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Is There a Better Way to Social Learning?

Xyleme

Dan Pontefract, in his most excellent post The Standalone LMS is Dead makes the following argument: “Set up your ‘Facebook for the organization’ by embedding an LMS (or LMS like features) into your enterprise-wide collaboration platform. Obviously, this is the sweet spot for LMS/LCMS vendors offering social media functionality.

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Keeping Up - April's Big Question

eLearning Cyclops

Here are the results and the level of exposure to technology tools this community provides: Twitter (2482) Social Network (1999) Wiki (1610) LMS (1346) Podcaster (1239) Facebook (1176) Flash (980) PowerPoint (922) YouTube (843) RSS (814) LinkedIn (798) Second Life (687) iPhone (602) Director (584) Moodle (550) PDF (521) Captivate (515) Wikipedia (502) (..)

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Enterprise Mobile Learning 2011 - Year in Review

mLearning Trends

One year ago today, I offered nine predictions running the gamut of hardware, software, industry players and general market movements based on trends we were experiencing in the commercial mobile learning marketplace; here’s my analysis of where these predictions landed twelve months later. Private Social Networks Win Over Public.

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Growth Accelerates CellCast Solution Innovations

mLearning Trends

To assist customers wishing to leverage these market trends, CellCast now provides an array of both Social Media ("SoMe") and Social Networking ("SoNe") features that promote the creation and distribution of user-generated content as well as providing AND MANAGING access to internal/private social networks (e.g.,

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Top Learning Trends for 2017 (according to the experts)

Axonify

Without naming names, the big enterprise players in this space do not even have viable apps to support mobile. More info in my post: ‘2 Out of 3 Ain’t Bad’ May Have Worked for Meatloaf, but it Doesn’t Jive for L&D. These two trends I predict to peak in 2017 are actually a bit of a paradox.

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Top Learning Trends for 2017 (according to the experts)

Axonify

Without naming names, the big enterprise players in this space do not even have viable apps to support mobile. More info in my post: ‘2 Out of 3 Ain’t Bad’ May Have Worked for Meatloaf, but it Doesn’t Jive for L&D. These two trends I predict to peak in 2017 are actually a bit of a paradox.

Trends 100
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What You Need To Know About Corporate Gamification of Learning

eLearningMind

The mechanics are the various actions, behaviors, and control mechanisms that play into human psychology which are afforded to a player in a game context. They represent the moment-to-moment activity of players, and core mechanics are deployed to create specific patterns of repeated behavior.