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Publishing Adobe Captivate Projects: SWF, HTML5, or Both?

The Logical Blog by IconLogic

by Kevin Siegel      If you attend our  Adobe Captivate Beginner class , you will learn how to publish projects as SWF (for desktop users) and HTML5 (for mobile users).  According to Adobe, the Flash Player is installed on the majority of the world's computers. Of course, SWFs have a problem.

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TechSmith Camtasia Studio 8: One Smart Player

The Logical Blog by IconLogic

Arguably, the most common way to publish a Camtasia project is as a Flash SWF. This is an excellent solution because SWF files can be used by the vast majority of the world's personal computers, browsers and operating systems. According to Adobe, the Flash Player is installed on most of the world's computers. 

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Smokescreen – The Future Of Flash Player?

Upside Learning

Smokescreen project is an effort to bring Flash player to the iPhone/iPad without installing the Flash plug-in. For now this project is targeted at advertisers to enable them to run Flash ads on the iPhone/iPad. Primarily, it reads the binary SWF file and renders its animation and audio content to standard web compliant format.

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The Open Screen Project – Will It Succeed?

Upside Learning

The most important one is Adobe removing restrictions on SWF and FLV/F4V specifications. So one can now develop software that can actually “play” SWF content. As this Gigaom article points out chances are the Open Screen Project may be bigger than iPhone. Related posts: Adobe AIR & Flash Player 10.1– How’s it going?

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Adobe Captivate 6: HTML5 At Last!

The Logical Blog by IconLogic

Currently the most common way to publish a Captivate project is as a Flash SWF, an excellent solution because SWF files can be used by the vast majority of the world's personal computers, browsers and operating systems. According to Adobe, the Flash Player is installed on the vast majority of the word's computers.

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Apple Vs Adobe: Impact On Mobile Learning Development

Upside Learning

With the announcement of iPhone OS 4.0 for developing iPhone and iPad applications. As per the new agreement developers can use only C, C++, Objective-C, and JavaScript to develop iPad/iPhone apps. As per the new agreement developers can use only C, C++, Objective-C, and JavaScript to develop iPad/iPhone apps. or AIR 2.0.

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15 Authoring Tools For mEnabling Your eLearning For iPads

Upside Learning

For iPads, content can be played via Safari browser but for an enhanced experience, you can publish it for Articulate Mobile Player , a native iOS application that optimizes courses only for iPads. Swiffy converts SWF files to HTML5. Camtasia Studio 8. Google Swiffy. and ActionScript 3.0 code into HTML (though no Flash games yet).

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