Digital learning futures

Learning with 'e's

I touched on personal learning networks, mobile technologies, games and gamification, the use of social media in learning, the role of user generated content, the phenomenon of ubiquitous connection, and technological convergence. OER social media Learning Technologies Conference mobile learning touch screens Games based learning

Four game changers

Learning with 'e's

To help achieve this vision, Mackintosh is setting up the OER University and is evangelistic in his elucidation of this concept. There is growing presence and force behind this vision, and as the OER movement gains traction and impetus, we should expect to see some changes in the way universities offer their programmes of study. OER computer games social media OLPCIt was great to meet and talk with some very creative and inspirational people during my travels in 2011.

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Why Should Traditional Publishers Switch to Digital Publishing Platforms?

MagicBox

Classroom Gamification: Application of gaming principles to the classroom boost engagement as students are more willing to become an active participant in the learning process. Use effective and unique content to create an edge over OERs – Despite the arrival of many and varied modes of content delivery that are expected to reshape the digital publishing industry, content will continue to be the king.

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Why Should Traditional Publishers Switch to Digital Publishing Platforms?

MagicBox

Classroom Gamification: Application of gaming principles to the classroom boost engagement as students are more willing to become an active participant in the learning process. Use effective and unique content to create an edge over OERs – Despite the arrival of many and varied modes of content delivery that are expected to reshape the digital publishing industry, content will continue to be the king.

OER 40

#OEB13 Post Review

eLearning 24-7

What I did not see a lot of was Gamification. As for the SPOCS (the newest entry to the whole OER (Open educational resources) world) – I saw no mention of it. But I did hear mention of OER via attendees and a couple of vendors. After nearly a month of traveling to four countries and spending only five days at home, I’m back. And with that, comes my post assessment of Online Educa Berlin 2013.

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The Making of a Future-proof Online Learning Program for Colleges & Universities

Hurix Digital

These sources include open educational sources (OERs). Early research suggests that learning from OERs is similar to that achieved from traditional textbooks. Taking the gamification or storytelling approach also helps in effective delivery of online learning content. Here’s Everything You Must Know Before Selecting Gamification Services.

Future of Higher Education – Digital Textbooks and Courses

MagicBox

Prominence of technology in schools, colleges and universities has reached new dimensions with the adoption of new technologies like artificial intelligence, gamification, mobile learning and more. Colleges and universities are increasingly turning to open educational resources (OER) as a solution to the rapidly rising cost of college textbooks.

Future of Higher Education – Digital Textbooks and Courses

MagicBox

Prominence of technology in schools, colleges and universities has reached new dimensions with the adoption of new technologies like artificial intelligence, gamification, mobile learning and more. Colleges and universities are increasingly turning to open educational resources (OER) as a solution to the rapidly rising cost of college textbooks.