Keeping Up - April's Big Question

eLearning Cyclops

I also like to make occasional visits to Google Labs and Adobe Labs to "keep up" with the tech tools they are working on and to test drive any beta versions available. April's Big Question from Learning Circuits is "How to Keep up?" This is in reference the immense and rapidly expanding technology tools. It is tough to stay on top of all the emerging tools. However, being involved in an e-learning community is a big help.

Playing with Gamification? Those Badges and Leaderboards Aren’t Enough

eLearningMind

By introducing social elements to a learning program—think team challenges, communication, and the ability to share—you create bonds between the players. Simply showing names on a board creates an overly simplified version of what “winning” really looks like for your learners. Choose a platform specifically created to allow for a high degree of gamification and personalization so you don’t have to shoehorn game-esque factors into a curriculum that doesn’t really jive.

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Growth Accelerates CellCast Solution Innovations

mLearning Trends

A high level summary of what comprises makes our CellCast Solution version 3.x Twitter, Yammer, Jive, RSS feeds). and 2004 content packages played on mobile devices in BOTH online AND offline modes using our new CellCast mSCORM Player. We're pleased to report the adoption and use of mobile learning by enterprise customers has been accelerating throughout first half of 2010 -- yeah!!;

Enterprise Mobile Learning 2011 - Year in Review

mLearning Trends

One year ago today, I offered nine predictions running the gamut of hardware, software, industry players and general market movements based on trends we were experiencing in the commercial mobile learning marketplace; here’s my analysis of where these predictions landed twelve months later. a.k.a. How On Target Were My 2011 Predictions? It’s time once again to take stock of what happened in enterprise mobile learning and see if any of my 2011 predictions hit their intended targets.

What You Need To Know About Corporate Gamification of Learning

eLearningMind

The mechanics are the various actions, behaviors, and control mechanisms that play into human psychology which are afforded to a player in a game context. They represent the moment-to-moment activity of players, and core mechanics are deployed to create specific patterns of repeated behavior. Microlearning is meant to be a short-form version of information that is super portable and quick to digest.

What You Need To Know About Corporate Gamification of Learning

eLearningMind

The mechanics are the various actions, behaviors, and control mechanisms that play into human psychology which are afforded to a player in a game context. They represent the moment-to-moment activity of players, and core mechanics are deployed to create specific patterns of repeated behavior. Microlearning is meant to be a short-form version of information that is super portable and quick to digest.