Balancing Guidance With User-Driven Learning Strategies

CLO Magazine

Brenda Sugrue, EY’s global chief learning officer. As the volume of learning content explodes, how do we guide learners to make good choices? Recent research by global research and advisory firm Gartner indicates that when organizations move to self-serve and user-driven content strategies, learning and performance suffer. We leverage learning platform functionality to provide all this guidance in one place.

Gartner’s top tech 2012 predictions: Impact on learning at 3 levels

Learning Cafe

The highly respected information technology research and advisory company Gartner has made the top 10 enterprise technology predictions for 2012. You can access the presentation and webinar here This blog posting attempts to translate these trends into how it will impact the learning in organisations. This impact assessment is of relevance for anyone and any organisation which delivers learning through technology enabled channels e.g e-Learning, video, mobile learning etc.

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Going Mobile for Enterprise Learning: Trends & Statistics

Origin Learning

According to SkillSoft, 93% of CEOs plan to increase or maintain their training budget, and 85% already have a mobile training strategy, or will implement one soon. The ushering in of the Bring Your Own Device era has created opportunities for organizations to leverage devices for learning that people access on the go. According to Gartner Inc., Simply converting an existing e-learning catalog into m-learning has little success.

How Social Learning is Powering Up Today’s Workplaces

Learnnovators

Learning would be exceedingly laborious, not to mention hazardous, if people had to rely solely on the effects of their own actions to inform them what to do. Fortunately, most human behaviour is learned observationally through modelling; from observing others one forms an idea of how new behaviours are performed, and on later occasions this coded information serves as a guide for action.” ” – Albert Bandura (Originator of Social Learning Theory). “

21 Brilliant Resources for Up-skilling Learning Designers (for the Informal & Social Learning Age)

Learnnovators

THE QUOTE: “ Instructional designers need to run, not walk, away from classroom-thinking and get to the point of providing short, quick business focused learning points that are easily accessible when and where our learners need them. THE JOURNEY: We, like many out there, are of the view that, though most learning designers possess good levels of skills around the traditional training (formal learning) area, their skill levels fall short around the informal or social learning areas.

21 BRILLIANT RESOURCES FOR UP-SKILLING LEARNING DESIGNERS (FOR THE INFORMAL & SOCIAL LEARNING AGE)

Learnnovators

THE QUOTE: “ Instructional designers need to run, not walk, away from classroom-thinking and get to the point of providing short, quick business focused learning points that are easily accessible when and where our learners need them. This is mainly because designing informal and social learning experiences for workplaces demands a diverse and unique set of qualities. What are the new skills required for designing informal and social learning interventions for today’s workplaces?

Sahana Chattopadhyay – Crystal Balling with Learnnovators

Learnnovators

ABOUT SAHANA CHATTOPADHYAY (Social Learning & Collaboration Strategist, Performance Consultant Exploring Emergent Learning, Blogger). Sahana Chattopadhyay is a performance consultant and an L&D professional with 15 years of experience in the field of academia and organizational learning. Her passion is to help organizations become learning organizations through social and collaborative learning. The learning frameworks will have to evolve accordingly. “On-the-job”

PKM 158

5 Impactful L&D Trends to Watch in 2019

Unboxed

As 2018 draws to a close, many L&D leaders are beginning to explore the top learning and development trends of 2019. Learning and development is transforming at a quicker clip in recent years as a crop of new technologies like virtual and augmented reality, automation, and artificial intelligence disrupt our expectations for engaging, action-oriented learning. Trend #1: Making Learning More Accessible. Micro-learning and accessible learning go hand in hand.

Diving into the Emerging Scope of Learning Games for Workplace Training at the Game Developer Conference 2018 – Part 1

G-Cube

This is perhaps one of the primary reasons which contribute towards advancements in e-learning strategies and the way modern learners interact during the program. Modern organizations are investing in adopting game-based learning approach to stay ahead of the curve. When training courses are delivered in the form of games, the overall learning experience becomes more fun and engaging. Gamification Game-based learning

Podcast 24: DNA of High-Impact Learning – With Paul Morton of CrossKnowledge

Talented Learning

WELCOME TO EPISODE 24 OF THE TALENTED LEARNING SHOW! To learn more about this podcast series or to see the full collection of episodes visit The Talented Learning Show main page. EPISODE 24 – TOPIC SUMMARY AND GUEST: Have you given up on finding a formula for adult learning success? For years, learning strategists and software innovators have been chasing this holy grail. We call this the HILL Model (short for High-Impact Learning that Lasts ).

CFO, Friend or Foe?

CLO Magazine

Speaking at a Human Capital Analytics Conference in New York, the chief learning officer for a large telecom made an interesting comment about her relationship with the CFO: “Two years ago, I usually tried to avoid meeting with our CFO. Now, I consider the CFO a colleague, an ally and a partner as we drive value from learning and talent development.”. In most organizations, the CFO is gaining influence and is now more involved in learning and development than any time in the past.

