article thumbnail

Top 5 eLearning Trends Happening Now

Association eLearning

Rather than offer a list of features the industry thinks are trending, these are the features that people told me are important to them. Gamification. In fact, Deloitte predicts that gamification “will grow to more than a $2.8 This is no longer a trend but a necessity. Competency-Based Training Programs.

article thumbnail

Gamification and Virtual Reality Being a Trend Setter in eLearning

Swift eLearning Services

In this context, Gamification has evolved by bringing online learning as a game to immerse the learners in life-like scenarios by virtual walkthroughs smearing virtual reality with it. When you feel like nothing is important more than learning, then you can think out of the box and add new dimensions to your ideas. Virtual reality…

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The Key Components of an Effective Sales Training Program

Infopro Learning

This sets sales training projects apart from other programs in Learning & Development (L&D). An effective sales training program is not just a checkbox in the L&D leaders manual; it is the lifeblood that nurtures a high-performing sales team. That’s where an effective sales training program becomes indispensable.

Sales 221
article thumbnail

Incorporating Metaverse into Corporate Training Programs in 2023: A Look into the Future

Infopro Learning

In recent years, the term has been used to describe the growing trend of virtual and augmented reality (AR/VR) technologies, which are being used to create immersive and interactive digital experiences. Despite these challenges, the metaverse has enormous potential for corporate training programs. Here are some key benefits: 1.

article thumbnail

The Four “Levels” of Gamification Implementation in Learning Experiences

Speaker: Jonathan Peters, PhD, Chief Motivation Officer, Sententia Gamification

Problem : Gamification is an important and powerful strategy for influencing and motivating people. Unfortunately, many people think that gamification means adding a simple activity, creating a computer or a video game, or just adding points, badges, and a leaderboard to their learning program.

article thumbnail

7 eLearning Trends Going to Rule the L&D market in 2023 and Beyond

Infopro Learning

An organization pays the price when L&D teams don’t upgrade their employee training strategies to match the eLearning trends. And for this, they need to keep a keen eye on the latest eLearning trends or the training trends that will dominate the L&D industry. 7 eLearning Trends to Keep an Eye On in 2023.

Trends 221
article thumbnail

Fostering Patient-centric Gamification Solutions for the Modern Healthcare

Infopro Learning

Gamification in healthcare ?is The healthcare industry is gradually becoming more receptive to gamification in various facets of health and care.?. Gamification in Healthcare to Enhance Patient Care Outcomes. If so, you’ve already been swayed by the magic of gamification. gamification in healthcare ?becomes

article thumbnail

Designing For Engagement: Revive Your L&D Strategy with Gamification, VR, and More

Speaker: Stephen Baer - Chief Creative Officer, ELB Learning & Luke Talbot - Chief Product Officer, Userlane

This session will cover everything from the distinctions between virtual reality, the metaverse, and augmented reality to the latest eLearning trends in storytelling. Video coaching programs. How to design efficient eLearning training programs to prevent employee frustration and disengagement. Storytelling design.