xAPI – What it can mean for your learning Program

Gyrus

xAPI – What it can mean for your learning Program. In the Learning and Development industry a very buzzworthy topic is xAPI (xAPI is also known as Tin Can API or the Experience API in case you have heard or read additional posts elsewhere, it will herein be referred to solely as xAPI within this blog post). This API captures data in a consistent format about a person or group’s activities from many technologies.

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Gamification, Social Collaboration, xAPI Technologies, and Sales-Training Success by Nick Washburn

Learning Solutions Magazine

Gamification has become a very effective strategy and is now more than just a catchphrase. Here is an example of how gamification and xAPI technology solved a sales-training challenge for airlines. However, the word itself doesn’t mean much without any implementation specifics. Design Strategies Emerging Topics Games & Learning Training Strategies

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Gamification in ACTION

Learnnovators

THE QUOTE: “ By no means are the concepts of game and gamification universally accepted as valid learning strategies, so we have some work to do in terms of educating more learning and development professionals of the value of these tools.”- THE JOURNEY: After our inspiring and thought-provoking interview with Karl Kapp, we were left wondering about the amazing possibilities of gamification and game-based learning. What is the present state of gamification?

eLearning Trends for 2018

Association eLearning

As costs have come down, and the technology has improved, the old problems have been going away. Like gamification, it will take some time for these technologies to change from novelty to must have. Gamification. Gamification has been a talking point for a few years. Speaking of flexibility, xAPI is an important part of that process. xAPI helps with integrations and reporting between various platforms.

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2017 eLearning Predictions: Updated Hype Curve

Web Courseworks

As I wrote last year, “Online learning lags behind other industries in adopting new technologies. This is not because people in online learning are not interested in new technologies; it’s because we’re not a high-revenue industry compared to giant industries like consumer goods.” ” This is still as true as ever, and it explains why there’s a four-to-eight-year lag between technology trends as a whole and their application in eLearning.

What’s Hot In Learning Technology? Summer Webinar Series

Talented Learning

The Weather Is Heating Up — So Is Learning Technology Thought Leadership. But are you warming up to all the innovation that is redefining today’s red-hot learning technology market? I’ll be co-hosting each of these live online sessions, along with thought leaders from some of the learning technology industry’s coolest vendors. Do you have the right technology, people and processes in place to support global learning audiences?

How technology can change formal learning

Matrix

And technology can transform it. The In-Focus: Transforming Formal Learning Report by Towards Maturity presents some very interesting insights about formal learning in the workplace, and the technological expectations of it. There seems to be a general reluctance to including technology in formal learning: 3 in 10 face-to-face instructors are reluctant to adopt new technologies, and. All instructors need to understand that technology is not meant to replace them.

2017 eLearning Predictions: Updated Hype Curve

Web Courseworks

As I wrote last year, “Online learning lags behind other industries in adopting new technologies. This is not because people in online learning are not interested in new technologies; it’s because we’re not a high-revenue industry compared to giant industries like consumer goods.” ” This is still as true as ever, and it explains why there’s a four-to-eight-year lag between technology trends as a whole and their application in eLearning.

LMS Technology Trends: Why Focus Is The Next Big Thing

Talented Learning

As I get deeper and deeper into the industry, I’m more convinced than ever that “focus” is the key LMS technology trend of today’s winning vendors. The industry is awash in evolving learning technology features such as micro and adaptive learning, gamification, alternate and virtual reality, xAPI, big data, social, content curation, user experience, video, integration and the list goes on and on. Learn More About LMS Technology Trends.

Task List for Your Learning Management System (LMS) Implementation

Adobe Captivate

Exploration of the benefits of xAPI, and how it can be effectively introduced. Add gamification elements, if needed. If you’d like to attend a free webinar on how to implement your LMS, join me tomorrow ! Quite a few of us hear the words “learning management system implementation” and run for the hills. It’s natural to be afraid of taking on a project that is totally outside of your normal, everyday function.

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TOP 9 E-LEARNING PREDICTIONS FOR 2014

Learnnovators

2013 was an exciting year for e-Learning professionals with many discussions around learning paradigms and technologies. We started the year with our own forecasts through ‘ Top 11 Disruptive e-Learning Technologies ’, many of which, when we look back, turned out to be accurate. Gamification and Game-based Learning. We believe that 2014 will see more powerful changes, owing to the maturing and convergence of some of these technologies.

