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5 Ways to Elevate Your Sales Training With Learning Technology

Docebo

Sales training in fast-moving business environments is most effective when supported by innovative learning technologies. How Does Blended Learning Benefit Sales Training? 5 Ways Learning Technology Improves Your Sales Training. So, What’s The New Norm?

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Enhance Your Learning with Modern Technology in the Workforce

Dashe & Thomson

By shifting your learning strategy to focus on what you can control, you can reclaim your learners’ attention and keep them engaged in your curriculum. In this remote work environment, you can leverage modern technology to adopt a digital blended learning strategy that will enhance your learning experiences.

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Tesseract Learning has been awarded the status of Accredited Learning Technologies Provider by Learning and Performance Institute (LPI), UK

Tesseract Learning

Tesseract Learning, an innovative, global, multi-award winning learning content, strategy and technology solutions company, has been awarded the Accredited Learning Technology Provider status by The Learning and Performance Institute (LPI) , the leading global authority on workplace learning and development.

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Developing and measuring a learning technology strategy

Aptara

Developing and measuring a learning technology strategy. Learning has become a mainstay in the business environment. With new technological and digital advancements constantly emerging, companies must stay adaptive and responsive to the ever-evolving climate of today's landscape. Measure effectiveness.

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Gamification Elements That Rocket Boost Learner Engagement

Docebo

For years, we’ve heard about applying gamification elements within the e-learning industry. Learning and development professionals are constantly looking for the best ways to increase employee engagement in learning initiatives and activities. What is Gamification. Gamification Elements.

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2016 Reflections on Games and Gamification for Learning

Kapp Notes

In my work with games and gamification I have the opportunity to travel around the globe talking to folks who are working on various aspects of games and gamification from vendors to practitioners to consultants. Continued Strong Interest in Gamification and Game-based Learning. growing to $11.10 billion in 2015.

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What’s Next for Learning & Technology – Resources Shared at #eLGuild

David Kelly

On February 15, I had the pleasure of delivering a session during the eLearning Guild’s Future of Learning Summit exploring the evolving world of the learning professional. The title of my session was What’s Next for Learning & Technology. Learning on Multiple Devices. Games and Gamification.