Managing Changes with Start-Up Thinking and Employee-Driven Learning

CLO Magazine

According to global research and consultancy firm Gartner-CEB’s 2017 white paper, “Making Change Management Work,” an average organization has undergone at least five enterprise changes in the past three years. That will also mean rethinking conventional approaches to on-the-job learning. Gartner-CEB recommends a change management strategy that is open-source and employee cocreated. Impact on L&D: Employee-Generated Learning.

The Role of Gamification in Corporate Learning

Your Training Edge

Gamification has far-flung effects on the corporate learning. In this post, I am going to share the role of gamification in corporate learning. This article will open up the ways to find out about advantages of gamification and ease of ameliorating corporate learning. Gamification is an application of elements and principles primarily used in gaming for the creative, productive and engaging learning experience. 2- Amicable Learning Environment.

The Gamification of Corporate Training

Association eLearning

Although gamification and game-based learning have been around for a few years, only recently are training departments beginning to take these learning and engagement methods seriously. Gamification, Game-Based Learning, and Simulations. Game-Based Learning. From that same blog, game-based learning “takes place during play. If you don’t play you won’t learn, and if you don’t learn you can’t advance in the game.”.

Is There a Better Way to Social Learning?

Xyleme

Home > Learning Technologies , Social Learning > Is There a Better Way to Social Learning? Is There a Better Way to Social Learning? My conversation with George was no exception as we spoke at length about Connectivism , social learning networks, and the future of current learning technologies (LMS, LCMS, etc.) While there are countless articles about the future of the LMS, it was arguably George’s blog post titled Future of learning: LMS or SNS ?

AI and Learning Systems: Is This Combo as Great and Powerful as it Seems?

Talented Learning

Yet many people still remain confused about the realities of artificial intelligence and its lesser-known subset, machine learning. As our lead analyst, John Leh, noted in a recent learning technology trends analysis, “It’s important to keep in mind that AI is hard to demonstrate and easy to exaggerate.” So I’ve compiled a collection of AI insights for learning technology decision makers. And what does it mean for your learning systems roadmap ?

How the Workforce Learns in 2019: User-Generated Content

Degreed

According to a soon-to-be-released survey of nearly 800 workers, managers, and leaders we’ve just done with Harvard Business Publishing (stay tuned…), people give their employers’ learning and development opportunities an overall Net Promoter Score of -25. So we’re here to fill in the gaps by honing in on the data and insights that impact how people — and companies — learn, so you can make smarter decisions in your most valuable assets: your people’s skills.

April 2011 Monthly Roundup: 7 Most Popular Posts

Upside Learning

Mobile Learning seemed to be the flavor of the past month at our blogging stable. I wrote about the key points to be remembered while deciding the target device for mobile learning, while we had a quick SWOT analysis conducted by Amit Gautam. Learning Creativity and About Creativity From Lego. Learning & Skills Survey: 87% More eLearning & Mobile Learning; 73% Less 2-3 Day Classroom Training. Developing Mobile Learning: Which Device Are You Targeting?

What Is Gamification? The Myths And Facts About Gamification

Wizcabin

These myths have the potential of hindering the successful incorporation of gamification as a learning strategy in your organization. However, if we can control the misconceptions from scratch and understand the facts surrounding gamification, we can harness its power to deliver a better learning experience. There’s more to gamification in e-learning than just badges and rewards. Gamification Is Ideal For Every Learning Situation.

How Can You Combine Mobile Learning And Gamification To Create High Impact Training?

EI Design

Mobile learning and gamification are 2 leading trends that are used extensively in online training. Combine Mobile Learning And Gamification For High Impact Training. Whether your organization uses predominantly online training or a blended approach, you would be aware of the impact of using mobile learning in your learning strategy. Similarly, the usage of gamification for serious learning is on a steady increase. 10 Mobile Learning Trends For 2018.

10 Mobile Learning Trends For 2018

Adobe Captivate

The demand for mobile learning from the learners is on a steady increase, and it is clearly transitioning from an “option” to a “must have”. In this article, I outline 10 mobile learning trends for 2018 that organizations should invest on. The Top Mobile Learning Trends For 2018. mLearning or mobile learning is self-paced, learning on the go. This clearly reflects the increased acceptability of mLearning, and also why it is being seen as the future of learning.

How Can You Combine Mobile Learning And Gamification To Create High Impact Training?

Adobe Captivate

Mobile learning and gamification are 2 leading trends that are used extensively in online training. Combine Mobile Learning And Gamification For High Impact Training. Whether your organization uses predominantly online training or a blended approach, you would be aware of the impact of using mobile learning in your learning strategy. Increasingly, mobile learning is getting established as a “must have” from a “good to have” part of the training delivery.