Disruptive Technologies and the Future of Learning & Development

Convergence Training

As you know, there are many new technologies available now or coming soon that may influence learning and development in different ways. And of course, as often happens when a new technology comes about, it’s also easy to get a little over-excited and think this is the long-awaited, massive game-changer that will completely change learning and development forever, bringing with it all the solutions to all the problems and challenges we face. What Are Disruptive Technologies?

2016 eLearning Hype Curve Follow Up

Web Courseworks

Mayo Clinic is one of the leaders in medical technology and advancement. Natalie Lavelle is the Director for Learning Technologies and provides some insight into NBOME’s PI activities. Gamification – eLearning Learning covers the eight best practices for designing gamified eLearning experiences. xAPI: – xAPI is hitting the eLearning industry with force, given the nickname “The New and Improved SCORM.” Read xAPI in the eLearning Community.

Five perspectives on Learning Technologies 2016

Sponge UK

But Learning Technologies 2016 means different things to different people so we’ve taken the temperature of this year’s event by getting a cross-section of perspectives. . Why I’m back at Learning Technologies for the first time in 10 years.” . He’s returned to Learning Technologies for the first time in over 10 years to give a conference talk about putting the consumer (or learner) at the heart of L&D. . I’m not a fan of shiny technology and shiny content.

The LMS Meets 2017: Top 15 Learning Tech Predictions

Talented Learning

Hands down, our learning technology “predictions” list is our favorite post to develop each year. Rather, they are educated guesses about learning technology trends, based on our continuous market research, our consulting interactions with countless LMS buyers and sellers and more than 20 years of experience we’ve accumulated in the learning industry. 6 LMS Gamification Levels Up. In the last 3 years, gamification has gone from zero to everywhere.

KARL KAPP – CRYSTAL BALLING WITH LEARNNOVATORS (PART 2)

Learnnovators

ABOUT KARL KAPP (Professor of Instructional Technology, Bloomsburg University): Karl M. CFPIM, CIRM, is a scholar, writer and expert on the convergence of learning, technology and business operations. He is a full professor of instructional technology at Bloomsburg University in Bloomsburg, PA, and serves as the Assistant Director of Bloomsburg’s Institute for Interactive Technologies. There are four elements for applying gamification in any environment.

Karl Kapp – Crystal Balling with Learnnovators (Part 2)

Learnnovators

ABOUT KARL KAPP (Professor of Instructional Technology, Bloomsburg University): Karl M. CFPIM, CIRM, is a scholar, writer and expert on the convergence of learning, technology and business operations. He is a full professor of instructional technology at Bloomsburg University in Bloomsburg, PA, and serves as the Assistant Director of Bloomsburg’s Institute for Interactive Technologies. There are four elements for applying gamification in any environment.

2016 eLearning Hype Curve Predictions

Web Courseworks

This year, we are placing our annual (and very popular) learning technology predictions on the the hype cycle. Online learning lags behind other industries in adopting new technologies. This is not because people in online learning are not interested in new technologies; it’s because we’re not a high-revenue industry compared to giant industries like consumer goods. Peak of Inflated Expectations: xAPI and Badges. In xAPI’s favor, the U.S.

What’s Next for Learning, Technology, and Our Profession – Resources Shared at #ATDTK

David Kelly

The title of my session was What’s Next for Learning, Technology, and Our Profession. This blog post is being set up primarily as a follow-up resource for those that attended the session, and it may also serve as a resource for anyone that wants to learn more about the technology trends that are shaping the future of learning. Do You Need an xAPI Learning Record Store? Games and Gamification. 2015 Reflections on Games and Gamification for Learning by Karl Kapp.

KARL KAPP – CRYSTAL BALLING WITH LEARNNOVATORS (PART 1)

Learnnovators

ABOUT KARL KAPP (Professor of Instructional Technology, Bloomsburg University): Karl M. CFPIM, CIRM, is a scholar, writer and expert on the convergence of learning, technology and business operations. He is a full professor of instructional technology at Bloomsburg University in Bloomsburg, PA, and serves as the Assistant Director of Bloomsburg’s Institute for Interactive Technologies. Learnnovators: What are the current trends in Game-based Learning and Gamification?

