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Avoiding the Virtual Ghost Town

Kapp Notes

It can be lonely in a virtual world with no friends and nothing to do. One common mistake organizations make in designing learning experiences in virtual worlds is failing to have specific learning objectives, either formal or informal, for the intended interactions. If not, the result is a virtual ghost town.

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Staying in a Hilton Next Week and the Training Involved

Kapp Notes

Once again, I will be presenting with Matthew Monahan (see Second Life Training Presentation ) The description of the presentation is below. You should have some familiarity with Second Life and have visited the application once or twice to gain some initial comfort with the environment.

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Making A Big Impact: Top Corporate Training Innovations for 2018

Time to Know

Virtual Reality (VR) is a computer-generated scenario that simulates a realistic experience. Virtual learning environments combine the social interaction aspects of traditional classroom training with the digital world. Advanced Formative Assessment.

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Making A Big Impact: Top Corporate Training Innovations for 2018

Time to Know

Virtual Reality (VR) is a computer-generated scenario that simulates a realistic experience. Virtual learning environments combine the social interaction aspects of traditional classroom training with the digital world. Advanced Formative Assessment.

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Official twit

Learning with e's

One of the best sessions I attended was the breakout session entitled 'MUVEs for the 21st Century', which in some ways was a follow up of last year's session we did as the Second Life team. Themes included design issues, formal and informal learning and digital identity (avatar design).