Curated Insights – It’s ‘game on’ for Gamification in the workplace

Axonify

I’m CONSTANTLY curating online content about learning and performance. As a learning geek, It’s my thing—well—one of my things. At Axonify, we’ve witnessed the power of gamification in learning through the continued real-world success of our customers and partners. If you want to learn more about how games and gamification can support workplace learning and engagement, this list is a great place to start (in addition to info from Axonify , of course).

Curated Insights – It’s ‘game on’ for Gamification in the workplace

Axonify

I’m CONSTANTLY curating online content about learning and performance. As a learning geek, It’s my thing—well—one of my things. At Axonify, we’ve witnessed the power of gamification in learning through the continued real-world success of our customers and partners. If you want to learn more about how games and gamification can support workplace learning and engagement, this list is a great place to start (in addition to info from Axonify , of course).

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A Conversation with Bryan Austin of mLevel

mLevel

I recently had the opportunity to sit down with Bryan Austin, mLevel’s Vice President of Learning Innovation. I’ve known Bryan for a while and he has always been passionate about games for learning and it was good to catch up with him. We discussed the evolution of the mLevel game-based learning platform and how it has helped a number of companies increase the effectiveness of learning in their organizations. Learning in 2012, and subsequently joined mLevel last fall.

What it means that MS LifeScience Award Goes to 3D Virtual Conference Design

Kapp Notes

To learn, collaborate and exchange knowledge. This is the type of usage of 3D environments Tony and I wrote about in Learning in 3D As MS announced as they gave the award:“The companies that received awards are on the cutting edge of integrating life sciences and information technology to advance research and benefit patients around the world,” said Michael Naimoli, U.S. This is further underlined by Kaplan-EduNeering's partership with Protonmedia.

A Conversation with Bryan Austin of mLevel

Kapp Notes

I recently had the opportunity to sit down with Bryan Austin, mLevel’s Vice President of Learning Innovation. I’ve known Byran for a while and he has always been passionate about games for learning and it was good to catch up with him. We discussed the evolution of the mLevel game-based learning platform and how it has helped a number of companies increase the effectiveness of learning in their organizations. A sample of the mLevel suite of Learning Activities.

Learning In Practice Awards 2012

CLO Magazine

The ninth annual Chief Learning Officer Learning In Practice Awards recognized learning leaders, vendors and organizations that have made a substantive and measurable change in business, vision, strategic alignment or leadership. Senior learning leaders received awards in seven categories that had two divisions: Division 1 for companies with more than 10,000 employees and Division 2 for companies with fewer than 10,000 employees. Global Learning Division 1.