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Formal vs informal learning and what the LMS should do about them

Matrix

Adult learning is very much connected to need and usefulness and as a result it’s paramount for instructional designers to prove the importance of any material they present and allow for learners to go about finding what they think is of educational value at a certain point. Formal and informal learning – two peas in the same pod.

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The Next Big Thing: Big Data

The Performance Improvement Blog

We now have the technology to collect enormous amounts of information about people and to analyze huge datasets that have implications for the economy, education, health care, and social services, as well as enterprises such as agriculture, manufacturing, retail, and much more. Data must become useful information.

Journal 182
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Friday Finds: The Best of Learning, Design & Technology | August 13, 2021

Mike Taylor

Why Inquiry-based Approaches Harm Students’ Learning. Inquiry learning involves students discovering new information for themselves rather than having the information explicitly presented to them. Interspersing rest with practice during training is advantageous for learning a new skill. Buch et al.,

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Harry Levinson 1922-2012

The Performance Improvement Blog

We lost one of the giants in the study of organizational learning and performance this week. Harry Levinson died at the age of 90 after a long and productive career making organizational leaders aware of the importance of psychological dynamics to their employees and themselves. Harry Levinson.

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HOW WE BUILD PASSIVE LEARNING CULTURES

Learnnovators

We never mention good industry journals to start reading as part of professional development. Travelling a learning path has got to mean more than collecting shiny pieces of information with the discernment of a magpie! We do not point to a performance rubric and say that’s the development to aim for.

Culture 130
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Active and Passive Learning in Organizations

The Performance Improvement Blog

Many of the typical methods of learning in the workplace make the learner a passive recipient of knowledge and skills. Employees are asked to read, watch, or listen to information being dispensed. Logs, diaries, and journals (recording reflections and learning as it occurs).

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The Road to Growth Is Paved With Games

CLO Magazine

Gaming has been used in organizational learning for some time, though debate continues about whether it does, in fact, boost learning and garner new skills among learners. According to game designer Jane McGonigal, however, gaming may also be able to help employees build resilience and confidence in the workplace.

Games 81