Karl Kapp – Crystal Balling with Learnnovators (Part 1)

Learnnovators

ABOUT KARL KAPP (Professor of Instructional Technology, Bloomsburg University): Karl M. CFPIM, CIRM, is a scholar, writer and expert on the convergence of learning, technology and business operations. He is a full professor of instructional technology at Bloomsburg University in Bloomsburg, PA, and serves as the Assistant Director of Bloomsburg’s Institute for Interactive Technologies. Learnnovators: What are the current trends in Game-based Learning and Gamification?

Learning Management System – LMS

Ed App

Today, this system is online and web-based, using digital software and technology. Its purpose is to standardize the training of airline workers, making sure the materials and technology used are consistent. . Gamification / Game-Based. xAPI / TinCan. What is an LMS? .

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Clark Quinn – Crystal Balling with Learnnovators

Learnnovators

ABOUT CLARK QUINN (Learning Technology Strategist): Clark Quinn, Ph.D., helps organizations align technology with how we think, work, and learn. He integrates creativity, cognitive science, and technology to lead development of strategic solutions including award-winning online content, educational computer games, and websites, as well as adaptive, mobile, and performance support systems. How do you look at the adaptive learning technologies of today?

eLearning Trends That Will Fizzle, Sizzle, or Simmer in 2014

Bottom-Line Performance

Is gamification going to go the way of Myspace and Foursquare? It’s not just talked about…it is happening: Experience API (aka Tin Can API): Considering the fact that “xAPI” was just introduced in 2012, I think this trend is sizzling. Gamification/learning games: This trend is at full sizzle right now. The low price of the technology is quite a driver. Our industry is notorious for chasing after trends.

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LEARNNOVATIONS ~ LOOKING BACK, LOOKING FORWARD

Learnnovators

In this exclusive interview with Learnnovators, Janhavi shared her thoughts on how Raptivity is all set to align with emerging trends and technologies. Rapid Interactivity Building tools have to adapt quickly to the changing technology and the changing demands of the learning community.”. Most of those (gamification features in rapid e-learning tools) are either simple tracking systems with badges or lame games.”. Let’s not drive learning by technology.

What’s Next for Learning & Technology – Resources Shared at #eLGuild

David Kelly

The title of my session was What’s Next for Learning & Technology. This blog post is being set up primarily as a follow-up resource for those that attended the session, and it may also serve as a resource for anyone that wants to learn more about the technology trends that are shaping the future of learning. Do You Need an xAPI Learning Record Store? Games and Gamification. 2015 Reflections on Games and Gamification for Learning by Karl Kapp.

What’s Next for Learning & Technology – Resources Shared at #LTSF17

David Kelly

On June 13, I had the pleasure of delivering a session at the Learning Technologies Summer Forum exploring the evolving world of the learning professional. The title of my session was What’s Next for Learning & Technology. This blog post is being set up primarily as a follow-up resource for those that attended the session, and it may also serve as a resource for anyone that wants to learn more about the technology trends that are shaping the future of learning.

Pooja Jaisingh – Crystal Balling with Learnnovators

Learnnovators

Pooja holds a Master’s in Education and Economics and a Doctorate in Educational Technology. fuelled by the enormous possibilities thrown open by emerging technologies? Pooja: The future of e-learning lies in adopting the technological advancements and using them judiciously to improve learning. And any technological development that supports it will be the future of e-learning. Pooja: Today, e-learning tools are just skimming the surface of gamification.

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POOJA JAISINGH – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

Pooja holds a Master’s in Education and Economics and a Doctorate in Educational Technology. fuelled by the enormous possibilities thrown open by emerging technologies? Pooja: The future of e-learning lies in adopting the technological advancements and using them judiciously to improve learning. And any technological development that supports it will be the future of e-learning. Pooja: Today, e-learning tools are just skimming the surface of gamification.

ERIC SCHUERMANN – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

fuelled by the enormous possibilities thrown open by emerging technologies? Emerging technologies like the Tin Can/Experience API and software like Lectora® Express LMS – the Easy LMS allow us to paint a more authentic picture of how and when learning is happening through greater tracking of learning, including social and informal learning. Learnnovators: How do you think today’s rapid e-learning tools are equipped for ‘gamification’?

