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Learning, KM vs. SM, Information, Web 2.0, and Second Life

Big Dog, Little Dog

Instead, the study found that students use a limited range of technologies for both formal and informal learning and that there is a "very low level of use and familiarity with collaborative knowledge creation tools such as wikis, virtual worlds, personal web publishing, and other emergent social technologies." See, More Mythbusting Evidence.

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Cammy Beans Learning Visions: Lance Dublin: Formalizing Informal Learning

Learning Visions

Tuesday, September 15, 2009 Lance Dublin: Formalizing Informal Learning [My notes from a webinar. Lance Dublin: Formalizing Informal Learning … &#%!? Examples of informal: Water cooler, SoMe Informal learning is never intentional. Lance asks: What happens if you add intentionality to an informal activity?

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Curated Insights: Wrapping up 2016 with L&D Thought Leaders

Axonify

In Real Life: What Will You Resolve to Do Better in 2017? Along the same lines as this post, I also devoted my December Learning Solutions Magazine column to a year-end tradition: resolutions. This includes looking outside our field for great ideas that can inform our work. by JD Dillon. First, we like shiny objects.

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Curated Insights: Wrapping up 2016 with L&D Thought Leaders

Axonify

In Real Life: What Will You Resolve to Do Better in 2017? Along the same lines as this post, I also devoted my December Learning Solutions Magazine column to a year-end tradition: resolutions. This includes looking outside our field for great ideas that can inform our work. by JD Dillon. First, we like shiny objects.

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Top 100 eLearning Items

Tony Karrer

Second Life is not a teaching tool Tool Set 2009 New Design for My Smile Sheet The art of changing the brain Writing Less Objectionable Learning Objectives How to Convert Your PowerPoint Presentation into an Elearning Course Social Media makes this course stand out Should All Learning Professionals Be Blogging? Tools - A Summary PR 2.0:

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Top 100 Learning Game Resources

Upside Learning

Learning Circuits – ASTD’s Online Magazine Covering E-Learning. TCC09: Digital Learning Environments: Context Sensitive and Imaginative Classes in Second Life, April 14, 2009. Social Sites, Design, Informal Learning, & Brain Games, May 4, 2009. Email Games, June 17, 2009. Learning in Video Games.

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Top 100 Learning Game Resources

Upside Learning

Learning Circuits - ASTD’s Online Magazine Covering E-Learning. TCC09: Digital Learning Environments: Context Sensitive and Imaginative Classes in Second Life, April 14, 2009. Social Sites, Design, Informal Learning, & Brain Games, May 4, 2009. Email Games, June 17, 2009. Trends with Games, December 23, 2008.

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