Learning Technologist, Director – Onlignment Ltd. & Clive is a consultant learning technologist. He works with a broad range of public and private sector organisations internationally, helping them to build capability in the application of new media to learning, and to transform workplace learning through the effective integration of formal, informal, on-demand and experiential learning. What is your definition of blended learning?

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Clark Quinn – Crystal Balling with Learnnovators

Learnnovators

ABOUT CLARK QUINN (Learning Technology Strategist): Clark Quinn, Ph.D., helps organizations align technology with how we think, work, and learn. ABOUT THIS INTERVIEW SERIES: ‘ Crystal Balling with Learnnovators ’ is a thought-provoking interview series that attempts to gaze into the future of e-learning. It comprises stimulating discussions with industry experts and product evangelists on emerging trends in the learning landscape.

THE MOST PROVOCATIVE SHOUT-OUTS FROM TODAY’S LEARNING INNOVATORS

Learnnovators

but also the wisdom to channel the forces that actually bring about genuine change. ” — Gene Levinson INTRODUCTION: We are in the age of learning revolution or innovation. Understandably, it has a natural impact on corporate e-learning as well. In today’s scenario, with our renewed understanding of how people ‘learn’ (mostly informal, social, and less formal), this gains considerable significance. Being a Learning Rebel is about passionately wanting to drive change. ” ?

GEOFF STEAD – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

ABOUT GEOFF STEAD (Head of Mobile Learning, Qualcomm): Geoff Stead and his team at Qualcomm use emerging mobile technologies to explore, innovate and champion how they should be used to enhance learning, and working. He uses these tools to support, and enhance the working lives of all Qualcomm employees, as well as sharing successes with the wider mobile learning community. We’ve also moved beyond the traditional definition of learning. Learn from them.

Geoff Stead – Crystal Balling with Learnnovators

Learnnovators

ABOUT GEOFF STEAD (Head of Mobile Learning, Qualcomm): Geoff Stead and his team at Qualcomm use emerging mobile technologies to explore, innovate and champion how they should be used to enhance learning, and working. He uses these tools to support, and enhance the working lives of all Qualcomm employees, as well as sharing successes with the wider mobile learning community. We’ve also moved beyond the traditional definition of learning. Learn from them.

CLARK QUINN – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

ABOUT CLARK QUINN (Learning Technology Strategist): Clark Quinn, Ph.D., helps organizations align technology with how we think, work, and learn. ABOUT THIS INTERVIEW SERIES: ‘ Crystal Balling with Learnnovators ’ is a thought-provoking interview series that attempts to gaze into the future of e-learning. It comprises stimulating discussions with industry experts and product evangelists on emerging trends in the learning landscape.

Peeling Back the Layers

CLO Magazine

Elliott Masie is the chairman and CLO of The Masie Center’s Learning Consortium and CEO of The Masie Center, an international think tank focused on learning and workplace productivity. Imagine adding “layers” of new learning content, context and interaction to your LMS — without a major upgrade or expensive integration. Elliott Masie is chair of The MASIE Center’s Learning CONSORTIUM, CEO of The MASIE Center, and host of Learning 2018.

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Top 5 Game-Based Learning Posts on Our Blog in 2013

Knowledge Guru

Besides product enhancements, a big focus of ours is educating the community on how serious games and gamification can be used for learning. Since BLP President and Knowledge Guru creator Sharon Boller is passionate about using games for learning, it comes as no surprise that some of the best posts were written by her. She later took those posts, edited and re-worked them, and turned them into a comprehensive white paper on learning game design.

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eLearning training 2018: the best new methods

Ed App

eLearning training essentially means electronic learning training. Instead of herding employees and workers into and learning space, lecturing them and then asking questions to check that they took everything onboard, it allows workers to be trained more effectively and in more than one location. Training with eLearning removes the passive nature of learning by adding the potential for interactivity. Is there still a better way to learn?

Practical instructional design tips for microlearning

Ed App

In the United States, 77 per cent of companies have already used online learning to train their workforce. Early experiments in microlearning saw increased knowledge retention, more engagement and better outcomes than traditional desktop-based eLearning and transmissive learning.

What is blended learning? (benefits of blended learning in your LMS)

Docebo

Here’s a plot twist – the most modern approach to learning in the workplace: not shaken, not stirred, but blended. The cool part about blended learning models is that we’re not totally saying “out with the old and in with the new”, here. What is Blended Learning?

Repeat after me: the art of spaced repetition

MobileTrain

And how can you best use it to reinforce your learning and make it last? Repeat after me – spaced repetition. What is spaced repetition? And so the Spaced Repetition method for learning was established. Why does spaced repetition work?

Repeat after me: the art of spaced repetition

MobileTrain

And how can you best use it to reinforce your learning and make it last? Repeat after me – spaced repetition. What is spaced repetition? And so the Spaced Repetition method for learning was established. Why does spaced repetition work?

Repeat after me: the art of spaced repetition

MobileTrain

And how can you best use it to reinforce your learning and make it last? Repeat after me – spaced repetition. What is spaced repetition? And so the Spaced Repetition method for learning was established. Why does spaced repetition work?

Coorpacademy is ranked 2nd in the top Learning Experience Platforms worldwide!

Coorpacademy

The expert Craig Weiss ranked Coorpacademy 2nd in the top Learning Experience Platforms for 2019! He was recently named the most influential person in the world for the digital learning space. Gamification battles – are very cool. Admin is good and learning environment is strong. The post Coorpacademy is ranked 2nd in the top Learning Experience Platforms worldwide! Events digital digital learning learning learning experience platform LEP ranking

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Year End Musings, Reflections, Predictions and Thoughts: Part One

Kapp Notes

Not sure if its the general state of the economy or the state of most e-learning courses or even the state of too-fast, too-much-to-do organizations but I’ve heard from many people that employees just don’t seem engaged or enthusiastic about work. I find this in the e-learning I review, it tends to be page turning boring stuff which is dis-engaged from the learning process. We tend to decontextualize learning. Gamification .

The Disruptive Approach to the Learning Industry

Gyrus

The Disruptive Approach to the Learning Industry. From an outside perspective, it would appear that the Learning Market is ripe for such an opportunity. The Learning marketplace, in particular, has been very adaptive throughout its entire existence. New features such as mobile learning, gamification, and microlearning, all serve a need that was not immediately identified within the context of a training environment. What is next for the learning industry?

xAPI – What it can mean for your learning Program

Gyrus

xAPI – What it can mean for your learning Program. In the Learning and Development industry a very buzzworthy topic is xAPI (xAPI is also known as Tin Can API or the Experience API in case you have heard or read additional posts elsewhere, it will herein be referred to solely as xAPI within this blog post). But in general, you realize that xAPI definitely can go a long way in expanding the capabilities of some of your more cumbersome components within your learning program.

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10 E-Learning Trends for 2021

Capytech

10 E-Learning Trends for 2021. What are the key technologies, strategies, and methods that will drive e-learning forward in 2021? Things like mobile learning, microlearning, and gamification will, of course, continue to be important. 2021 E-Learning Trends.

Are Innovation and Education a Perfect Couple or a Dangerous Match?

mLevel

In fact, Forbes cited 2015 as the year gamification went mainstream. The question: “Is all this innovation a good fit for educators and learning professionals alike… or a dangerous dance partner? ”. For many years this has not been a problem as the technology community has generally ignored the learning space. It was this request for reflection that spawned me to think of the challenges facing Educators today in the dawn of technology innovation in the Edtech space.