SkyPrep Awarded Multiple Badges Across Numerous Categories by Gartner Digital Markets

SkyPrep

We’re thrilled to announce that SkyPrep has won 9 badges in Gartner Digital Markets Best Badge Program for the learning management system and training software category. This exclusive program shines a spotlight on the top 25% of products that receive strong customer ratings and reviews on Gartner’s network of sites — Capterra, GetApp, and Software Advice.

How Artificial Intelligence Improves Learning Programs and Business Performance

InfoPro Learning

Traditional learning programs and technology can be valuable tools to build behaviors, strengthen your talent bench, adhere to regulatory requirements, and more. How AI Improves Learning Programs … and Drives Business Performance. Artificial Intelligence (AI) is the key to enhancing organizational learning programs by delivering the most relevant information when and where employees need it most.

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How Artificial Intelligence Improves Learning Programs and Business Performance

InfoPro Learning

Traditional learning programs and technology can be valuable tools to build behaviors, strengthen your talent bench, adhere to regulatory requirements, and more. How AI Improves Learning Programs … and Drives Business Performance. Artificial Intelligence (AI) is the key to enhancing organizational learning programs by delivering the most relevant information when and where employees need it most.

Make 2020 a People-Centric Year

Vitalyst

In Gartner’s 2020 Top 10 Strategic Technology Trends report, the research firm explains that its list is structured around the idea of “ people-centric smart spaces ”—that is, how the tech trends included in the list will affect customers and employees, and the places in which they live and work.

5 Non-Financial ROIs of MOOCs

Your Training Edge

There is good reason for this—L&D, like every other department, must usually justify its existence by showing how its courses and programs are having a positive financial impact on the company. In an article for Training Journal earlier this year, Martin-Christian Kent identified six intangible benefits that are common to all types of training programs: Increased employee satisfaction.

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Going Mobile for Enterprise Learning: Trends & Statistics

Origin Learning

According to Gartner Inc., almost 4 in 10 organizations will rely exclusively on BYOD by 2016, and 85 percent of businesses will have some kind of BYOD program in place by 2020. Did you know that the average smartphone today is more powerful than the PCs that took two astronauts to the moon in 1969?! We bet you didn’t. Infographic Credit- ATD.

How Social Learning is Powering Up Today’s Workplaces

Learnnovators

Through 2015, 80% of social business efforts will not achieve the intended benefits due to inadequate leadership and over emphasis on technology.” – Gartner . 5 Steps To Use LinkedIn For Social Learning : In this article, Christopher Pappas explores some of the ways to leverage the power of social learning using the features offered by LinkedIn in our eLearning programs. It also includes some interesting tips for using Facebook and Twitter effectively in formal programs.

Start Bridging the Tech Skills Gap Today

KnowledgeCity

Furthermore, Gartner indicates that two-thirds of businesses aren’t even addressing the tech skills gap appropriately. Consequently, Gartner further forecasts that IT technical specialist hires will decease by 5 percent.

Why You Need More User-Generated Content in Your Training Program

Pract.us

But the power of peer-to-peer communication, whether face-to-face or across space and time, can actually help you capture your company’s tribal knowledge, enhance your training program, and build a learning culture. And many have recognized its value in a training program. In fact, Gartner predicts that by 2018, 80% of learning and development programs will incorporate user-generated content.

3 (Not So Secret) Secrets to Designing Effective Leadership Development Programs

D2L

According to a CEB (now Gartner) Learning and Development Roundtable study, 60% of frontline managers underperform during their first two years, driving performance gaps and … Continued. Leadership Development Support

21 BRILLIANT RESOURCES FOR UP-SKILLING LEARNING DESIGNERS (FOR THE INFORMAL & SOCIAL LEARNING AGE)

Learnnovators

Gartner Report : Gartner says that 80 percent of social business efforts will not achieve intended benefits through 2015. Courses/Programs/Tools. Social Learning Practitioner Programme : This is a first of its kind program aimed at learning professionals who aspire to help their organizations become ‘social’. The program is from Jane Hart (through The Connected Workplace Consultancy – her joint initiative with Harold Jarche).

HOW SOCIAL LEARNING IS POWERING UP TODAY’S WORKPLACES

Learnnovators

Through 2015, 80% of social business efforts will not achieve the intended benefits due to inadequate leadership and over emphasis on technology.” – Gartner. 5 Steps To Use LinkedIn For Social Learning : In this article, Christopher Pappas explores some of the ways to leverage the power of social learning using the features offered by LinkedIn in our eLearning programs. It also includes some interesting tips for using Facebook and Twitter effectively in formal programs.

