article thumbnail

Review of #ASTD2014 International Conference and Expo

eLearning 24-7

Estimate 55% e-learning related content, including e-learning vendors and ILT vendors who added a “virtual training” component as part of their offerings. I’d even include gamification offerings. ”, nor did I see e-learning gamification vendors. The platform also has a solid gamification component.

article thumbnail

DevLearn 2023 - Las Vegas (Show Notes!)

Learning Visions

Cammy Bean, Kineo This was an informal conversation about learner needs – and the reality of what’s going on in the real world. This cost virtually $0 and made a huge difference. Find the oddball idea that makes all the difference in the world. Early 90s - world wide web! So how do we design around this new world?

DevLearn 230