Going Mobile for Enterprise Learning: Trends & Statistics

Origin Learning

According to Gartner Inc., almost 4 in 10 organizations will rely exclusively on BYOD by 2016, and 85 percent of businesses will have some kind of BYOD program in place by 2020.

5 Non-Financial ROIs of MOOCs

Your Training Edge

There is good reason for this—L&D, like every other department, must usually justify its existence by showing how its courses and programs are having a positive financial impact on the company.

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How Social Learning is Powering Up Today’s Workplaces


Through 2015, 80% of social business efforts will not achieve the intended benefits due to inadequate leadership and over emphasis on technology.” – Gartner . It also includes some interesting tips for using Facebook and Twitter effectively in formal programs. Programs.

Top 20 Guides for Setting Up an Internal App Store


Gartner : This Gartner survey says that by 2017, 25 percent of the enterprises will have an Enterprise App Store for managing corporate-sanctioned apps on PCs and other mobile devices!

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Start Bridging the Tech Skills Gap Today


Furthermore, Gartner indicates that two-thirds of businesses aren’t even addressing the tech skills gap appropriately. Consequently, Gartner further forecasts that IT technical specialist hires will decease by 5 percent.

Why You Need More User-Generated Content in Your Training Program


But the power of peer-to-peer communication, whether face-to-face or across space and time, can actually help you capture your company’s tribal knowledge, enhance your training program, and build a learning culture. And many have recognized its value in a training program.

21 Brilliant Resources for Up-skilling Learning Designers (for the Informal & Social Learning Age)


Gartner Report : Gartner says that 80 percent of social business efforts will not achieve intended benefits through 2015. Courses/Programs/Tools. Social Learning Practitioner Programme : This is a first of its kind program aimed at learning professionals who aspire to help their organizations become ‘social’. The program is from Jane Hart (through The Connected Workplace Consultancy – her joint initiative with Harold Jarche).

Thinking About Gamifying Your Training? Read This First

Your Training Edge

In 2012, Gartner predicted that by this year, 40% of Global 1000 organizations would “use gamification as the primary mechanism to transform business operations.” According to Gartner, these implementation were not doomed to fail because gamification is a bad concept altogether.

Diving into the Emerging Scope of Learning Games for Workplace Training at the Game Developer Conference 2018 – Part 1


This is perhaps one of the primary reasons which contribute towards advancements in e-learning strategies and the way modern learners interact during the program. As per Gartner, the game-based learning market is expected to reach $11 billion globally by 2020.

Docebo Adds to 2016 Accolades with Ranking in List of Top 20 Learning Portals


The news also follows a string of recent accolades for our company, including being named a top cloud learning management system by GetApp (a Gartner company), ranking as the best corporate LMS in 2016 by FinancesOnline, and being named a top cloud LMS in the world for second quarter running.

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2019 eLearning Hype Curve Predictions Webinar

Web Courseworks

His experience as a former training director and manager, in creating and launching successful online learning programs including purchasing LMSs gives him a perspective rarely found with other analysts and consultants.

2019 eLearning Hype Curve Predictions

Web Courseworks

His experience as a former training director and manager, in creating and launching successful online learning programs including purchasing LMSs gives him a perspective rarely found with other analysts and consultants.

Using Chatbots in eLearning

Origin Learning

Techopedia defines a chatbot as – ‘ An artificial intelligence (AI) program that simulates interactive human conversation by using key pre-calculated user phrases and auditory or text-based signals.’.

A Conversation with Clark Aldrich -Part One

Kapp Notes

Clark Aldrich first started writing about online learning and education as an e-learning analyst for the Gartner Group where he pioneered Gartner’s e-learning practice.

Managing Changes with Start-Up Thinking and Employee-Driven Learning

CLO Magazine

According to global research and consultancy firm Gartner-CEB’s 2017 white paper, “Making Change Management Work,” an average organization has undergone at least five enterprise changes in the past three years.

Chatbots for learning: Meet the robots…

Brightwave Group

Heather Pemberton, Gartner. While less than 4 percent of organisations have already deployed conversational interfaces (including chatbots), 38 percent of organisations are planning to implement or actively experimenting with the technology according to Gartner’s 2018 CIO Survey.

Gamification and the Hype Cycle

Your Training Edge

Taking an in-depth look at the Gartner Hype Cycle as it applies to Gamification and predictions for millennial training. Now let’s look at the 2012 Gartner Hype Cycle ( [link] ) and where we are today on it with respect to gamification….

Changing Training Paradigms

Your Training Edge

Gartner predicts that in 2015, the changes in people, technology and corporate environment would initiate three new corporate training paradigms. Fast training programs can then be applied when any metric seems below standard.

