Staff Education Challenges for Global Business

Your Training Edge

Gartner, a leading research and advisory company, predicts that AI bots are going to power 85 percent of the customer service interactions by 2020 and lead up to $33 trillion annual economic growth [2]. So, how can you make the most of AI technology to boost your next L&D strategy? L&D professionals must know about AI technology to be able to put forward the right questions to the solution providers and make sure the test user groups reflect diverse perspectives.

Global 122

Why EdApp Meets the Needs of HR Leaders, According to Gartner

Ed App

New data from Gartner, in Gartner 2019 Future of HR, illustrates why EdApp’s product meets the needs of HR leaders globally. . Data from Gartner 2019 Future of HR is exemplary of the idealistic outcomes of effective employee training. Gartner 2019 Future of HR. Mobile technology is also beneficial to travelling employees, where they may not have time to complete their training in one place. Sources: Gartner.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Gartner’s top tech 2012 predictions: Impact on learning at 3 levels

Learning Cafe

The highly respected information technology research and advisory company Gartner has made the top 10 enterprise technology predictions for 2012. This impact assessment is of relevance for anyone and any organisation which delivers learning through technology enabled channels e.g What it is not saying is that social networking will become less popular but the investments in social network technology will decrease i.e

Start Bridging the Tech Skills Gap Today

KnowledgeCity

Already thousands of tech positions remain vacant every year, and the 2017 Global Information Workforce Study (GIWS) predicts that unfilled IT jobs will reach upwards of 1.8 Furthermore, Gartner indicates that two-thirds of businesses aren’t even addressing the tech skills gap appropriately. Consequently, Gartner further forecasts that IT technical specialist hires will decease by 5 percent. The tech skills gap is no secret , and it’s only getting wider by the year.

SuccessFactors Hires Gartner Analyst to Lead Development of HCM Software

CLO Magazine

A former Gartner analyst with 21 years of experience in the Information Technology (IT) industry, Otter will aim to help SuccessFactors evolve a new generation of Human Capital Management (HCM) software and best practices. The cloud-based service aims to provide a foundation for global HR processes and local compliance. Otter has spent the past five years at Gartner, most recently as its research vice president covering HCM trends and technologies.

The Role of Technology in Digital Publishing

Kitaboo

Many just wait for the technology to mature before investing, others remain confused about how they can take advantage of the rich opportunities that are available in digital publishing. To simplify, technology in an eBook or digital publishing business can be broken down into three components – content, devices, and platforms. In fact, 74% of teachers say, education technology is a student motivator. Also read: 8 Trends in Education Technology That Will Have A Major Impact.

Roles 63

21 Brilliant Resources for Up-skilling Learning Designers (for the Informal & Social Learning Age)

Learnnovators

This means leveraging new technologies to deliver non-traditional instruction.”- For anybody to become a Social Learning Practitioner to help their own organization embrace social learning, they need to ‘Walk the Social Talk’.” – Jane Hart (Founder, Centre for Learning & Performance Technologies ). “ Gartner Report : Gartner says that 80 percent of social business efforts will not achieve intended benefits through 2015.

Designing Technology for the Workforce vs. HR

Degreed

Solution providers have been developing HR technology for generations. Jim Holincheck has more than 25 years of experience in the HCM technology industry and is the Vice President of Advisory Services at Leapgen. Before joining Leapgen, Jim gained experience as a vendor (Workday – Services Strategy and Product Management), an industry analyst (Gartner and Forrester/Giga), and a consultant (Accenture). Technology

The Role of Technology in Digital Publishing

Kitaboo

Many just wait for the technology to mature before investing, others remain confused about how they can take advantage of the rich opportunities that are available in digital publishing. To simplify, technology in an eBook or digital publishing business can be broken down into three components – content, devices and platforms. In fact, 74% of teachers say, education technology is a student motivator. The Important Role of Technology Platforms.

Roles 40

Cybertech Global 2020 Cybersecurity Conference – What we can expect to see in Tel Aviv

Cloudshare

The Cybertech conference series returns to Israel with Cybertech Global kicking-off on January 28 in Tel Aviv. The world is currently racing to deploy the next generation of cellular technology, 5G, which is expected to have a profound impact on the Internet of Things (IoT), Industry 4.0 and advanced technologies like edge computing and autonomous vehicles. Cybertech Global will naturally be tackling best use of cybersecurity funds.

