Cammy Beans Learning Visions: Gadgets, Games and Gizmos for Learning

Learning Visions

Wednesday, September 12, 2007 Gadgets, Games and Gizmos for Learning Welcome to stop #3 of The Karl Kapp Games, Gadgets, and Gizmos Virtual World Book Tour. Im a linear reader in recovery and have been actively learning how to skim books and not feel guilty about it. Although Im not in active instructional design mode for any projects right now, I did jot a bunch of ideas. those born between 1991-2000), Im a bit of an ape (no offense to apes, mind you).

Games 100

The Ecosystem of Learning Technologies: 8 Points For Immersive Training

eFront

This is the “sociogenic” view of learning, in which the learner’s relationship with the real world, the developing technologies and learning cultures, is determined. Working patterns: New working practices are developing due to the emergence of new tools. Think about the visual technologies that have given rise to virtual reality and augmented learning. Here are some examples of merging technology boundaries: · Secret spaces (SMS, IM).

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eLearning Conferences 2010

Tony Karrer

Clayton publishes this as a Word document but does not publish it as a web page and so we’ve somewhat established a pattern of published in here. link] December 29-31, 2009 e-Activities (e-Learning, e-Communities, e-Commerce, e-Management, e-Marketing, e-Governance, Tele-Working), 8th, World Scientific and Engineering Academy and Society (WSEAS) International Conference, Johannesburg, South Africa. link] January 9-11, 2010 World Universities Forum , 3 rd , Davos, Switzerland.

TCC08 Keynote: Social Networking, the “Third Place,� and the Evolution of Communication

Experiencing eLearning

Patterns of writing now aren’t the same as they were in the past. IM is much more conversational. But because of the lag in IM, you can have multiple conversations simultaneously. With IM, it’s minutes. Virtual worlds change that there–you extend your physical presence into the 3D world. Twitter is another paradigm changer because it’s a different kind of immediacy than virtual worlds.

Web 2.0 Applications in Learning

Tony Karrer

I discussed the fact that there was a common Adoption Pattern that went from personal adoption to work groups to organization. Adoption Patterns Clearly to increase the chances of successful adoption, you should use patterns that are more likely to succeed. A few of the interesting patterns that I commonly think about: Starting Point - Never give people a blank page. Barn Raising - Get people together or virtually together to get the content going.

Web 103

The Ultimate Glossary of eLearning Terms

LearnUpon

An instructor guides learners through a course in a real-world environment such as a classroom or meeting room. The primary purpose of the LTI standard, created by the IMS Global Learning Consortium, is to connect learning systems, such as an LMS, with external service tools. Many instructors and course developers have started to create podcasts to share their expertise with learners and the eLearning world in general. VR (Virtual Reality).