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How to Make Sure Your Course Meets Its Learning Objectives

CourseArc

Instructional designers are guided by these same types of parameters when ensuring their courses meet specific learning objectives. Let’s look at the process of designing good learning objectives, so you can build the various elements of your course or training in service of a clear purpose with measurable outcomes.

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Effective eLearning Content Development to prevent Cognitive Overload

Thinkdom

Cognitive overload is a concept that refers to a situation where our brain is given more information or tasks than it can handle at once. Germane Cognitive Load: This refers to the mental effort a learner applies to create lasting memories or knowledge from the learning material.

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eLearning Glossary Part 2: More Commonly Used Terms

Association eLearning

ADDIE- The ADDIE model is a process used by instructional designers and training developers offering guidelines for creating effective training. In the first phase, analysis, the problem is defined, the learning goals are established, and the learners preexisting skills are identified. Implement improvements. Do (run experiment).

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Reporting eLearning Results

The Logical Blog by IconLogic

If you need your eLearning content to report data and have that data stored and available for you to format in a meaningful way, you need a Learning Management System (LMS). " If the Tin Can API is supported by your LMS, you'll be happy to learn that it's also fully supported in most of today's eLearning development tools.

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12 Ways to Get the Most Out of Your Authoring Tool

Knowing what you need from an eLearning authoring tool can be hard, especially when there are so many options on the market. gomo’s new ebook aims to save you time and hassle by identifying 12 must-have authoring tool features.

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Meeting your learning objectives in XR

KnowledgeOne

Here are some guidelines to help you find your way around and clear up some misconceptions about them. Virtual Reality, also known as VR, refers to the technology that fully immerses users in a completely virtual universe. This was a concrete case where learning objectives coincided with the strength of Virtual Reality technology.

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Three Guidelines for Effectively Integrating Games in the Classroom

Kapp Notes

A number of meta-analysis studies have been conducted in the field of game-based learning attempting to create generalizable findings that can be used to select and create meaningful educational and instructional game experiences. Here are three guidelines culled from research on the subject. References: Hays, R. discussion.