Technology-Enabled Learning: What Will 2015 Bring?

Your Training Edge

So, what will 2015 look like for corporate training and technology-enabled learning? This is going to be a big year for technology-enabled learning. Here are my seven predictions for workforce education and learning technologies in 2015. New technologies will emerge that will significantly boost the effectiveness of online learning. There you have it, seven predictions for technology-enabled learning in 2015.

Make 2020 a People-Centric Year

Vitalyst

In Gartner’s 2020 Top 10 Strategic Technology Trends report, the research firm explains that its list is structured around the idea of “ people-centric smart spaces ”—that is, how the tech trends included in the list will affect customers and employees, and the places in which they live and work. Instead of focusing on the technology first, companies must “consider the business and human context first,” the report’s authors explain.

21 BRILLIANT RESOURCES FOR UP-SKILLING LEARNING DESIGNERS (FOR THE INFORMAL & SOCIAL LEARNING AGE)

Learnnovators

This means leveraging new technologies to deliver non-traditional instruction.”- For anybody to become a Social Learning Practitioner to help their own organization embrace social learning, they need to ‘Walk the Social Talk’.” – Jane Hart (Founder, Centre for Learning & Performance Technologies ). “ Gartner Report : Gartner says that 80 percent of social business efforts will not achieve intended benefits through 2015.

Enterprise Learning and Technology

Impelsys

Industries are experimenting with and implementing evolving technologies and processes at an unprecedented level, as survival of companies in the highly competitive globalized world depends on embracing efficient processes and the latest technologies. With rapidly changing technology environment at work, the skills necessary to work with them and derive maximum value out of them need regular renewal and upgradation. The world of work is changing every day.

18 Top Learning, Technology & Media Links: Weekly Digest – 11

Upside Learning

Need to quench your thirst for the latest in learning, technology and media links further? Gartner Forecasts Mobile App Store Revenues Will Hit $15 Billion in 2011. In a new report, market research firm Gartner forecasts that global mobile app store revenues will triple from $5.2 In its annual mobile technology report, Forrester Research has outlined the trends it expects to see in the coming year.

Media 189

4 Ways Workplace Technology Changed in 2017

Vitalyst

In this post, we kick off our month-long series with a look back at some of 2017’s major workplace technology shifts and the role people have played in them. In 2017, a number of tech advancements demonstrated that integration is becoming an important element of any business technology ecosystem. In an October news release , Gartner reported that 2016 software as a service (SaaS) revenue was greater than expected—$48.2

4 Ways Workplace Technology Changed in 2017

Vitalyst

In this post, we kick off our month-long series with a look back at some of 2017’s major workplace technology shifts and the role people have played in them. In 2017, a number of tech advancements demonstrated that integration is becoming an important element of any business technology ecosystem. In an October news release , Gartner reported that 2016 software as a service (SaaS) revenue was greater than expected—$48.2

How an LMS Plays a Vital Business Role During the COVID-19 Pandemic

TOPYX LMS

According to a March 17 Gartner Inc. survey of 800 global HR executives, 88% of organizations have encouraged or required their employees to work from home. By understanding the role a learning management system (LMS) plays during the coronavirus crisis, companies can leverage eLearning technology to successfully overcome every hurdle, including barriers to employee training, that the pandemic presents.

Roles 109

Diving into the Emerging Scope of Learning Games for Workplace Training at the Game Developer Conference 2018 – Part 1

G-Cube

One of the most promising things about technological changes is that it happens at a very fast pace. As per Gartner, the game-based learning market is expected to reach $11 billion globally by 2020. GDC brings thousands of game designers, artists and programmers from all over to share new ideas and technological moves that will change the training landscape.

