‘Konnect’ to Liberate Learning from LMS

Origin Learning

Isn’t it a challenge especially given that there are not many players in the market focusing on learning big data analytics? Konnect is compatible with external systems such as Sharepoint, Moodle, Jive, and Salesforce with customized connectors. How do organizations track the progress of learning? Have you felt that the tools and methods used to monitor this aspect are archaic?

Measuring the Effectiveness of Gamification

Your Training Edge

For B2B companies Oracle, SAP, Jive, Cisco, Pearson and Salesforce, gamification has emerged as a key element in their consumerization of the enterprise strategy. Compelling and addictive gamification generates excitement that only adds to the player’s experience. Have you ever been gamified? My guess is that it’s happened on many occasions without you ever even knowing it. Allow me prove my point.

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Keeping Up - April's Big Question

eLearning Cyclops

April's Big Question from Learning Circuits is "How to Keep up?" This is in reference the immense and rapidly expanding technology tools. It is tough to stay on top of all the emerging tools. However, being involved in an e-learning community is a big help. For me it is a blog community and following many experts on Twitter. Not only am I often made aware of new tools, but also get opinions, tips, and examples of their use.

Is There a Better Way to Social Learning?

Xyleme

Companies will choose best-of-breed social business software vendors for enterprise social learning deployments, not niche players Below is Gartner’s 2009 Magic Quadrant for Social Software in the Workplace, G00171792 [see note at end of post]. With social media, the hard reality is that small niche players like LMS and LCMS vendors will always lag behind dedicated social business software players. Home About Podcasts Videos Xyleme Inc.

Playing with Gamification? Those Badges and Leaderboards Aren’t Enough

eLearningMind

By introducing social elements to a learning program—think team challenges, communication, and the ability to share—you create bonds between the players. Choose a platform specifically created to allow for a high degree of gamification and personalization so you don’t have to shoehorn game-esque factors into a curriculum that doesn’t really jive. The idea of gamification often feels way too good to be true.

Top Learning Trends for 2017 (according to the experts)

Axonify

Without naming names, the big enterprise players in this space do not even have viable apps to support mobile. More info in my post: ‘2 Out of 3 Ain’t Bad’ May Have Worked for Meatloaf, but it Doesn’t Jive for L&D. It’s the beginning of the new year—the perfect time to evolve corporate learning within your organization.

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Enterprise Mobile Learning 2011 - Year in Review

mLearning Trends

One year ago today, I offered nine predictions running the gamut of hardware, software, industry players and general market movements based on trends we were experiencing in the commercial mobile learning marketplace; here’s my analysis of where these predictions landed twelve months later. a.k.a. How On Target Were My 2011 Predictions? It’s time once again to take stock of what happened in enterprise mobile learning and see if any of my 2011 predictions hit their intended targets.

Growth Accelerates CellCast Solution Innovations

mLearning Trends

Twitter, Yammer, Jive, RSS feeds). and 2004 content packages played on mobile devices in BOTH online AND offline modes using our new CellCast mSCORM Player. We're pleased to report the adoption and use of mobile learning by enterprise customers has been accelerating throughout first half of 2010 -- yeah!!; And as with any measurable change in market direction, this new-found momentum comes with advantages and challenges alike.

What You Need To Know About Corporate Gamification of Learning

eLearningMind

The mechanics are the various actions, behaviors, and control mechanisms that play into human psychology which are afforded to a player in a game context. They represent the moment-to-moment activity of players, and core mechanics are deployed to create specific patterns of repeated behavior. A motivated learner needs to understand where they fall in the pack and how that position jives with their personal goals.

What You Need To Know About Corporate Gamification of Learning

eLearningMind

The mechanics are the various actions, behaviors, and control mechanisms that play into human psychology which are afforded to a player in a game context. They represent the moment-to-moment activity of players, and core mechanics are deployed to create specific patterns of repeated behavior. A motivated learner needs to understand where they fall in the pack and how that position jives with their personal goals.

GE TV: Elliott Masie on the Future of Learning Technologies

Growth Engineering

But there’s been this false assumption that if I’m teaching a group of eight people something like money laundering detection in a bank, that then if I put them on Jive or Yammer or SharePoint, that something magical is going to happen. But it’s not defining it as time on Jive. I would love to be a good basketball player, but on the scale I’m a 1.1 We’ve got a whopper of a guest on this week’s episode of GE TV !

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