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Second Life Happenings: CEO Steps Down (again)

Kapp Notes

Here is what he wrote on the Second Life blog. With the above cited article containing quotes like: Scott Diener, associate director for information-technology services at the University of Auckland, said his institution was “very likely to move out of Second Life.” However, do I think Second Life is going away?

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Cammy Beans Learning Visions: Second Life Backlash and Controversy

Learning Visions

Monday, August 13, 2007 Second Life Backlash and Controversy The Second Life naysayers seems to be gaining ground lately. And Im not implying that Im a Second Life naysayer. A thoughtful post on one educators experience in Second Life (and a nice historical perspective). IT Security Risks 2.

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Learning, KM vs. SM, Information, Web 2.0, and Second Life

Big Dog, Little Dog

Instead, the study found that students use a limited range of technologies for both formal and informal learning and that there is a "very low level of use and familiarity with collaborative knowledge creation tools such as wikis, virtual worlds, personal web publishing, and other emergent social technologies." Expertise is emergent.

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Random Thoughts on 3D Learning Environments

Kapp Notes

The transformation of the Internet from a static, one-way conduit of information into a three-dimensional world in which people, as avatars, interact, work and collaborate together will profoundly change business and learning. One great example is Wells Fargo's Stagecoach Island.

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Some Facts about Immersive Learning Worlds

Kapp Notes

The other day, a blog reader sent me an email asking about Immersive Learning and wanted some information about what it meant and how it is being used. Examples: Swiss construction giant Implenia is working with IBM to test ways to turn off lights in real buildings by flipping virtual switches in the virtual world of Second Life.

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Podcasting - Twitter - Media - Best of eLearning Learning

eLearning Learning Posts

Informal Learning 2.0 - Internet Time , August 7, 2009. The Gartner Hype Cycle 2009 , August 12, 2009. Towards a definition of Informal Learning , August 8, 2009. Hospitality Job Fair in Second Life , August 10, 2009. The Gartner Hype Cycle 2009 , August 12, 2009. These Are NOT Serious Games! Twitter (39).

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e-Clippings (Learning As Art): Big Basket of Stuff #2.in which even amnesiacs can remember games.students get connected and wikis get adopted.

Mark Oehlert

In doing so, he added to evidence that the purpose of sleep is toprocess information -- to take the jumble of a days events, filter it,and send important impressions to the brains memory centers. Meister: "According to a Gartner forecast, 50 percent of U.S. corporations will have implemented wikis by 2009. From the land of Huh?

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