Planes, Trains, and Automobiles: The Differences Between HCM, LMS, and LXP

Degreed

In fact, the enterprise software market has correspondingly grown in size and complexity — and the learning technology market is no exception. According to a recent study by RedThread Research, there are over 250 learning technology vendors in the marketplace today. One way to make sense of this alphabet soup is to think of the vast array of learning technology solutions in terms of modes of transportation. Technology HCM Learning Technology LMS LXP

Thinking About Gamifying Your Training? Read This First

Your Training Edge

In 2012, Gartner predicted that by this year, 40% of Global 1000 organizations would “use gamification as the primary mechanism to transform business operations.” According to Gartner, these implementation were not doomed to fail because gamification is a bad concept altogether. Gartner analysts suggest that gamification can be useful for meeting three broad types of business objectives : Changing behaviors.

Transforming Training Experiences through Learning Management System Chatbots

G-Cube

With the rising scope of the modern learning management system, chatbots are becoming a popular technology trend for corporate training. Therefore, organizations leverage the benefits of the latest tools and technologies to interact with learners effectively. As the world of bots in e-learning is constantly evolving, the technology is leaving a huge impact on corporate training landscape. As per the research, the global market of bots is expected to reach $1.23

How Artificial Intelligence Improves Learning Programs and Business Performance

Infopro Learning

Traditional learning programs and technology can be valuable tools to build behaviors, strengthen your talent bench, adhere to regulatory requirements, and more. Gartner projects AI bots will power 85 percent of customer service interactions by 2020 and will drive up to $33 trillion of annual economic growth. Learn about how Infopro Learning empowers top global organizations to drive business performance through learning.

How Artificial Intelligence Improves Learning Programs and Business Performance

Infopro Learning

Traditional learning programs and technology can be valuable tools to build behaviors, strengthen your talent bench, adhere to regulatory requirements, and more. Gartner projects AI bots will power 85 percent of customer service interactions by 2020 and will drive up to $33 trillion of annual economic growth. Learn about how Infopro Learning empowers top global organizations to drive business performance through learning.

Employee engagement: How to empower employees in 2021

Vitalyst

The greatest difference between the two types of workers is their size—according to the ADP Research Institute, 86 percent of workers globally are simply “coming to work,” while just 14 percent are fully committed and contribute all they can to their workplace.

Top 5 Sales Conferences You Should Attend in 2020

Allego

Selected Speakers Include : World champion athlete and Olympic psychologist Dr. Jason Richardson; Hitachi Vantara Chief Revenue Officer Hans-Peter Klaey; Johnson Controls Vice President, Global Customer and Sales Enablement Renee Joseph; Allego Chief Revenue Officer George Donovan; and Apptio Director of Field Sales Enablement & Inside Sales Sean Goldie. Gartner CSO & Sales Leader Conference. Are you ready for your best year yet?

The Impact of Hands-on Employee Education on the Digital Skills Gap

Cloudshare

Think about the technology-driven trends that are changing the way we work today. Why is a Technologically Competent Workforce So Important? Future-proofing: A workforce that is adept at the latest technology is ready for the ‘next big thing’, whatever that might be.

Mobile Learning: A couple examples of the promise it offers

Bottom-Line Performance

Seventy-seven percent of the global population owns mobile phones. By 2013, mobile phones will overtake PCs as the most common Web access device worldwide ( Gartner IT Report ). Mobile Learning emerging trends and technologiesI am constantly amazed by how much I do on my cell phone—read e-mails, send texts, take photos, play games, access the Internet—all of which make using a desktop computer seem less and less necessary.

Gamification and the Hype Cycle

Your Training Edge

Taking an in-depth look at the Gartner Hype Cycle as it applies to Gamification and predictions for millennial training. Gartner ( [link] ) defines gamification in the following few paragraphs: “Gamification is the use of game design and game mechanics to engage a target audience to change behaviors, learn new skills or engage in innovation. Now let’s look at the 2012 Gartner Hype Cycle ( [link] ) and where we are today on it with respect to gamification….

Gamification: Why It’s Good

LearnDash

With the continuing growth and development of the internet, social media, and global community, gaming has flourished as a viable median for communication. One research company, Gartner, predicts that by 2015 more than 70% of 2000 different global organizations they track will be using at least one form of gamification in their business practices. It may sound like something a kid may have termed, and in part it is something that appeals to the kid in all of us.