Top 20 Guides for Setting Up an Internal App Store

Learnnovators

Gartner : This Gartner survey says that by 2017, 25 percent of the enterprises will have an Enterprise App Store for managing corporate-sanctioned apps on PCs and other mobile devices! CISCO : A report about how CISCO carefully chooses apps for its 43,000 employees who carry their own mobile devices to their workplaces under a BYOD program.

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Thinking About Gamifying Your Training? Read This First

Your Training Edge

In 2012, Gartner predicted that by this year, 40% of Global 1000 organizations would “use gamification as the primary mechanism to transform business operations.” According to Gartner, these implementation were not doomed to fail because gamification is a bad concept altogether. Gartner analysts suggest that gamification can be useful for meeting three broad types of business objectives : Changing behaviors.

TOP 20 GUIDES FOR SETTING UP AN INTERNAL APP STORE

Learnnovators

Gartner : This Gartner survey says that by 2017, 25 percent of the enterprises will have an Enterprise App Store for managing corporate-sanctioned apps on PCs and other mobile devices! CISCO : A report about how CISCO carefully chooses apps for its 43,000 employees who carry their own mobile devices to their workplaces under a BYOD program.

Guide 100

How to Build Your Leadership Bench – Mentoring

InfoPro Learning

As organizations begin to recognize their talent predicaments, many are developing strategic talent pipelines and are taking a second look at the value of mentoring programs, either formal (a structured process) or informal – letting mentors and mentees design the relationship. One way to support these evolving needs is with a strong mentoring program. Do you have a well thought out mentorship program? Leadership Bench Crisis.

Diving into the Emerging Scope of Learning Games for Workplace Training at the Game Developer Conference 2018 – Part 1

G-Cube

This is perhaps one of the primary reasons which contribute towards advancements in e-learning strategies and the way modern learners interact during the program. As per Gartner, the game-based learning market is expected to reach $11 billion globally by 2020. One of the most promising things about technological changes is that it happens at a very fast pace.

Docebo Adds to 2016 Accolades with Ranking in List of Top 20 Learning Portals

Docebo

The news also follows a string of recent accolades for our company, including being named a top cloud learning management system by GetApp (a Gartner company), ranking as the best corporate LMS in 2016 by FinancesOnline, and being named a top cloud LMS in the world for second quarter running. Docebo Adds to 2016 Accolades with Ranking in List of Top 20 Learning Portals. Well, we’ve done it again.

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Transforming Training Experiences through Learning Management System Chatbots

G-Cube

Chatbots are computer programs that interact with learners, identify their needs, and accordingly give responses. As per Gartner, 85% of learner interactions will be managed without a human by the year 2020, and bots will play a crucial role. In today’s modern world, everything is at the cusp of change with the evolution of the learning management system (LMS) chatbots.

2019 eLearning Hype Curve Predictions

Web Courseworks

His experience as a former training director and manager, in creating and launching successful online learning programs including purchasing LMSs gives him a perspective rarely found with other analysts and consultants.

2019 eLearning Hype Curve Predictions Webinar

Web Courseworks

His experience as a former training director and manager, in creating and launching successful online learning programs including purchasing LMSs gives him a perspective rarely found with other analysts and consultants. Sure, Gartner originated the “Hype Cycle” for new technologies but Dr. Hicken made what is referred to as the “Hype Curve” famous amongst those in eLearning. Andy Hicken discussed Learning Innovations with leading pundit Craig Weiss.

Chatbots for learning: Meet the robots…

Brightwave Group

Heather Pemberton, Gartner. While less than 4 percent of organisations have already deployed conversational interfaces (including chatbots), 38 percent of organisations are planning to implement or actively experimenting with the technology according to Gartner’s 2018 CIO Survey.

Using Chatbots in eLearning

Origin Learning

Techopedia defines a chatbot as – ‘ An artificial intelligence (AI) program that simulates interactive human conversation by using key pre-calculated user phrases and auditory or text-based signals.’. From Facebook and Twitter chatbots to virtual voice assistants that are programmed to respond to basic queries; chatbots have grown in popularity.

Managing Changes with Start-Up Thinking and Employee-Driven Learning

CLO Magazine

According to global research and consultancy firm Gartner-CEB’s 2017 white paper, “Making Change Management Work,” an average organization has undergone at least five enterprise changes in the past three years. Gartner-CEB recommends a change management strategy that is open-source and employee cocreated. When rolling out an employee-generated learning program, it is helpful for L&D managers to see themselves as product managers.

