7 Practical Guidelines From Cognitive Science for eLearning

eLearning Brothers

When I’ve attended eLearning conferences and workshops, one thing I’ve noticed is that instructional designers are always hungry for more research and knowledge on how people learn and what they can do to help them learn better.

Three Guidelines for Effectively Integrating Games in the Classroom

Kapp Notes

Here are three guidelines culled from research on the subject.

Guideline For Finding Your Organization’s Ideal LMS

Gyrus

Have your cake and eat it too, a guideline for finding your organization's ideal LMS. To accomplish this all you need to do is perform a little internal research. The post Guideline For Finding Your Organization’s Ideal LMS appeared first on Gyrus.

5 Guidelines for Using Your Phone at Work

KnowledgeCity

The Journal of the Association of Consumer Research published a study in 2017 that showed the very presence of your phone at work (even when it’s powered off) “reduces available cognitive capacity.” The post 5 Guidelines for Using Your Phone at Work appeared first on KnowledgeCity.

12 Ways to Get the Most Out of Your Authoring Tool

Researchers. adheres to your visual guidelines. colors to your exact brand guidelines, and then specify other details such as font sizes, backgrounds, and menu items. research shows that plenty of people use devices at. research. 12 Ways to Get the Most.

Preliminary Research Validates MindMeld SME Collaboration Model

Web Courseworks

The book was the result of my seven years of doctorate research at the University of Wisconsin into best practices for developing online interactive learning objects (ILOs). Guidelines for applying the model are being generated. “Research on Design and Development.”

#mlearncon Tim Wright. using empirical research to get MLearning right

Challenge to Learn

Eight great guidelines. This session turned out to be a crash course on instructional design, based on what has proven to be working. More details on his website: [link]. Instructional design instructional design tips

Guidelines for Writing an Honors Thesis

E-learning Uncovered

All Oakland University Honors College students will develop an independent thesis projects, one which has the All the help that you need with your honours research from dissertation and theses writing to literature reviews and honor proposals

4 Fantastic Guidelines to Realign Your Sales Force with the Changing Pharma Landscape

CommLab India

According to research by Accenture , nearly one in four direct sales interactions targeting doctors have been replaced with digital interactions. The Pharma landscape is changing fast.

Kirkpatrick’s Guidelines for Evaluating Training Programs

The E-Learning Curve

Kirkpatrick & Kirkpatrick set out “helpful” guidelines for the measurement of learning. Kirkpatrick’s Guidelines for Evaluating Training Programs is a post from: E-Learning Curve Blog. Tags: e-learning case study evaluation formal learning informal learning Kirkpatrick knowledge workers non-formal learning nonformal learning organizational learning qualitative research design workplace learning

Classic Learning Research in Practice – Story foundations

Adobe Captivate

A good guideline during the development of your eLearning course can be provided by using the 3 M’s, as explained in the book Designing Successful e-Learning by Michael W. The post Classic Learning Research in Practice – Story foundations appeared first on eLearning. Common Structures.

Recent Research on Interactive Learning

Vikas Joshi on Interactive Learning

This list of existing research and articles on interactivity in learning was put together by Janhavi Padture, Director of Research, Analysis and Strategy at Harbinger Knowledge Products. An annotated Bibliography ’ ( Zirkin, Barbara; Sumler, David; Journal of Distance Education, v10 n1 p95-112 Spr 1995) Those of you interested in establishing the link between learning outcomes and interactivity will find this research useful

Can We Align Kirkpatrick’s Guidelines & NonFormal Learning?

The E-Learning Curve

Kirkpatrick's guidelines are incompatible with the assessment of non-formal learning in three ways. Can We Align Kirkpatrick’s Guidelines & NonFormal Learning? Tags: e-learning case study evaluation formal learning informal learning Kirkpatrick knowledge workers non-formal learning nonformal learning organizational learning qualitative research design workplace learning

Research for Practitioners: Does Problem-based Learning Work? by Clark N. Quinn

Learning Solutions Magazine

It’s a complex and somewhat controversial question, but research offers some important guidelines that will help you fine-tune your learning designs. Design Strategies Learning Research Training Strategies

A Refreshing Take on User Experience Design

Upside Learning

I recently came across a blog-post by Susan Weinschenk which provides a quick overview of ideal user experience guidelines from a psychologist’s point of view. Research shows the real number is 3-4. Instructional Design eLearning User Experience Design User Experience Guidelines

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Research Article: Success factors for serious games to enhance learning: a systematic review

Kapp Notes

Research articles reporting on these factors, however, tend to focus on select serious game elements and do not combine all salient factors for successful learning with serious games. Recently, I was doing some work for a peer-reviewed article and came across this interesting piece.

Increasing Productivity Results In Business Growth: Research Reveals Secret To Making More Money

WalkMe Training Station

In 2017, Bain & Company presented comprehensive research into how to liberate people’s time, talent, and energy to boost organizational productivity. They should have clear guidelines, so they know where they stand. The post Increasing Productivity Results In Business Growth: Research Reveals Secret To Making More Money appeared first on Training Station. We live in a hyper-connected digital world that moves at lightning speed. So why don’t we get more done?

