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Keeping Up - April's Big Question

eLearning Cyclops

Here are the results and the level of exposure to technology tools this community provides: Twitter (2482) Social Network (1999) Wiki (1610) LMS (1346) Podcaster (1239) Facebook (1176) Flash (980) PowerPoint (922) YouTube (843) RSS (814) LinkedIn (798) Second Life (687) iPhone (602) Director (584) Moodle (550) PDF (521) Captivate (515) Wikipedia (502) (..)

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Top Learning Trends for 2017 (according to the experts)

Axonify

Without naming names, the big enterprise players in this space do not even have viable apps to support mobile. More info in my post: ‘2 Out of 3 Ain’t Bad’ May Have Worked for Meatloaf, but it Doesn’t Jive for L&D. These two trends I predict to peak in 2017 are actually a bit of a paradox.

Trends 256
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Top Learning Trends for 2017 (according to the experts)

Axonify

Without naming names, the big enterprise players in this space do not even have viable apps to support mobile. More info in my post: ‘2 Out of 3 Ain’t Bad’ May Have Worked for Meatloaf, but it Doesn’t Jive for L&D. These two trends I predict to peak in 2017 are actually a bit of a paradox.

Trends 100
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Enterprise Mobile Learning 2011 - Year in Review

mLearning Trends

One year ago today, I offered nine predictions running the gamut of hardware, software, industry players and general market movements based on trends we were experiencing in the commercial mobile learning marketplace; here’s my analysis of where these predictions landed twelve months later. Private Social Networks Win Over Public.

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Is There a Better Way to Social Learning?

Xyleme

My conversation with George was no exception as we spoke at length about Connectivism , social learning networks, and the future of current learning technologies (LMS, LCMS, etc.) in light of social media. This is a list of roughly the top 35 or so social media vendors providing a broad core set of social media capabilities.

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What You Need To Know About Corporate Gamification of Learning

eLearningMind

The mechanics are the various actions, behaviors, and control mechanisms that play into human psychology which are afforded to a player in a game context. They represent the moment-to-moment activity of players, and core mechanics are deployed to create specific patterns of repeated behavior.

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What You Need To Know About Corporate Gamification of Learning

eLearningMind

The mechanics are the various actions, behaviors, and control mechanisms that play into human psychology which are afforded to a player in a game context. They represent the moment-to-moment activity of players, and core mechanics are deployed to create specific patterns of repeated behavior.