Gamification and the Hype Cycle

Your Training Edge

Taking an in-depth look at the Gartner Hype Cycle as it applies to Gamification and predictions for millennial training. As gamification moves from the early adoption stage to becoming more broadly accepted across all arenas it will prove to be a useful tool within training programs across a variety of industries. Now let’s look at the 2012 Gartner Hype Cycle ( [link] ) and where we are today on it with respect to gamification….

How Does Cloud-based Virtual Training Fit into Your Digital Transformation?

Cloudshare

According to research from Gartner, 87% of senior business leaders feel it’s a do-or-die undertaking. Gartner credits these shortfalls to a lack of strategic clarity. What’s more, a purpose-built cloud that integrates with learning management systems can transform program management.

Changing Training Paradigms

Your Training Edge

Gartner predicts that in 2015, the changes in people, technology and corporate environment would initiate three new corporate training paradigms. As per Aberdeen Research, recently, for instance, there has been a two-way increase in the usage of mobile tools for the purpose of learning; highlighting mobile is no more a nice-to-have device for learning programs but a strategic element of any wider learning plan.

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ASTD #TK11 Opening Keynote Tony Bingham

Learning Visions

Gartner study – by 2013 80% of orgs will support working use of tablets by 2014 90% will support corp apps on personal devices More buzz about “the cloud” We’re becoming “device agnostic” – can start a learning program on one device, then continue it on another. Here we are in sunny San Jose, kicking off ASTD’s TechKnowledge 2011. These are my live-blogged notes from the opening session.

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Training Your Remote Workforce: 5 Tips for Success

Roundtable Learning

Fast forward to Spring 2020, when 88% of organizations have encouraged or required their employees to work from home, according to a March 17 Gartner, Inc. Because of its online nature, eLearning pairs naturally with remote training programs.

Ten Advantages of Mobile Learning

Origin Learning

In terms of cost and efforts, designing mobile learning is less expensive than designing a traditional eLearning program or a regular instructor-led training program. Market research leader Gartner predicts that by the year 2020, 45% of all businesses will have a focused BYOD policy.

A Conversation with Clark Aldrich -Part One

Kapp Notes

Clark Aldrich first started writing about online learning and education as an e-learning analyst for the Gartner Group where he pioneered Gartner’s e-learning practice. I did some early research into the examples which would eventually be called eLearning while at Xerox, but my real opportunity came when I was able to launch an eLearning practice while at Gartner.

Gamification is Increasing Learner Engagement

Your Training Edge

Surely, we can say that target-based increments and bonuses, loyalty programs and employee of the year schemes are all instances of how gamification is being used since long as an incentive to progress and performance. However, it is necessary that inclusion of game based elements in the e-learning programs are just applied in the programming context that enable learner to apply his retained knowledge to real life situations, without any distraction from the overall learning goal.

The Role of Gamification in Corporate Learning

Your Training Edge

Businesses and organizations are experiencing a drastic inflow of millennial workforce which is reluctant to the traditional learning programs. It will lead to better results and positive outcomes with gamified training programs. Gartner reveals in its Gamification 2020 report that ‘Gamification is going to have a humongous impact along with emerging technologies and trends:’ Personal Development. Gamification has far-flung effects on the corporate learning.

5 ways that the learner experience impacts your employee value proposition (EVP)

Learning Pool

Two decades on, hostilities would seem not to have ceased in the talent war, with Gartner asserting that ‘hyper-competition in the labor market demands a strong EVP’. It is possible that the hyper-competition of which Gartner speaks has been an artifact of the low unemployment figures developed economies have experienced in recent years. There are problems, however, with the way that many organizations have gone about their EVP programs.

Gamification: Why It’s Good

LearnDash

In most schools, the easiest to recognize gamification can be seen in honor roll recognition programs. One research company, Gartner, predicts that by 2015 more than 70% of 2000 different global organizations they track will be using at least one form of gamification in their business practices. It may sound like something a kid may have termed, and in part it is something that appeals to the kid in all of us.

The Gamification of Corporate Training

Association eLearning

According to a 2013 Gartner report 70% of business transformation efforts fail due to lack of engagement. In 2010, a Colorado restaurant implemented a gamification-based employee program with the goal of motivating waiters and waitresses to increase sales of specific menu items. The Digital Key training program earned a 2016 Gold Excellence in Learning award from Brandon- Hall for Unique or Innovative Learning.

REVEALED: Learning Management Limitations

LearnDash

One thing that I picked-up on quickly when consulting organizations on their learning programs was that learning management needs are different for each person (or organization). References: AMVONET, elearningindustry.com, Gartner Consulting, IBIS Capital, Moodle.com. Learning management systems have been around for quite some time now, some would even argue that they existed prior to the advent of computers.