Free eBook: Why You Should Adopt Gamification For Corporate Training

EI Design

Organizations today cannot ignore the use of gamification in their learning strategy. Over the years though, gamification has seen increased adoption in learning circles and this is expected to continue. Gartner’s report suggests that by 2020 the maturation of additional emerging technologies, including gesture control, head mounted displays, and augmented reality will further enable the use of gamification in many domains.

eBook 40

Get Playful – Gamifying Your Next Training Course

Brella

There’s a reason why the most effective strategy for learning is through gameplay. Think of language learning. Duolingo , for instance, is a widely used and lauded app for language learning because it taps into our sense of play. You are learning while having fun (what a thought!). According to Gartner, 40% of top global organizations are using gamification as a primary tool to engage employees.

How the Mobile Became the L&D Head’s BFF

Enyota Learning

Gartner predicted that by 2020 more than 45% of businesses will have a BYOD policy in place and with mobile devices already surpassing desktop unit sales figures, it is hardly a surprise that corporate L&D teams have jumped on the mobile bandwagon as well. Mobile learning or mLearning seeks to address the new age challenges of a global, technologically savvy and mobile dependent workforce. mLearning may well be the future of corporate learning. On-Demand Learning.

Digital (Learning) Readiness: A Call for L&D Action

Learning Wire

Will we indeed have 50% less business process workers and 500% more digital business jobs by 2018 as Gartner (2015) predicts ? The digital business will entail a new role for L&D that starts with redefining digital learning strategy, which incorporates leadership, learners, learning offer & technology – and a re-engineered L&D operation with a digital mindset and -skills. Benefits & barriers to digital learning readiness.

Watch Out For These Trends in Mobile Learning: 2015 And Beyond

Origin Learning

Now against the backdrop of such information, it is interesting to explore what role mobiles are playing in shaping up the workplace learning scenario. These trends with mobile learning are evidence to the fact that we are on the brink of a new era of learning – through the mobile device. According to Gartner Inc., 2015 will only make it better – as learning departments find a way to circumvent or solve the existing challenges posed by it.

Trends 217

How Mobile Learning Challenges Can Be Conquered

CommLab India

If the prediction by Gartner is anything to go by, a massive 70% of the mobile workforce will be using tablets by 2017. This statistic is enough for you to venture into the world of mobile learning if you haven’t yet. Mobile learning is learning through mobile devices such as Smartphones, iPads, and tablets. Hats off to this e-learning strategy known as content chunking that helps you break the content into more convenient and easy to consume bits and pieces.

Top 50 eLearning Posts For 2010

Upside Learning

So we thought it would be interesting to look back upon the Upside Learning blog for some of the most popular and noteworthy posts of 2010. Here are Upside Learning’s Top 50 eLearning Posts of 2010. The Advent of Mobile Learning Technology. General Considerations for Mobile Learning (mLearning). 7 Ways to Use the iPad for Workplace Learning. 5 Mobile Learning Implementation Tips. How to Use Microblogging in Workplace Learning.

Effective Steps to Kick-Start Gamification

Ed App

Gamification is the application of game mechanics and elements of gameplay to the learning content with an intent to engage or change the behavior of learners. However, it is only in recent times that organizations have started using this strategy as part of their training programs. A recent report from Gartner showed that competition, rewards, and recognition were some of the biggest motivating factors for high-performing employees.

How the Workforce Learns: User-Generated Content

Degreed

According to a soon-to-be-released survey of nearly 800 workers, managers, and leaders we’ve just done with Harvard Business Publishing (stay tuned…), people give their employers’ learning and development opportunities an overall Net Promoter Score of -25. So we’re here to fill in the gaps by honing in on the data and insights that impact how people — and companies — learn, so you can make smarter investments in your most valuable assets: your people’s skills.

Benefits of Using RPA for Flash to HTML5 Conversion

Hurix Digital

Provide responsive learning. The technology can perform various tasks just like a human and even learn from situations using machine learning and AI. According to Gartner, RPA is the fastest-growing enterprise software segment with a yearly growth rate of 63% in 2018. eLearning companies use RPA to improve their overall learning strategy and even individual courses.

Top 10 Competencies of a Gamified Learning Designer

Learnnovators

It is exciting to be part of the learning revolution happening all around us, with new learning paradigms and technologies emerging almost on a daily basis. Thanks to the inherent quality of learning designers, we find it easy to adapt with most of these changes. However, some of the shifts may require us to move beyond the traditional definitions of ‘learning’. Gamified learning is one such major revolution that demands a shift in the mere thinking of ‘learning’.

Design 157

How to Use Gamification for Staff Training

Ed App

Gamification for staff training is an effective strategy in the engagement of employees and boosted productivity. Despite the incorporation of gaming features, training remains serious and legitimate, important for corporate strategy retention amongst employees, vital for company success. According to the 2016-2021 Worldwide Game-based Learning Market Report , in 2016 game-based learning products reached a revenue of $2.6

7 Compelling Reasons Your Sales Force Needs Mobile Learning

CommLab India

Mobile learning is an exact fit for such situations. It offers learning on-the-go. This has an impact on both the place and time of learning. Mobile learning empowers learning outside classrooms – anytime, anywhere, on any device. Here we present seven major reasons to adopt mobile learning to address the changing training requirements of your sales force. M-learning provides 24×7 access to training materials. Gartner Inc.