GAMIFICATION – PLAYING AT (NOT) LEARNING

Wonderful Brain

When I first heard the term ‘gamification’* I had the sensation of a spider wiggling down my shirt at a picnic. Not so ‘gamification.’ Gamification is not Games. I know there are many gamification fans and supporters out there and I respect your desire to improve public and corporate education. So using any metrics, I challenge Gamification builders to reveal learning performance improvement by users in their real work achieved by Gamification techniques alone.

Which Learning Content Trends Matter Most to You?

Talented Learning

Gamification. Many organizations continue to use standalone content authoring tools like Articulate , GomoLearning , iSpring and Lectora. But related issues must be addressed – like how to optimize metadata, taxonomies and file compression. 15) Gamification.

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E-Learning Course Development

Designing Digitally

For example, we create web-based serious games with gamification elements, including visuals and rewards that appeal to learners. also makes sure that courses are based on learning principles that have been established and adapted over several decades, including Bloom’s Taxonomy.

Keynote Resources from #LUC2017

Kapp Notes

The Lectora 2017 Users Conference promises to be an exciting and engaging event. Also see Create Autonomy in Gamification and Other Learning Environments. If you are not sure where to start, check out “The Gamification of Learning.”

How to Create an Online Course

Ed App

There are a number of effective and efficient cloud-based authoring tools present on the market, the most popular ones including Lectora Online, Elucidat, EdApp, Gomo Learning and EasyGenerator, to name a few, although you should always research thoroughly and choose a tool which fulfills all of your needs. Unique features of good authoring tools, such as EdApp, include gamification, spaced repetition (Brain Boost), mobile compatibility and a template library.