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Navigating the New Frontier: AI and the Future of Scholarly Publishing

Integranxt

This article aims to examine AI’s role in scholarly communication, with a special focus on journal article publishing lifecycle, and to contemplate its future implications for all involved stakeholders. These journals were a major contributor in providing platforms for disseminating research to a broader audience.

Journal 52
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Video games as Good Teachers

Kapp Notes

Games induce players to create their own worlds, to participate in social activities, to form effective teams, to reason and to save lives [51]. Gaming puts the player in control, gives clear, immediate feedback on progress, and offers progressively more challenging levels of achievement that a player reaches at his or her own pace.

Games 272
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Next Button: Yay or Nay? A Research Perspective on a "Pointed" Question

Patti Shank

Next Button: Useful The next button (and the player controls) are simple interaction tools that help people control pace. But they might also include player controls (stop, play, go forward, rewind) as they have a similar purpose. That article offers more information about when learners should have more control and when they shouldn't.

Research 113
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Using Games and Avatars to Change Learner Behavior

Kapp Notes

Other research has shown that pro-social games—games where the player is helping others—have a positive influence on pro-social behavior. The first experiment demonstrated that playing the “Darfur is Dying” game and resulted in greater willingness to help the Darfurian people than reading a text conveying the same information.

Behavior 257
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Getting Into the Flow: How Casual Games Increase Learning Engagement

Axonify

How do you teach them new information about products, safety or company policy? One reason we speculate that both engagement and participation are higher when employees play games is because playing the games puts the players into a state of ‘flow’. Journal of Humanistic Psychology, 15(3), 41-63. Csikszentmihalyi, M.

Games 165
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Our Favorite Things About Mobile Learning

TOPYX LMS

Mobile learning refers to the delivery of learning through a personal mobile device (tablet, smartphone, laptop, mp3 player, etc.) It is informal yet effective – Did you know that up to 90 percent of what humans learn is learned informally? The tools encourage informal learning and promote knowledge retention.

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Strategic Partnerships in Publishing: Building Bridges for Success

Kitaboo

Conclusion How Can Strategic Partnerships Benefit Publishing Organizations Here are some ways as leaders of publishing that you can share your knowledge, bring value to your partners, and capitalize on your prowess: You already have access to a vast amount of information.

eBook 59