How Mobile Learning Challenges Can Be Conquered

CommLab India

If the prediction by Gartner is anything to go by, a massive 70% of the mobile workforce will be using tablets by 2017. A recent study by TNS , a global research consultancy, reveals that the average U.S. Learning Technology mobile learningThis statistic is enough for you to venture into the world of mobile learning if you haven’t yet. Mobile learning is learning through mobile devices such as Smartphones, iPads, and tablets.

Mobile Learning: e-learningnext

ID Reflections

Clark Quinn, a thought leader in technology-mediated learning, said in 2000: mLearning is the intersection of mobile computing and elearning: accessible resources wherever you are, strong search capabilities, rich interaction, powerful support for effective learning, and performance-based assessment. Distributed workforce as a result of globalization 3. The Advent of Mobile Learning Technology.

Mobile 144

Why Employee Experience Is Critical to the Future of Work

Cloudshare

Even if customer interaction is managed through technology, such as website help sections or finding the right product on a website, that tech is designed, built, tested and managed by employees. Think about the technology that you’re giving your employees to work with.

WebEx 56

5 ways that the learner experience impacts your employee value proposition (EVP)

Learning Pool

Two decades on, hostilities would seem not to have ceased in the talent war, with Gartner asserting that ‘hyper-competition in the labor market demands a strong EVP’.

How Does Cloud-based Virtual Training Fit into Your Digital Transformation?

Cloudshare

According to research from Gartner, 87% of senior business leaders feel it’s a do-or-die undertaking. In fact, preliminary data from Deloitte’s upcoming 2020 global tech leadership survey shows nearly 80% of global organizations are engaged in a DT effort. Gartner credits these shortfalls to a lack of strategic clarity. ZDNet notes digital transformation is about “using digital technologies to remake a process to become more efficient or effective.”

The Role of Gamification in Corporate Learning

Your Training Edge

Gartner reveals in its Gamification 2020 report that ‘Gamification is going to have a humongous impact along with emerging technologies and trends:’ Personal Development. Globalized Higher Education. He believes in technological reinforcement, equal opportunities for education and empowerment. Gamification has far-flung effects on the corporate learning. Though, it is comparatively anonymous term but has penetrated in all types of industries and businesses.

Fear of using Gamification in Corporate Training

Your Training Edge

Gartner’s one of the reports predicts that 40 percent of top 100 global businesses would use gamification in 2015 to revolutionize the way they operate their business and conduct corporate trainings. It has been acknowledged by the experts that the next wave of innovation in education won’t come from dumping technology on the problem. Due to such observed experiences, Gartner predicts that 8o percent of non gamified workplaces would be reluctant to adopt gamification.

G-Cube’s Awards & Accolades 2018: Celebrating Achievements & Success – Video Blog

G-Cube

We gained global recognition across by some of the leading industries including Brandon Hall Group, World HRD Congress, Learn Impact Awards, TrainingIndustry, eLearningIndustry, Gartner and others. Our proprietary G-Cube LMS v7 implementation grabbed us multiple awards from TrainingIndustry under Top 20 Gamification Companies, Top 20 LMSs and Top 20 Training Delivery Companies for delivering technology-aided solutions that are in line to the needs of target audiences.

AI and Learning Systems: Is This Combo as Great and Powerful as it Seems?

Talented Learning

In just a few short years, AI has become one of the most talked-about technology advances since the dawn of the internet. As our lead analyst, John Leh, noted in a recent learning technology trends analysis, “It’s important to keep in mind that AI is hard to demonstrate and easy to exaggerate.” So the promise of AI is real, but some technology providers seem willing to blur the lines to attract deeper investment. Gartner: 5 Emerging Tech Trends.

Decided to get Mooc'ed

Moodle Journal

Our course instructor was Nellie Deutsch on Integrating Technology Toronto, Canada, and she did a great job, thanks again Nellie. A few thought provoking facts are included that I thought worth posting here:- By 2014, more than 70% of Global 2000 organisations will have at least one ‘gamified’ application (Gartner). By 2015, more than 50% of organisations that manage innovation processes will gamify those processes (Gartner). Having read about them.

WizIQ 100