Feedback in Branching Scenarios: What Works for Novices, Experts, and Everyone

Experiencing eLearning

In Scenario-based e-Learning: Evidence-Based Guidelines for Online Workforce Learning , Ruth Clark recommends combining intrinsic and instructional feedback. While that research was more related to retaking tests, I think that’s a good guideline for scenario-based learning.

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ID and E-Learning Links (7/24/16)

Experiencing eLearning

tags: learning research spacedlearning memory. In addition to providing guidelines for identifying plagiarism, this article differentiates between types of plagiarism like copying from yourself. Bookmarks mobile learning plagiarism research voice overHow Relearning Old Concepts Alongside New Ones Makes It All Stick | MindShift | KQED News.

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Reflections on strategies of inclusive and engaging learning courses

Adobe Captivate

Progressive education, as it was coined in the 1970s, as well much older schools of thought have contributed many practical approaches backed up by academic research that provided a huge body of publications and case studies. Web Content Accessibility Guidelines (WCAG) 2.0

Book Review: Performance-Focused Smile Sheets

Experiencing eLearning

Will Thalheimer’s book Performance-Focused Smile Sheets changes that by giving guidelines and example questions for effective evaluations. Filed under: e-Learning , Instructional Design , Research , Workplace Learning.

Learner Assessment in Online Courses: Best Practices Course Design

learnWorlds

Instructors now are searching for new ways to assess learner performance online, and much academic research has focused on learner assessment through discussions because it’s a place where instructors can provide valuable feedback.

Our “Recipe” for Learning and Remembering in Corporate Learning

Bottom-Line Performance

This is why we focus our research on why employees forget. Research (and experience) tells us that motivation, relevant practice , and specific, timely feedback are all required for learning… but that’s not the whole story. Some employees get too little training.

Concerning EduBlogs’ Nominations, or How NOT to Win Friends…

The E-Learning Curve

Tags: Brandon Hall Research integrated develpment environment Edublogs Awards instructional design usability guidelines UAT

Out with the ‘Couch Potato’ – Motion-based games get you in Active Mode

G-Cube

According to a research, the energy expenditure in a 30-minute session is within the guidelines of recommended physical exercise levels by American College of Sports Medicine (for young adults). e-Learning New Ideas Research Tools & Technologies

A Counterpoint to Ruth Clark’s “Why Games Don’t Teach”

Bottom-Line Performance

I also think people may simply accept her statements about research without questioning them or digging deeper on their own. Clark’s argument for the lack of research focuses on one meta-study of numerous other studies on the efficacy of games in learning.

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Game Based Learning – Why Does it Work?

Bottom-Line Performance

Forty years of research [i] says yes, games are effective learning tools. Decades of psychology research show us that most of us are goal-oriented and tend to perform better when we have goals to achieve.2) PBLs – points, badges, and leaderboards.

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Visual Cues

CourseArc

UDL is a set of guidelines to support high quality content development that provides students equal opportunities to learn, regardless of their abilities. Instructional Design Brain Research instructional design UDL visual cuesWe’ve talked a lot about the important connection between the brain and learning. We know vision is the most powerful sense. I’m sure you’ve heard this before: Hear a piece of information, and three days later you’ll remember 10% of it.

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AI and Learning Systems: Is This Combo as Great and Powerful as it Seems?

Talented Learning

” Yet researchers found that nearly 45% of those companies don’t actually base their products on AI. Guidelines for measuring results. Why is artificial intelligence (AI) generating such frenzied buzz lately?

Social Bookmarking: Your Favorites Really Want to be Free

Mike Taylor

Unlike library subject cataloging, which follows a strict set of guidelines (i.e., Curation Digital Literacy How To learning Research WorkOutLoud Diigo pinterest show your work Social Bookmarking work out loud

Brain Science: Writing So the Brain Understands by Art Kohn

Learning Solutions Magazine

are some guidelines that may surprise you. Design Strategies Emerging Topics Getting Started Learning Research Much of what we communicate in eLearning and other kinds of teaching relies on the written word. instructional designers worry that learners may be poor readers and so try to “write down to their level.” this the right approach? Is reading ability even a problem? Or is the problem our approach to writing?

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Using Video in Training: Should You or Shouldn’t You?

The Learning Dispatch

Here’s what the research says about using video in training, and a few tips on how to get started. . There’s a ton of research that shows both which video formats are popular—that is, widely used. Research on effectiveness is more limited than research on engagement.

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Writing to heal

E-learning Uncovered

10 Helpful Resources for Online Course Designers

CourseArc

Graphics for Learning: Proven Guidelines for Planning, Designing, and Evaluating Visuals in Training Materials (Ruth C. Clark, it’s based on research about cognitive learning behaviors.

360 Camera

Adobe Captivate

I am doing some research to find a good 360 camera I can purchase to create virtual tours in Captivate. Any guidelines I should follow or suggestions for 360 camera? I have never created these before. The post 360 Camera appeared first on eLearning. 360 Images Question Virtual Reality 360 images Adobe Captivate 2019 discussion virtual reality