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ASTD #TK11 Opening Keynote Tony Bingham

Learning Visions

Gartner study – by 2013 80% of orgs will support working use of tablets by 2014 90% will support corp apps on personal devices More buzz about “the cloud” We’re becoming “device agnostic” – can start a learning program on one device, then continue it on another. Here we are in sunny San Jose, kicking off ASTD’s TechKnowledge 2011. These are my live-blogged notes from the opening session.

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Gamification and Serious Games Headed to the Mainstream

Knowledge Guru

Gartner Group, which monitors trends across many industries, has labeled gamification as a trend that is sliding into the “trough of disillusionment” within the education industry. Background on Gartner’s hype cycle.

2019 eLearning Predictions – Hype Curve

Web Courseworks

The Gartner Hype Cycle is the underlying theory of this project. We then wrote a program that hits Twitter’s REST API to pull as many tweets as we could from those accounts. Around New Year’s Day each year, we issue our predictions for the top eLearning trends of the coming year.

Gamification is Increasing Learner Engagement

Your Training Edge

Surely, we can say that target-based increments and bonuses, loyalty programs and employee of the year schemes are all instances of how gamification is being used since long as an incentive to progress and performance. The badges you see in scouting programs are game elements.

Ten Advantages of Mobile Learning

Origin Learning

In terms of cost and efforts, designing mobile learning is less expensive than designing a traditional eLearning program or a regular instructor-led training program. Market research leader Gartner predicts that by the year 2020, 45% of all businesses will have a focused BYOD policy.

The Gamification of Corporate Training

Association eLearning

According to a 2013 Gartner report 70% of business transformation efforts fail due to lack of engagement. In 2010, a Colorado restaurant implemented a gamification-based employee program with the goal of motivating waiters and waitresses to increase sales of specific menu items.

How the Workforce Learns in 2019: User-Generated Content


A few years ago, Gartner predicted that 80% of learning and development (L&D) teams would be leveraging user-generated content (UGC) by now. Traditional L&D isn’t obsolete, but it is incomplete.

AI and Learning Systems: Is This Combo as Great and Powerful as it Seems?

Talented Learning

Gartner: 5 Emerging Tech Trends. Analysts at Gartner define artificial intelligence as technology that “applies advanced analysis and logic-based techniques (including machine learning ) to interpret events, support and automate decisions and initiate action.”

A Conversation with Clark Aldrich -Part One

Kapp Notes

Clark Aldrich first started writing about online learning and education as an e-learning analyst for the Gartner Group where he pioneered Gartner’s e-learning practice.

Better Training Now Breeds Happier Employees Later

WalkMe Training Station

Business objectives cannot be realized until the new applications are in place and users have embraced and are proficient with the new applications and processes.” – Michael Guay, Analyst at Gartner. .

The Role of Gamification in Corporate Learning

Your Training Edge

Businesses and organizations are experiencing a drastic inflow of millennial workforce which is reluctant to the traditional learning programs. It will lead to better results and positive outcomes with gamified training programs.

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Balancing Guidance With User-Driven Learning Strategies

CLO Magazine

Recent research by global research and advisory firm Gartner indicates that when organizations move to self-serve and user-driven content strategies, learning and performance suffer. Brenda Sugrue, EY’s global chief learning officer.

2017 eLearning Predictions: Updated Hype Curve

Web Courseworks

Here is the short, graphical version: Our 2017 eLearning predictions set in terms of Gartner’s hype cycle. And below the fold, the long version, broken into the five stages popularized by Gartner: Innovation Trigger.

Top 3 Workplace Trends to Watch for in 2019


For example, a program from PwC grants some employees shorter weeks, while others only work a few months a year. While some fear the rise of the machines in the workplace, Gartner predicts that by the end of 2019, AI will have created more jobs than it takes.

Why Companies Should Embrace a Mobile Learning Management System


Gartner , on the other hand, predicted that: By the year 2018, more than 50% of users will prefer a tablet or a smartphone to conduct their online activities. A decade ago who would have thought that m-learning is going to sell like hotcakes?

Everything You Must Know Before Selecting Gamification Services

Hurix Digital

An integral element of any learning or training program, gamification helps to simplify learning and make it more immersive and interactive through active participation and observation.

How Can You Combine Mobile Learning And Gamification To Create High Impact Training?

EI Design

According to Gartner Research, 79% of the participants (both corporate learners and university students) said that they would be more productive and motivated if their learning environment was more like a game.

Technology-Enabled Learning: What Will 2015 Bring?

Your Training Edge

New technologies aimed at personalizing training programs so that they are adapted for and relevant to individual learners can help L&D departments achieve their desired training goals.

Get Playful – Gamifying Your Next Training Course


According to Gartner, 40% of top global organizations are using gamification as a primary tool to engage employees. On the flip side, Gartner reports that a whopping 70% of business transformation efforts fail due to lack of engagement.