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Educational Locations in Second Life And the 3D Aids Quilt

Kapp Notes

Often I am asked for a list of interesting and educational locations within Second Life, the 3D virtual world software, here is a rather lengthy list of some of the more educational places within Second Life. For more information about the Quilt go to: www.3DAIDSQuilt.com. 3DAIDSQuilt.com.

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Presentation Recap for the U.S. Air Force’s Global Learning Forum

Kapp Notes

Agenda for the Global Learning Forum Last night I had the privileged of presenting to the U.S. Air Force’s Global Learning Forum (GLF) group in Second Life at Huffman Prairie Chi. Second Life is used as our primary open access platform for collaboration. It was a great event.

Forum 167
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Learning, KM vs. SM, Information, Web 2.0, and Second Life

Big Dog, Little Dog

"Two British researchers have just completed a study of undergraduate students that found "many young students are far from being the epitomic global, connected, socially-networked technologically-fluent digital native who has little patience for passive and linear forms of learning." has been hijacked by the Informal Learning crowd.

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Big Virtual World Event on the Horizon

Kapp Notes

The Virtual Worlds Best Practices in Education Conference (VWBPE) will feature more than 150 presentations and a keynote address by Mark Kingdon, the CEO of Linden Lab® creators of Second Life® (SL). The Virtual World Best Practices in Education Conference originated from the 2007 Second Life® Best Practices in Education Conference.

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Interesting Developments in 3D Learning and Collaboration Space

Kapp Notes

First, it looks as though Linden Labs, the developers behind Second Life, may be downsizing their corporate efforts ( Second Life Enterprise Edition ). And Massively , a blog that provides daily information about MMOs. Some interesting developments in the 3D Learning and Collaboration Space.

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TCC09: Digital User-Generated Content and Our Emerging Digital Literacy

Experiencing eLearning

This preliminary study uses examples of digital user-generated content, specifically digital stories and movies, to examine the types of information that appear to convey effectively. What kind of information can we create, how does meaning making happen? Would like to do a similar study in Second Life–more global audience.

Digital 170
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New Directions in Sales Performance

PDG

AI pushes only relevant bites of information to each salesperson, tailoring it to their existing knowledge, requirements, and experience. It’s only as good as the model it’s built upon—AI based on a flawed sales model just means you’re giving your salespeople bad information more efficiently. However, AI isn’t magic.

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