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Cammy Beans Learning Visions: Gadgets, Games and Gizmos for Learning

Learning Visions

Wednesday, September 12, 2007 Gadgets, Games and Gizmos for Learning Welcome to stop #3 of The Karl Kapp Games, Gadgets, and Gizmos Virtual World Book Tour. Im a linear reader in recovery and have been actively learning how to skim books and not feel guilty about it. Im a Gen Xer and a Gamer 1.0er. Do They? )

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Web 2.0 Applications in Learning

Tony Karrer

I discussed the fact that there was a common Adoption Pattern that went from personal adoption to work groups to organization. Adoption Patterns Clearly to increase the chances of successful adoption, you should use patterns that are more likely to succeed. Still, be careful about overselling the amount of adoption.

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TCC08 Keynote: Social Networking, the “Third Place,� and the Evolution of Communication

Experiencing eLearning

Patterns of writing now aren’t the same as they were in the past. IM is much more conversational. But because of the lag in IM, you can have multiple conversations simultaneously. With IM, it’s minutes. Virtual worlds change that there–you extend your physical presence into the 3D world.

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The Ecosystem of Learning Technologies: 8 Points For Immersive Training

eFront

This is the “sociogenic” view of learning, in which the learner’s relationship with the real world, the developing technologies and learning cultures, is determined. Working patterns: New working practices are developing due to the emergence of new tools. Performing spaces (Instagram, World of Warcraft).

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eLearning Conferences 2010

Tony Karrer

Clayton publishes this as a Word document but does not publish it as a web page and so we’ve somewhat established a pattern of published in here. link] January 9-11, 2010 World Universities Forum , 3 rd , Davos, Switzerland. link] January 12-14, 2010 Learning and Technology World Forum 2010, London, United Kingdom.

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The Ultimate Glossary of eLearning Terms

LearnUpon

An instructor guides learners through a course in a real-world environment such as a classroom or meeting room. The primary purpose of the LTI standard, created by the IMS Global Learning Consortium, is to connect learning systems, such as an LMS, with external service tools. VR (Virtual Reality). Classroom-Based Training.