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Recommended Research: Constructivism & Learning Technology

Adobe Captivate

Last week, we had an awesome virtual class on how to implement an effective gamification strategy within a corporate learning environment! In class, we briefly touched on some learning theories and research related to constructivism and the effective use of technology, games and gamification within the overall learning environment.

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Recommended Reading Summary: A Chapter of “Emerging Technologies for the Classroom”

Adobe Captivate

Google Scholar features most of the chapter for free. Chapter 9: “ Like, Comment, Share: Collaboration and Civic Engagement Within Social Network Sites ,” by Greenhow and Lee, in Emerging Technologies for the Classroom: A Learning Sciences Perspective. Below is this month’s chapter summary.

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100 eLearning Articles and White Papers

Tony Karrer

e-learning 2.0 Technology Integration Matrix Together, the five levels of technology integration and the five characteristics of meaningful learning environments create a matrix of 25 cells as illustrated below. Innovate: Moving from Theory to Real-World Experiences in an e-Learning Community 15. E-Learning & Web 2.0

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Multi-Generational Learning in the Workplace

Janet Clarey

Google, Google Scholar, and Wikipedia for homework, the school’s VLE/LMS, instant message, text, profile on a social networking service like Facebook or MySpace.). Applying Constructivist and Objective Learning Theories in the Design of a Web-Based Course: Implications for Practice. In Duffy, T. Lowyck, J. &