Tom Kuhlmann – Crystal Balling with Learnnovators

Learnnovators

Tom is passionate about learning and technology, and has over 20 years of experience in the training industry. fuelled by the enormous possibilities thrown open by emerging technologies? Online technology has made it possible for people to connect with others and have access to information that wasn’t previously easily available. Learning in many ways is a social process and the technology and opportunities make it easier than ever to connect to diverse levels of expertise.

TOM KUHLMANN – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

Tom is passionate about learning and technology, and has over 20 years of experience in the training industry. fuelled by the enormous possibilities thrown open by emerging technologies? Online technology has made it possible for people to connect with others and have access to information that wasn’t previously easily available. Learning in many ways is a social process and the technology and opportunities make it easier than ever to connect to diverse levels of expertise.

Janhavi Padture – Crystal Balling with Learnnovators

Learnnovators

Strategy & Research, Harbinger Knowledge Products): Janhavi has over 17 years of experience in the Information Technology field with a focus on web development, project management and marketing. fuelled by the enormous possibilities thrown open by emerging technologies? I attribute this to two primary reasons, emerging technology and the growing expectations of the learning & development community. And gamification is undoubtedly a great way to engage learners.

JANHAVI PADTURE – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

Strategy & Research, Harbinger Knowledge Products): Janhavi has over 17 years of experience in the Information Technology field with a focus on web development, project management and marketing. fuelled by the enormous possibilities thrown open by emerging technologies? I attribute this to two primary reasons, emerging technology and the growing expectations of the learning & development community. And gamification is undoubtedly a great way to engage learners.

Top 11 Learning Technology Trends from LTSF 2019

Leo Learning

LEO Learning recently attended Learning Technologies Summer Forum 2019 at the ExCeL in London. The one-day event is a follow-up to Learning Technologies, Europe’s biggest L&D expo, and saw LEO Learning exhibiting alongside sister companies PeopleFluent, gomo and Instilled LXP. As well as showcasing our own digital learning, VR and learning games at the expo, we also explored the conference to discover the latest learning technology trends from industry experts.

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Top 11 Learning Technology Trends from LTSF 2019

gomo learning

We recently attended Learning Technologies Summer Forum 2019 at the ExCeL in London. The one-day event is a follow-up to Learning Technologies, Europe’s biggest L&D expo, and saw gomo exhibiting alongside sister companies LEO Learning, Instilled LXP and PeopleFluent. As well as demonstrating our eLearning authoring tool on our stand, we also explored the conference to discover the latest learning technology trends from industry experts.

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eLearning Modules will Die… and 70:20:10 will hold the Smoking Gun

Learnnovators

When talking about technology and learning it’s hard not to think about elearning modules. From an instructional perspective, they use knowledge checks, scenarios, branched narratives and gamification. It’s not the elearning modules fault, it’s hard not to look cumbersome and tired in a world where: Wearable technology is bringing forth new opportunities for contextual learning ; The Experience API offers the enticing prospect of closing the loop on learning and performance; and.

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2016 eLearning Hype Curve Predictions

Web Courseworks

This year, we are placing our annual (and very popular) learning technology predictions on the the hype cycle. Online learning lags behind other industries in adopting new technologies. This is not because people in online learning are not interested in new technologies; it’s because we’re not a high-revenue industry compared to giant industries like consumer goods. Peak of Inflated Expectations: xAPI and Badges. In xAPI’s favor, the U.S.

The Now and Next of Learning & Technology: Slides and Additional Resources

David Kelly

The world of training and development is being rapidly changed by the evolving world of technology. This blog post is being set up primarily as a follow-up resource for those that attended a talk I am often asked to give called The Now and Next of Learning and Technology. In addition to those that attended the talk, this post may also serve as a resource for anyone that wants to learn more about the technology trends that are shaping the future of learning. Gamification.

The Now and Next of Learning and Technology – Resources Shared at #LeapAhead

David Kelly

The title of my session was The Now and Next of Learning and Technology. This blog post is being set up primarily as a follow-up resource for those that attended the session, and it may also serve as a resource for anyone that wants to learn more about the technology trends that are shaping the future of learning. Do You Need an xAPI Learning Record Store? Games and Gamification. 2015 Reflections on Games and Gamification for Learning by Karl Kapp.