article thumbnail

Second Life Happenings: CEO Steps Down (again)

Kapp Notes

Here is what he wrote on the Second Life blog. With the above cited article containing quotes like: Scott Diener, associate director for information-technology services at the University of Auckland, said his institution was “very likely to move out of Second Life.” However, do I think Second Life is going away?

article thumbnail

eLearning Guild Presentation: Applying ADDIE to 3D Worlds

Kapp Notes

Also, several people asked for some resources related to virtual worlds so here are a few: Here are links to Virtual Worlds (beyond Second Life): Alternatives to Second Life (one) Alternatives to Second Life Continued (two) ProtonMedia's ProtoSphere Forterra Systems And here is a great tour of many virtual worlds, all in 8 minutes.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

A Conversation with Andrew Hughes

Kapp Notes

Kapp: So tell us what you are doing these days and about your work in 3D learning spaces. We are currently developing in a plethora of virtual world spaces such as Second Life, OpenSim, Open Wonderland, as well as a handful of gaming engines such as Unity 3D and Unreal engine. You can see this at: [link].

article thumbnail

Avoiding the Virtual Ghost Town

Kapp Notes

One common mistake organizations make in designing learning experiences in virtual worlds is failing to have specific learning objectives, either formal or informal, for the intended interactions. Some organizations create a virtual space with only vague learning outcomes and no formal assessment plan.

article thumbnail

Some Facts about Immersive Learning Worlds

Kapp Notes

The other day, a blog reader sent me an email asking about Immersive Learning and wanted some information about what it meant and how it is being used. So, here are some interesting facts and figures about immersive learning environments. Calling a meeting to order.sort of. But first, let's define the term.

article thumbnail

Getting Ready for the Next Disruptions in Training and Education

Learningtogo

For example, I can remember a time when many learning professionals predicted that Second Life would become the norm for immersive training delivery. Once employed only to make digital games more engaging, VR is starting to gain traction in the learning space.

article thumbnail

Getting Ready for the Next Disruptions in Training and Education

ATD Learning Technologies

For example, I can remember a time when many learning professionals predicted that Second Life would become the norm for immersive training delivery. Once employed only to make digital games more engaging, VR is starting to gain traction in the learning space.