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What Is Gamification and How Can It Boost User Engagement?

Docebo

An LMS with Advanced Gamification Offers a Reward System to Strengthen User Engagement. A learning management system (LMS) that incorporates advanced gamification taps into this innate drive to win and this benefits both your learners and your organization. What is Gamification in Elearning? Why is Gamification Important?

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Vision 2016 - An Interview with Todd Kasenberg

Raptivity

More about Todd here: [link] Below are excerpts from the interview: What are some of the key eLearning trends that you think would surface, or pick up, in 2016? As a voice of caution, I will say that we still find ourselves in an environment with a lot of compliance training and, as a consequence, lengthy programs.

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Free L&D webinars for July 2018

Limestone Learning

This webcast will clear up some of the confusion and provide a window into how coaching can help, and explore how to build an effective coaching culture in your organization. Join Sharlyn Lauby, CPLP, for a discussion on the five practical tips to use when developing a management onboarding program that will set new managers up for success.

Free 43
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Prepare the future of Learning for the Genz

CrossKnowledge

This is due to the social context in which they are growing up. They are growing up as more than passive consumers of media. For example, my daughter has set up a Finsta account. Makey Makey enables users to take common objects, like a banana, and by adding some electronics and light programming, create a playable piano.

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Latest Eight #LMS #Trends

eLearning 24-7

Having the hotel’s frequent awards program card gets you free internet. Even not having the card prior to arrival, but signing up online, gets you free internet. . Each item in the list must be completed and in many cases numerous times – this builds up retention. As a result it looks like a mish-mash.

Trends 81
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Gamification: The Right Reasons To Implement It in Your Training

CommLab India

It is not uncommon for a learning initiative such as gamification to be used for the wrong reasons, and subsequently, fail miserably. Here are some wrong reasons to use gamification: “Everyone is doing it.” ” “Gamification is cool.” How can you avoid messing up your gamification initiative?Well,