article thumbnail

The foundations of innovation in L&D

E-Learning Provocateur

There are two sides of the innovation coin in corporate learning & development: technology and pedagogy. The former is rather obvious and is often conflated with the term innovation. Not to introduce innovative ideas, but to make them happen. So what are the foundations of innovation in L&D?

article thumbnail

The Advent of Edutainment: How Technology is Changing the Way We Learn

Learning Routes

Over the period of time, many video games, toys, innovative websites, and youtube channels have been introduced based on this concept. Workbench.com Workbench is a dynamic project-based learning system that focuses on full STEAM learning, that is, it caters to Science, Technology, Engineering, the Arts, and Mathematics.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Future of K5 Education: How Technology is Changing the Way We Learn

Hurix Digital

From the advent of AI to the introduction of augmented reality for experiential learning, technology is impacting the way children learn and develop in more ways than you can think of. This article outlines the impacts, ongoing trends, benefits, and transformations of technological solutions for K5 education. Read on to find more!

article thumbnail

Where Does Innovation Spring From?

CLO Magazine

On the list were iconic innovations such as super glue, penicillin, Teflon, Velcro and the Slinky. The Slinky has been a favorite toy for decades, but its discovery had nothing to do with fun or play. But innovation isn’t always the result of calculated genius. I loved the Slinky as a kid. You probably did, too.

article thumbnail

Creativity and Innovation in Training

Trivantis

Our recent Lectora® Unscripted session on Ideas and Innovation in Training was so popular that we decided to delve a little deeper into some of the resources that Simon Birt and Lee Kitchen shared. The process can be applied to an entirely new challenge or simply one that has needed an innovative solution for a while.

article thumbnail

The Average Joe imperative

E-Learning Provocateur

I was so impressed with the technology – and amazed at its availability for free! While I can’t hack into NASA, I’m confident enough to give any software a go and not be put off by shiny new toys. There once was a time when I thought Second Life was going to take over the world. Well, the virtual world.

article thumbnail

EdTech Apps: Powering K12 Play-Learning

Hurix Digital

Leveraging the power of speech recognition technology, they work not only on a grasp of the language but also on speaking capabilities. This way, it encourages a unique and innovative approach to problem-solving that mirrors the complexity of real-world scenarios. They also put up new English words daily to build their vocabulary.

Toys 40